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Re: Is it possible to implement the special level and stat abilities of staves?

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  • otiendikil
    Hi, Do you want to bring it up somewhere or should I make a code (?) JIRA? Thanks, Matt
    Message 1 of 5 , Apr 18, 2013
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      Hi,

      Do you want to bring it up somewhere or should I make a code (?) JIRA?

      Thanks, Matt

      --- In pcgen@yahoogroups.com, Andrew <drew0500@...> wrote:
      >
      > Hi,
      >
      > There is a way to do, but I think we need a better method.. Time for a meeting of the minds and
      > proposal for equipment.
      >
      > On 4/18/2013 5:51 PM, otiendikil wrote:
      > > >From the RSRD, "Staffs use the wielder's ability score and relevant feats to set the DC for saves against their spells. Unlike with other sorts of magic items, the wielder can use his caster level when activating the power of a staff if it's higher than the caster level of the staff."
      > >
      > > "... Because they use the wielder's ability score to set the save DC for the spell, spells from a staff are often harder to resist than ones from other magic items, which use the minimum ability score required to cast the spell. ..."
      > >
      > > So, since it is Spell trigger, the first thing would be to determine which, if any, of the character's classes can cast the spell and then choosing the highest caster level from among them. That, or the CL of the staff if higher, would be the casterlevel of the spell.
      > >
      > > The stat would then be the relevant stat to the casting class.
      > >
      > > Next, any relevant feats would have to be added.
      > >
      > > So, it is as though the character was casting it personally, with the staff's CL and the minimum stat as backups.
      > >
      > > Other items can be passed a casterlevel and DC by the SPELLS tag, but there doesn't seem to be a way to relate it to the character's casterlevel or feats, at least that I know of.
      > >
      > > ~~ Matt
      > >
      > > --- In pcgen@yahoogroups.com, Andrew <drew0500@> wrote:
      > >> Hi,
      > >>
      > >> Care to elaborate?
      > >>
      > >> Are we talking a PC spellcastinglevel if higher?
      > >>
      > >> On 4/18/2013 11:41 AM, otiendikil wrote:
      > >>> Hi,
      > >>>
      > >>> I was wondering if there was a way to implement the abilities of staves to use the relevant spellcasting level if it is higher than the staff's and to use the relevant statistic if it is higher than the minimum to cast the spell.
      > >>>
      > >>> Thanks,
      > >>>
      > >>> Matt
      > >>>
      > >>>
      > >>>
      > >>> ------------------------------------
      > >>>
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      > >> --
      > >> Andrew Maitland (LegacyKing)
      > >> Admin Silverback - PCGen Board of Directors
      > >> Data 2nd, Docs Tamarin, OS Lemur
      > >> Unique Title "Quick-Silverback Tracker Monkey"
      > >> Unique Title "The Torturer of PCGen"
      > >>
      > >>
      > >> [Non-text portions of this message have been removed]
      > >>
      > >
      > >
      > > ------------------------------------
      > >
      > > Related Lists
      > > PCGen's release site: http://pcgen.sourceforge.net
      > > PCGen's Mailing Lists and Links: http://wiki.pcgen.org/Mailing_Lists_and_PCGen_Links
      > > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
      > > PCGen's JIRA Tracker: http://jira.pcgen.org
      > >
      > >
      > > PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
      > > (for assistance in creating new homebrew or official list files)
      > >
      > > PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
      > > (for new official data source development)
      > > Yahoo! Groups Links
      > >
      > >
      > >
      > >
      >
      >
      > --
      > Andrew Maitland (LegacyKing)
      > Admin Silverback - PCGen Board of Directors
      > Data 2nd, Docs Tamarin, OS Lemur
      > Unique Title "Quick-Silverback Tracker Monkey"
      > Unique Title "The Torturer of PCGen"
      >
      >
      > [Non-text portions of this message have been removed]
      >
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