Re: [pcgen] HITDICE
Sounds like we need to update docs, it's been years since we've used HITDICE as part of a race. We
split that out into two tags 'MONSTERCLASS:x:y', (Yes, one of the few tags where you'll see two
colons), and 'HITDICEADVANCEMENT' for the second.
For instance, an Animal might have "2" hit dice, this would be written out MONSTERCLASS:Animal:2 -
you'll see there is a class file that has a class for the various monster race types.
To limit the max "HD" you use a tag called 'HITDICEADVANCEMENT' this can determine growth, and max
HD allowed for the creature.
If I can ask, if you're going to start asking how to code up things, to move that to our home brew
support group - LIST FILE HELP (Link is in the footer).
On 7/25/2013 6:57 AM, sirlevaris wrote:
> I'm coding in a few of the WOTC books and one problem I'm having is the
> HITDICE token for races. The help file shows that this token is used in
> Lesson #3: .lst - Races (Part 1), but I get the following error when the
> pcc loads:
> LSTERROR Thread-9 pcgen.persistence.lst.GenericLoader parseLine Illegal
> Token 'HITDICE' '3,10' for pcgen.core.Race
> Any help would be appreciated.
> [Non-text portions of this message have been removed]
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