Re: [pcgen] pathfinder eidolon - skills as advance
- Please raise a CODE Jira ticket for this - K
On 4 July 2012 00:22, Doug Limmer <adventure@...> wrote:
> I double-checked this, and the pincer thing, and the hit points, in
> 5.17.10. It works as expected there (although pincers is red, but I at
> least was expecting that).
> I also checked the druid's animal companion in 5.17.15. The same
> troubles happen with the animal companion that happen with the eidolon.
> On 7/3/2012 6:46 PM, Saxum Caribetum wrote:
> > creating a Summoner 8
> > stat out the summoner first
> > then pick and evolve the Eidolon.
> > When I came to look at skills - only 4 skill pts are listed.
> > Eidolon actually gets 4+Int per hit dice... L8 summoner has 6HD Eidolon:
> > 24 + 6*Int Sp.
> > with the default Int of 7, that's still 2 per HD, or 12 SP total....
> > PCGen lists "4" and Level 1 "Eidolon (Fort/Ref)"
> > If I add +1 Int, the "4" goes to "5", as if PCGen thinks it has ? 6+Int
> > over 1HD ? Very odd
> > It knows elsewhere that the creature has 6 HD
> > --
> > Neil Taylor "Creo Imaginem Mente"
> > ArM Code 1.5 5++ Ca++ R++p H++ ?L Y(96) T(5)- SG+++ G++++ P++ HoH(Ma++
> > Q+ Hg+) Fz(E)++ C++ :-) Cd++
> > Saga site at http://homepage.ntlworld.com/saxum.caribetum/
> > Sub Rosa Ars Magica zine - http://www.subrosamagazine.org/
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