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Re: Composite +0

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  • senseileroof
    ... According to D&D 3E, +0 is the default composite longbow, so yes, it is valid.
    Message 1 of 5 , Nov 19, 2012
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      --- In pcgen@yahoogroups.com, "FerretDave" <ferret.griffin@...> wrote:
      >
      > Greetings,
      >
      > This would be the one you'd normally customise to make a 'mighty' composite longbow, hadn't actually realised that the '+0' version was actually a valid item... in fact, is it valid to have as +0?
      >
      > I thought you had to customise to give it a positive modifier...(like 'wand' and 'potion' - can't use the actual item, but needed to customise it first)...
      >
      > As a semi-related note, could we flag in the GUI equipment that exist, but must be customised to be used (like wand/potion/gem) make them italic or something (they do give a dialog if you try and select them without customising)
      >
      > Cheers
      > D
      >
      > --- In pcgen@yahoogroups.com, "Matt C" <mbchambers@> wrote:
      > >
      > > The default composite bow (+0) needs a +0 strength modifier to use with proficiency but has a greater range increment than a regular bow. A default composite longbow, for example, needs a strength 10 but it has a range increment of 110 feet, greater than the 100 feat of a regular longbow. It also costs 100 GP instead of 75.
      > >
      > > ~~ Matt
      > >
      > > --- In pcgen@yahoogroups.com, "Paul" <nylanfs@> wrote:
      > > >
      > > > Umm exactly what is the purpose of these bows?
      > > >
      > >
      >
      According to D&D 3E, +0 is the default composite longbow, so yes, it is valid.
    • Paul
      Okay, DeathQuaker is reporting that you can t modify that bow and was confused by that. And yes it can t be modified.
      Message 2 of 5 , Nov 19, 2012
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        Okay, DeathQuaker is reporting that you can't modify that bow and was confused by that.

        And yes it can't be modified.

        --- In pcgen@yahoogroups.com, "senseileroof" <senseileroof@...> wrote:
        >
        >
        >
        > --- In pcgen@yahoogroups.com, "FerretDave" <ferret.griffin@> wrote:
        > >
        > > Greetings,
        > >
        > > This would be the one you'd normally customise to make a 'mighty' composite longbow, hadn't actually realised that the '+0' version was actually a valid item... in fact, is it valid to have as +0?
        > >
        > > I thought you had to customise to give it a positive modifier...(like 'wand' and 'potion' - can't use the actual item, but needed to customise it first)...
        > >
        > > As a semi-related note, could we flag in the GUI equipment that exist, but must be customised to be used (like wand/potion/gem) make them italic or something (they do give a dialog if you try and select them without customising)
        > >
        > > Cheers
        > > D
        > >
        > > --- In pcgen@yahoogroups.com, "Matt C" <mbchambers@> wrote:
        > > >
        > > > The default composite bow (+0) needs a +0 strength modifier to use with proficiency but has a greater range increment than a regular bow. A default composite longbow, for example, needs a strength 10 but it has a range increment of 110 feet, greater than the 100 feat of a regular longbow. It also costs 100 GP instead of 75.
        > > >
        > > > ~~ Matt
        > > >
        > > > --- In pcgen@yahoogroups.com, "Paul" <nylanfs@> wrote:
        > > > >
        > > > > Umm exactly what is the purpose of these bows?
        > > > >
        > > >
        > >
        > According to D&D 3E, +0 is the default composite longbow, so yes, it is valid.
        >
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