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Re: Spells and SPROP

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  • FerretDave
    Message 1 of 8 , Oct 8, 2012
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      :-) Fair point.

      --- In pcgen@yahoogroups.com, Andrew <drew0500@...> wrote:
      >
      > Oh, no reason at all I suppose, other than the code doesn't support it and you'd need to open a Code
      > Feature request - which would be to add the support to the files, then another request to get the
      > export and a third for the house rule. But to be honest, I don't see a viable need for it. SPROP is
      > a perfectly reasonable tag, it supports variable names, and PRExxx tags. It is for Equipment and
      > Equipment Mods.
      >
      > DESC / BENEFIT serves a useful purpose. Hence the support is there. Asking to add a redundant
      > feature would be, well... pointless. That's a lot of work to support something that shouldn't be an
      > issue in the first place.
      >
      > Just remember, you describe feats, spells, and abilities. You don't describe items. They have
      > special properties.
      >
      >
      > Cheers,
      >
      >
      > On 10/8/2012 1:14 AM, FerretDave wrote:
      > > Greetings,
      > > Thanks both, makes sense, it's just that so many times I've added a DESC to an item and wondered why it didnt show... then realised and gone back and changed it to an SPROP to fix...
      > >
      > > Any issue with having the DESC appear in addition to any SPROP? Or perhaps in the same (optional/user setting) way of using BENEFIT over DESC elsewhere?
      > >
      > > Cheers
      > > Dave
      > >
      > > --- In pcgen@yahoogroups.com, Stefan Radermacher <stefan@> wrote:
      > >>> Naming Convention. Weapons are imbued with Special Properties. When you apply something to a weapon,
      > >>> it's gaining a Special Property. Hence the Naming SPROP vs. DESC or BENEFIT. DESC and BENEFIT arose
      > >>> from Feats.
      > >> Also SPROP entries can be generated from EQMODs associated with the
      > >> equipment while DESCs are static.
      > >>
      > >> Stefan
      > >>
      > >
      > >
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