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Re: [FREQ] Varaible cost? Variable equipment.

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  • merton_monk@yahoo.com
    Maybe this is something that should be included when PCGen handles item-creation. We ve generally thought in terms of adding enchantments etc. to items, but
    Message 1 of 4 , Oct 1, 2001
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      Maybe this is something that should be included when PCGen handles
      item-creation. We've generally thought in terms of adding
      enchantments etc. to items, but allowing a user to modify all the
      other aspects of an item certainly should be included.

      -Bryan

      --- In pcgen@y..., Arcady <arcady0@y...> wrote:
      > That's soemwhat what this is.
      >
      > Perhaps some examples of when it would be desired?
      >
      > Gems, Jewelry, and art.
      >
      > I plan to get my players used to getting paid in gems and
      > jewels (portable), which would have 'cost ranges' in the case
      > of gems but possibly need custome entries in the case of
      > jewels.
      >
      > It could just be put under miscillaneous notes but then
      > weights would not get factored.
      >
      > Other unusual forms of treasure could pop up at any later
      > point.
      >
      > One can just add things to a lst file. But it can get
      > overbearing after a point.
      >
      > However this is the sort of thing I'd put on the 'real low'
      > list of priorities.
      >
      > It's definately not a FREQ designed to support any given
      > published book. Which in my opinion are the FREQs we need to
      > focus on. It was just something I thought of that I figured I
      > should get written down before I forget about it. :)
      >
      >
      > --- merton_monk@y... wrote:
      > > Would manually modifying the gold amount be too laborious?
      > > You could
      > > ignore the cost and manually enter the new gold amount
      > > after
      > > buying/selling items.
      > >
      > > -Bryan
      > >
      > > --- In pcgen@y..., Arcady <arcady0@y...> wrote:
      > > > Not sure how useful this is in the genral sense.
      > > >
      > > > Essentially the ability to set a variable cost on an
      > > item.
      > > >
      > > > In one of two ways:
      > > >
      > > > Either built so you enter a range and when buying the
      > > item
      > > > you choose how much in that range it costs.
      > > > Or a flag that turns the cost into a field you can edit
      > > but
      > > > with no bounds upon it.
      > > >
      > > > This would have use with some forms of treasure.
      > > >
      > > > A more prefered option would be the ability to enter in a
      > > > custom piece of equipment for a character.
      > > >
      > > > Put an 'ADD' button on the equipment tab.
      > > > Click the button and you fill in name, cost, and weight.
      > > Then
      > > > use the pulldown for carried status. Perhaps also a field
      > > to
      > > > enter it's holding capacity for custom containers as
      > > well...
      > > >
      > > >
      > > > Useful enough to add? Or too much work?
      > > >
      > > >
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