Re: Hardcoding rant...
- Back at the start of the thread, someone asked about outstanding PrCs.
I'm still trying to finish the Fleet Runner in what little spare time
I have these days.
One outstanding issue. I've asked twice already; no response. Trying
again, hoping this one doesn't get lost in the volume of traffic ;)
I've done everything for the Runner bar the bonus spells, which I
can't seem to get to work. Might be me being dim and not reading the
docs properly, but ...
I need to add bonus spellcast to existing divine spellcasting
classes. Please explain, using simple words and short sentences ;) I
don't have the files with me at work, but my last effort went pear-
shaped and appeared to be treating the bonus spells are Fleet Runner
spells, which it shouldn't. Once I've done that, Fleet Runner is
finished (everything else appears to work and has been tested).
On other PrC notes: Silverstar and Nightcloak (recent issues of
Dragon) are done apart from the domain spell issue, whereby they get
access to one specified domain spell-list as part of their regular
cleric spell selections; I think there's an outstanding FREQ on this.
Shining Blade of Hieroneous: Will need adjusting once templates are
done, I'll mention this now in case I forget ... at level 10 of the
PrC the character gains the Celestial template. Currently you just
get SA:Celestial transformation because it was the best I could do at
- --- In pcgen@y..., "Rich Allen" <rico@r...> wrote:
> > I was thinking along the lines of having them defined likemodified
> > Strength ABB:STR BONUS:DAMAGE|TYPE=Melee|(SCORE-10)/2
> > BONUS:TOHIT|TYPE=Melee|(SCORE-10)/2
> > Dexterity ABB:DEX BONUS:TOHIT|TYPE=Ranged|(SCORE-10)/2
> > BONUS:CHECKS|REFLEX|(SCORE-10)/2
> This looks really good, and it's readable enough to be easily
> by anyone wanting to tweek the rules. How would extra attributeswork?
> Would they be recognized if used later on, in say a classdefinition?
Yup - PCGen would make no assumptions about how many stats were
defined or in what order they were. Conceivably you could break
Dexterity into 2 stats - one that modified ranged to-hit and one that
modified Reflex checks. PCGen wouldn't care.
> Rich Allen