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Re: Bug with Off Hand Weapons..

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  • merton_monk@yahoo.com
    ... the ... weapons you ... the ... other ... strength or ... the job ... Hm. You have a point. I ll have to ponder it for a bit. -Bryan ... strength or ...
    Message 1 of 9 , Oct 3, 2001
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      --- In pcgen@y..., Tim Evans <groups@t...> wrote:
      > Hello merton,
      >
      > Tuesday, October 02, 2001, 2:20:11 AM, you wrote:
      >
      > myc> I know what you're going for, but I think the best solution is
      the
      > myc> weapons combination FREQ. This way you can indicate what
      weapons you
      > myc> will use either alone or in tandem with another weapon. One of
      the
      > myc> weapon combinations can be equipped since they may affect
      other
      > myc> attributes of your character (like a +1 defender of giant
      strength or
      > myc> whatever). This way the current set of WEAPONx tags will do
      the job
      > myc> just fine.
      >
      > I agree the weapon combination FREQ is the way to do it, but if
      > that is likely to be a long way off :), then the extra fields would
      > at least enable the player to at least have access to the correct
      > figures while playing.

      Hm. You have a point. I'll have to ponder it for a bit.

      -Bryan

      >
      > The extra abilities of weapons (like a +1 defender of giant
      strength or
      > whatever) are a total different can of worms, which I suspect may
      > involve printing multiple page character sheets, for each weapon
      > combination..:)
      >

      Yeah - I don't think there's a way around that.

      -Bryan
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