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Re: [pcgen] [Pathfinder] Two-handed weapon attack bonus calc

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  • Andrew
    Hi Joe, I ve asked Stefan to tackle this issue, and he s updated the tags I need. I should be able to get this addressed for you by the next release. Thanks
    Message 1 of 5 , Jun 15, 2013
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      Hi Joe,

      I've asked Stefan to tackle this issue, and he's updated the tags I need. I should be able to get
      this addressed for you by the next release.

      Thanks for your patience.

      Cheers,

      On 6/14/2013 8:39 PM, Joe Wells wrote:
      > I'm messing around with 6.1.3 alpha and this still seems to be an issue.
      >
      >
      > On Mon, Feb 25, 2013 at 12:17 PM, Andrew <drew0500@...> wrote:
      >
      >> **
      >>
      >>
      >> It's a bug for certain. It breaks the OS blocks. The invalid to hit and
      >> damage can be changed and at
      >> some point the out of the box value got changed, and the OS's are mainly
      >> hardcoded for the old
      >> value. I fixed it in a few spots, but apparently it's in more places that
      >> even I realized.
      >>
      >> James and I hashed out a fix, but I need to wait for it to be implemented
      >> to lay this beast to rest
      >> for good.
      >>
      >>
      >> On 2/25/2013 9:51 AM, Barak wrote:
      >>> Did you equip it two handed? You have to do that for it to appear
      >> properly
      >>> on some sheets.
      >>> On Feb 24, 2013 9:18 PM, "Joe Wells" joe.wells@...> wrote:
      >>>
      >>>> **
      >>>>
      >>>>
      >>>> Sorry, guys. Me again.
      >>>>
      >>>> Was building a half-orc summoner. Added a greataxe. Character sheet
      >>>> listed attack bonus as null. Fooled around with it for a while and it
      >>>> looks like this is happening on all two-handed weapons.
      >>>>
      >>>> Created a new fighter from scratch, threw 6 levels at it and added a
      >>>> greatsword. This is what the troubleshooting sheet shows:
      >>>>
      >>>> Attacks Greatsword Melee; Number of Attacks: 2; Crit: 19-20; Crit
      >>>> Multiplier: x2; Reach: 5 ft. To Hit: null = +6[BAB] +1[STAT] +0[SIZE]
      >>>> Damage: 2d6+1
      >>>>
      >>>> Other weapons seem to work correctly:
      >>>>
      >>>> Attacks Longsword Melee; Number of Attacks: 2; Crit: 19-20; Crit
      >>>> Multiplier: x2; Reach: 5 ft. To Hit: +7 = +6[BAB] +1[STAT] +0[SIZE]
      >>>> Damage: 1d8+1
      >>>>
      >>>> Sources: Core, APG, UM, UC, Bestiary
      >>>>
      >>>> Okay, fooling with it more, it looks like the issue is sheet specific.
      >>>> Wrong: statblock1, statblock4, statblock5, troubleshooting (!),
      >>>> statblock3, statblock_SRD, statblock2
      >>>> Correct: compact, standard, preview, statblock4a, Fantasy
      >>>>
      >>>> --
      >>>> Joe Wells
      >>>>
      >>>>
      >>> [Non-text portions of this message have been removed]
      >>>
      >>>
      >>>
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      >>
      >> --
      >> Andrew Maitland (LegacyKing)
      >> Admin Silverback - PCGen Board of Directors
      >> Data 2nd, Docs Tamarin, OS Lemur
      >> Unique Title "Quick-Silverback Tracker Monkey"
      >> Unique Title "The Torturer of PCGen"
      >>
      >>
      >> [Non-text portions of this message have been removed]
      >>
      >>
      >>
      >
      >
      >
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