My intention is to make a column available on every table which
indicates what index each item would have listed on your character
sheet. It would default to alphabetical order, but you could then
modify it to your heart's content. That won't be part of the GUI
revamp, though the people that will be doing the coding of each of
the tabs can certainly add it if they so desire, but certainly would
be near the top of the GUI list after the revamp is complete. Just as
a side note we are trying to cut down on the number of columns
displayed on each table so you don't have to scroll so much
horizontally. Might make this 'index' column an optional column -
it's only visible so you can modify it if you really want to do so -
otherwise it will display everything in alphabetical order which is
what I think most people would like.
--- In pcgen@y..., Kurt Wimmer <kwimmer@r...> wrote:
> Again, this is where it would be nice if there was a method by
> could provide options to use on the sheet from within PCGen. So on
> export page have a sidebar with options for the selected export-
> So on ROGs you could have a side bar with:
>  Alphabetical order for equipment
>  Alphabetical order for .....
> or perhaps even....
> [Order for equipment] <-- drop down box:
> Alphabetical, Reversed, unordered, bought...
> or whatever else one could manage to have
> I'm sure there are other options one could come up with...
> How to do this?
> Perhaps have a little 'plugin' type of thing for csheets, have the
> chseet maker (or someone for them) a java 'applet' that gets loaded
> the sidebar of the export tab. How to have the sheet change... not
> you would have to have all options included in the sheet. OR...
> your sheet broekn into its component pieces then 'sticth' them
> with the java applet into the actual sheet being exported to.
> Comp#1: Character Info Section
> Comp#2: Ability Scores
> Comp#3: AC bar
> Comp#4: Initiative bar
> Comp#5: modifiers bar [spell failure etc]
> Comp#6: BAB
> Comp#7: Attack modifiers
> and so on...
> Comp#8: Compact Weapon List [one table, each weapon an entry]
> Comp#9: Full Weapon List [the table for each weapon]
> Comp#10: Super compact skill list [3-columned table, sub-tables
> Comp#11: Compat skill list [2-columned table, sub-tables for
> more info per skill]
> Comp#12: Skill list [table, each skill a row, all info available]
> blah blah blah....
> We talked about this (or rather something similar) once before...
> Richard O'Doherty-Gregg wrote:
> > > csheetROG.htm shows Unarmed Strike as a weapon, but it's
> > >the end of the list (because of the alphabetizing issue).
> > > Is there anything I can do about this? I really like the ROG
> > >format, as it's got the info laid out the way I want it.
> > Ah, this old chestnut :-)
> > When someone suggested making the equipment lists alphabetical I
> > that they not touch the order for the weapon and armour lists,
> > they became alphabetical as well.
> > My reasoning was, that atleast a user had some control over what
> > the weapons appeared in (by adding and removing them you can get
> > you wanted to the top) and therefore have you favoured weapons at
> > top etc.
> > Alas, I wasn't heard, and they've all been alphabetical for quite
> > sometime (6+ months).
> > I'm sure someone else will complain if this feature is now taken
> > so I think we're stuck with it :-)
> > -ROG
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