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Re: [pcgen] Re: Need help: Dwarven Fighters

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  • Rodney Cherry
    OVERRIDE tag would be kewl. But you should have its own tab to show all over-rides loaded, that way you know whats been effected and whats not. I dont think
    Message 1 of 11 , Sep 7, 2001
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      OVERRIDE tag would be kewl. But you should have its own tab to show all over-rides loaded, that way you know whats been effected and whats not. I dont think debug window by itself would be the place to show, though they still should output there.
       
      ----- Original Message -----
      Sent: Friday, September 07, 2001 10:01 PM
      Subject: RE: [pcgen] Re: Need help: Dwarven Fighters

      Other than wanting a list of these override tags displayed somewhere (the debug window is cool), I think it is an excellent idea :)
       
      -John-
      -----Original Message-----
      From: merton_monk@... [mailto:merton_monk@...]
      Sent: Friday, September 07, 2001 9:57 PM
      To: pcgen@yahoogroups.com
      Subject: [pcgen] Re: Need help: Dwarven Fighters


      Hmmm... this gets me to thinking.  Maybe we have OVERRIDE:[tag][=x]
      where tag can be just about anything from MOVE to PRESKILL.  The =x
      would be optional, meaning that if you specify =x, the ending value
      of that tag is x, no matter what.  This would be fairly easy to do,
      but would need to be added everywhere.  The .MOD stuff for classes,
      races, skills, etc. could also be tied into this project as well
      giving PCGen yet another layer of flexibility.  Anyone see a flaw
      with that approach?

      We'll get there!

      -Bryan




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