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Re: [pcgen] Re: pathfinder eidolon skills 5.17.9

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  • Saxum Caribetum
    ... ah - my bad! Nice though.... ... -- Neil Taylor Creo Imaginem Mente ArM Code 1.5 5++ Ca++ R++p H++ ?L Y(96) T(5)- SG+++ G++++ P++ HoH(Ma++ Q+ Hg+)
    Message 1 of 3 , Jul 7, 2012
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      On 07/07/2012 03:52, gjorbjond wrote:
      > The table in the APG is already adjusted for the Int penalty. Eidolons use Outsider HD which are 6+Int. You can use the values in the eidolon table until you do something to raise the eidolon's Int.

      ah - my bad!
      Nice though....

      >
      > --- In pcgen@yahoogroups.com, Saxum Caribetum <saxum.caribetum@...> wrote:
      >> abandoning playing with 5.17.15 as Eidolons really don't work yet, I
      >> returned to my friend 5.17.9
      >>
      >> Pathfinder core + APG
      >> Create a Summoner 8
      >> Add Eidolon, Quadruped.
      >>
      >> Oops - the Eidolon has 24 skill pts, despite having Int 7 (-2) and 6HD
      >> -- should be 12 SP.
      >> (Yes the APG table states 24, but that's the Hit Die based number
      >> without adjusting for Int...)
      >>
      >>


      --
      Neil Taylor "Creo Imaginem Mente"
      ArM Code 1.5 5++ Ca++ R++p H++ ?L Y(96) T(5)- SG+++ G++++ P++ HoH(Ma++ Q+ Hg+) Fz(E)++ C++ :-) Cd++
      Saga site at http://homepage.ntlworld.com/saxum.caribetum/
      Sub Rosa Ars Magica zine - http://www.subrosamagazine.org/
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