Re: [pcgen] Weapon Category Size Changes
Item Customizer has Adjustments to allow you a "Large" weapon, without the penalties (Size Step
Increase +1 without penalty). I also have code in there that does something similar, but I'd have to
look it up. (Basically the Over-sized weapon feat)
I can do it so you apply the spell. Sadly, I need a nap, so it'll be a bit before I can follow up on
On 12/7/2012 9:32 AM, Gunter wrote:
> I've been slowly learning .lst and .MOD coding to add in some common effects for my gaming group. However, I've come across a bit of a snag and my searching has been unproductive so far. I am working with the Pathfinder system using PCGen 6.0, since it appears to be the most updated.
> I am attempting to add spells like Lead Blades and Strong Jaw, which increase the weapon size category of a weapon/natural attacks by one or more steps without increasing the size of the affected player.
> Is there a way to modify the size damage dice of a weapon without actually making it "large", "huge", etc? Alternatively, is there a way to assign a player proficiency with oversized weapons so that they do not take a penalty should I have to actually make them large/huge?
> My goal is to avoid having to make custom "medium" weapons which have the damage dice of their huge counterparts every time the players find something new to target.
> Thanks everyone!
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