Re: [pcgen] Re: Pathfinder Skill Point Calculations
- We endeavor to follow the official rules of the source, even if they might be outdated. Looking at
that page, the comment was made April 2010, and it's now September 2012.
I can have a PL monkey poke them and see if they put it in an errata update and we missed it.
Like I said, make a JIRA. We can work something out in the alpha cycle of 6.2. But we're a bit too
late to alter things for 6.0.
If you want to make it work without the manual adjustment - Remove the BONUS:SKILLPOOL from the
human trait, instead change it to 'BONUS:ABILITYPOOL|Human Skill Point|TL'
Create the 'Human Skill Point' Abilitycategory. Make an ability (You can model it from the one I use
~ Full Skill Buy KEY:Full Skill Buy OUTPUTNAME:~ Skill Buy Choice
CATEGORY:Skill Buy TYPE:SkillBuy.FullCost STACK:YES MULT:YES
CHOOSE:SKILL|TYPE=AdeptChoice BONUS:SKILLRANK|%LIST|1 COST:1
Hope that helps.
On 9/28/2012 7:36 AM, Allen Cohn wrote:
> Thanks, Andrew.
> It sounds like the PCGen team thinks that PCGen is following the rules correctly now. So, no need for PCGen change.
> I'll just use the interface to force an extra skill point each level. That should solve the needs of my table's alternate interpretation.
> --- In firstname.lastname@example.org, Andrew <drew0500@...> wrote:
>> Thanks for the research -
>> I dislike "unofficial" in any title, even if it's quoting a person involved in the book. We have to
>> go by the book and 'official' errata put out by the publisher. I can't justify pushing for a change
>> for an unofficial ruling this late in the cycle.
>> However, you can open a Feature Request for it. What you're asking involves either a Code Change
>> (Which at this point would be a NEW TAG Request) or a Data Change. It won't likely get addressed
>> till after the 6.0 release though. Beta phase and rapidly moving towards our final release.
>> I'll take into consideration such things, when an object's design is unclear - like a bad
>> abbreviation, or wording that makes it difficult to determine intent.
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Andrew Maitland (LegacyKing)
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