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[pcgen] pathfinder eidolon skills 5.17.9

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  • Saxum Caribetum
    abandoning playing with 5.17.15 as Eidolons really don t work yet, I returned to my friend 5.17.9 Pathfinder core + APG Create a Summoner 8 Add Eidolon,
    Message 1 of 3 , Jul 6, 2012
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      abandoning playing with 5.17.15 as Eidolons really don't work yet, I
      returned to my friend 5.17.9

      Pathfinder core + APG
      Create a Summoner 8
      Add Eidolon, Quadruped.

      Oops - the Eidolon has 24 skill pts, despite having Int 7 (-2) and 6HD
      -- should be 12 SP.
      (Yes the APG table states 24, but that's the Hit Die based number
      without adjusting for Int...)

      --
      Neil Taylor "Creo Imaginem Mente"
      ArM Code 1.5 5++ Ca++ R++p H++ ?L Y(96) T(5)- SG+++ G++++ P++ HoH(Ma++ Q+ Hg+) Fz(E)++ C++ :-) Cd++
      Saga site at http://homepage.ntlworld.com/saxum.caribetum/
      Sub Rosa Ars Magica zine - http://www.subrosamagazine.org/
    • gjorbjond
      The table in the APG is already adjusted for the Int penalty. Eidolons use Outsider HD which are 6+Int. You can use the values in the eidolon table until you
      Message 2 of 3 , Jul 6, 2012
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        The table in the APG is already adjusted for the Int penalty. Eidolons use Outsider HD which are 6+Int. You can use the values in the eidolon table until you do something to raise the eidolon's Int.

        --- In pcgen@yahoogroups.com, Saxum Caribetum <saxum.caribetum@...> wrote:
        >
        > abandoning playing with 5.17.15 as Eidolons really don't work yet, I
        > returned to my friend 5.17.9
        >
        > Pathfinder core + APG
        > Create a Summoner 8
        > Add Eidolon, Quadruped.
        >
        > Oops - the Eidolon has 24 skill pts, despite having Int 7 (-2) and 6HD
        > -- should be 12 SP.
        > (Yes the APG table states 24, but that's the Hit Die based number
        > without adjusting for Int...)
        >
        > --
        > Neil Taylor "Creo Imaginem Mente"
        > ArM Code 1.5 5++ Ca++ R++p H++ ?L Y(96) T(5)- SG+++ G++++ P++ HoH(Ma++ Q+ Hg+) Fz(E)++ C++ :-) Cd++
        > Saga site at http://homepage.ntlworld.com/saxum.caribetum/
        > Sub Rosa Ars Magica zine - http://www.subrosamagazine.org/
        >
      • Saxum Caribetum
        ... ah - my bad! Nice though.... ... -- Neil Taylor Creo Imaginem Mente ArM Code 1.5 5++ Ca++ R++p H++ ?L Y(96) T(5)- SG+++ G++++ P++ HoH(Ma++ Q+ Hg+)
        Message 3 of 3 , Jul 7, 2012
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          On 07/07/2012 03:52, gjorbjond wrote:
          > The table in the APG is already adjusted for the Int penalty. Eidolons use Outsider HD which are 6+Int. You can use the values in the eidolon table until you do something to raise the eidolon's Int.

          ah - my bad!
          Nice though....

          >
          > --- In pcgen@yahoogroups.com, Saxum Caribetum <saxum.caribetum@...> wrote:
          >> abandoning playing with 5.17.15 as Eidolons really don't work yet, I
          >> returned to my friend 5.17.9
          >>
          >> Pathfinder core + APG
          >> Create a Summoner 8
          >> Add Eidolon, Quadruped.
          >>
          >> Oops - the Eidolon has 24 skill pts, despite having Int 7 (-2) and 6HD
          >> -- should be 12 SP.
          >> (Yes the APG table states 24, but that's the Hit Die based number
          >> without adjusting for Int...)
          >>
          >>


          --
          Neil Taylor "Creo Imaginem Mente"
          ArM Code 1.5 5++ Ca++ R++p H++ ?L Y(96) T(5)- SG+++ G++++ P++ HoH(Ma++ Q+ Hg+) Fz(E)++ C++ :-) Cd++
          Saga site at http://homepage.ntlworld.com/saxum.caribetum/
          Sub Rosa Ars Magica zine - http://www.subrosamagazine.org/
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