Loading ...
Sorry, an error occurred while loading the content.

[pcgen] pathfinder eidolon - skills as advance

Expand Messages
  • Saxum Caribetum
    creating a Summoner 8 stat out the summoner first then pick and evolve the Eidolon. When I came to look at skills - only 4 skill pts are listed. Eidolon
    Message 1 of 3 , Jul 3, 2012
    • 0 Attachment
      creating a Summoner 8
      stat out the summoner first
      then pick and evolve the Eidolon.
      When I came to look at skills - only 4 skill pts are listed.
      Eidolon actually gets 4+Int per hit dice... L8 summoner has 6HD Eidolon:
      24 + 6*Int Sp.
      with the default Int of 7, that's still 2 per HD, or 12 SP total....

      PCGen lists "4" and Level 1 "Eidolon (Fort/Ref)"
      If I add +1 Int, the "4" goes to "5", as if PCGen thinks it has ? 6+Int
      over 1HD ? Very odd
      It knows elsewhere that the creature has 6 HD

      --
      Neil Taylor "Creo Imaginem Mente"
      ArM Code 1.5 5++ Ca++ R++p H++ ?L Y(96) T(5)- SG+++ G++++ P++ HoH(Ma++ Q+ Hg+) Fz(E)++ C++ :-) Cd++
      Saga site at http://homepage.ntlworld.com/saxum.caribetum/
      Sub Rosa Ars Magica zine - http://www.subrosamagazine.org/
    • Doug Limmer
      I double-checked this, and the pincer thing, and the hit points, in 5.17.10. It works as expected there (although pincers is red, but I at least was expecting
      Message 2 of 3 , Jul 3, 2012
      • 0 Attachment
        I double-checked this, and the pincer thing, and the hit points, in
        5.17.10. It works as expected there (although pincers is red, but I at
        least was expecting that).

        I also checked the druid's animal companion in 5.17.15. The same
        troubles happen with the animal companion that happen with the eidolon.

        DS/DL

        On 7/3/2012 6:46 PM, Saxum Caribetum wrote:
        >
        > creating a Summoner 8
        > stat out the summoner first
        > then pick and evolve the Eidolon.
        > When I came to look at skills - only 4 skill pts are listed.
        > Eidolon actually gets 4+Int per hit dice... L8 summoner has 6HD Eidolon:
        > 24 + 6*Int Sp.
        > with the default Int of 7, that's still 2 per HD, or 12 SP total....
        >
        > PCGen lists "4" and Level 1 "Eidolon (Fort/Ref)"
        > If I add +1 Int, the "4" goes to "5", as if PCGen thinks it has ? 6+Int
        > over 1HD ? Very odd
        > It knows elsewhere that the creature has 6 HD
        >
        > --
        > Neil Taylor "Creo Imaginem Mente"
        > ArM Code 1.5 5++ Ca++ R++p H++ ?L Y(96) T(5)- SG+++ G++++ P++ HoH(Ma++
        > Q+ Hg+) Fz(E)++ C++ :-) Cd++
        > Saga site at http://homepage.ntlworld.com/saxum.caribetum/
        > Sub Rosa Ars Magica zine - http://www.subrosamagazine.org/
        >
        >




        [Non-text portions of this message have been removed]
      • Martijn Verburg
        Please raise a CODE Jira ticket for this - K ... -- Cheers, Martijn [Non-text portions of this message have been removed]
        Message 3 of 3 , Jul 4, 2012
        • 0 Attachment
          Please raise a CODE Jira ticket for this - K

          On 4 July 2012 00:22, Doug Limmer <adventure@...> wrote:

          > **
          >
          >
          > I double-checked this, and the pincer thing, and the hit points, in
          > 5.17.10. It works as expected there (although pincers is red, but I at
          > least was expecting that).
          >
          > I also checked the druid's animal companion in 5.17.15. The same
          > troubles happen with the animal companion that happen with the eidolon.
          >
          > DS/DL
          >
          >
          > On 7/3/2012 6:46 PM, Saxum Caribetum wrote:
          > >
          > > creating a Summoner 8
          > > stat out the summoner first
          > > then pick and evolve the Eidolon.
          > > When I came to look at skills - only 4 skill pts are listed.
          > > Eidolon actually gets 4+Int per hit dice... L8 summoner has 6HD Eidolon:
          > > 24 + 6*Int Sp.
          > > with the default Int of 7, that's still 2 per HD, or 12 SP total....
          > >
          > > PCGen lists "4" and Level 1 "Eidolon (Fort/Ref)"
          > > If I add +1 Int, the "4" goes to "5", as if PCGen thinks it has ? 6+Int
          > > over 1HD ? Very odd
          > > It knows elsewhere that the creature has 6 HD
          > >
          > > --
          > > Neil Taylor "Creo Imaginem Mente"
          > > ArM Code 1.5 5++ Ca++ R++p H++ ?L Y(96) T(5)- SG+++ G++++ P++ HoH(Ma++
          > > Q+ Hg+) Fz(E)++ C++ :-) Cd++
          > > Saga site at http://homepage.ntlworld.com/saxum.caribetum/
          > > Sub Rosa Ars Magica zine - http://www.subrosamagazine.org/
          > >
          > >
          >
          > [Non-text portions of this message have been removed]
          >
          >
          >



          --
          Cheers,
          Martijn


          [Non-text portions of this message have been removed]
        Your message has been successfully submitted and would be delivered to recipients shortly.