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Re: A question and some feedback on 5.17.11

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  • jonathanrobertwatts
    OK, rmvhoek2 has found a way to stop the duplication, but it does require manually editing the .pcg file. Any chance of tracking down the actual bug and
    Message 1 of 13 , Jul 5, 2013
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      OK, rmvhoek2 has found a way to stop the duplication, but it does require manually editing the .pcg file. Any chance of tracking down the actual bug and fixing it?

      --- In pcgen@yahoogroups.com, Andrew <drew0500@...> wrote:
      >
      > The only place I see baseitem used is when pcgen creates a custom item. Also, maybe the email is
      > wonky, but sword is swo\rd on my end.
      >
      > Not sure if that's in the actual code, but I don't think it should be. Glad you figured it out though.
      >
      > On 7/4/2013 6:16 PM, R wrote:
      > > Some additional information - it appears that the problem may be related
      > > to the use of the BASEITEM tag. If I remove the BASEITEM from the item
      > > that is showing duplicated SPROP text, the problem disappears.
      > >
      > > So this item show the problem:
      > >
      > > Flaming Sword of Fire
      > > PROFICIENCY:WEAPON|Greatsword
      > > TYPE:Custom_JIRJ.Magic.Weapon.Weapon.Melee.Martial.Specific.Slashing.Swo\
      > > rd COST:50 WT:8 CRITMULT:x2
      > > CRITRANGE:2 DAMAGE:2d6 EQMOD:STEEL.PLUS1W.FLM_M
      > > WIELD:TwoHanded SIZE:M
      > > BASEITEM:Greatsword SPROP:The
      > > Flaming Sword of Fire is a plus 1 flaming greatsword, dealing an extra
      > > 1d6 of fire damage when it hits
      > >
      > > And this one doesn't:
      > >
      > > Flaming Sword of Fire
      > > PROFICIENCY:WEAPON|Greatsword
      > > TYPE:Custom_JIRJ.Magic.Weapon.Weapon.Melee.Martial.Specific.Slashing.Swo\
      > > rd COST:50 WT:8 CRITMULT:x2
      > > CRITRANGE:2 DAMAGE:2d6 EQMOD:STEEL.PLUS1W.FLM_M
      > > WIELD:TwoHanded SIZE:M
      > > SPROP:The Flaming Sword of Fire is a plus 1 flaming greatsword, dealing
      > > an extra 1d6 of fire damage when it hits
      > >
      > > I'm wondering whether there is something in the code that attempts to
      > > copy to SPROP from the base item, and ends up generating an extra copy,
      > > or something like that.
      > >
      > > Anyway, dropping BASEITEM seems to be a decent workaround.
      > >
      > > --- In pcgen@yahoogroups.com, "jonathanrobertwatts" wrote:
      > >>
      > >> I found bug CODE-1941, filed back in December, covers this issue, so I
      > > attached my 2 .pcg files to that bug. Turusk gets the SPROP for his
      > > Arrows of Animal Slaying duplicated, while Symmons (griffon.pcg) gets
      > > the SPROP for his Ant Haul Saddle duplicated. All that's necessary to
      > > duplicate the SPROP again on my system is to open the .pcg. Hope that
      > > helps!
      > >>
      > >> --- In pcgen@yahoogroups.com, Andrew drew0500@ wrote:
      > >>>
      > >>> Hi,
      > >>>
      > >>> I'm unable to reproduce this in the development build.
      > >>>
      > >>> Create a custom greatsword, gave the sprop label of my own "Howdy
      > > Ho!". Save, closecharacter,
      > >>> re-open... unchanged. Reloaded the sets, no change.
      > >>>
      > >>> Is there a special step I'm missing to reproduce this???
      > >>>
      > >>> On 5/27/2013 3:02 PM, Andrew wrote:
      > >>>> Hi,
      > >>>>
      > >>>> The example I'm not finding the eqmods in core, can you provide
      > > those?
      > >>>>
      > >>>>
      > >>>> Looks like playing with this after my 911 call.
      > >>>>
      > >> [...snip...]
      > >>
      > >
      > >
      > >
      > > [Non-text portions of this message have been removed]
      > >
      > >
      > >
      > > ------------------------------------
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