Re: language suggestion
- --- In firstname.lastname@example.org, "John Pyrich" <pyrich@c...> wrote:
> --- In email@example.com, "C. Chaplin" <gauss@v...> wrote:Technically, with the CAMPAIGN tags now available you could
> > Currently races are alloted an automatic language selection. For
> > those users (such as myself :) who wish to use the FR Guidelines
> > humans don't always automatically speak Common, but have languages
> > dependant on what region they're from.
create multiple entries for Human based on their region
(Gold Coast Human, Big Ear Human) and specify a different
LANGAUTO for each. Or you could go the way John describes
below (which is better because then Human is printed out
wherever the Race is listed). This assumes that the players
know what language is required of them when they create their
character. I don't think I currently support an initial number
of languages for bonus selection (the number comes solely from
your intelligence), but this is easy to add and seems like a good
fit for this kind of problem.
>Hm - actually that would be easy to add. I didn't keep track of
> I'm unfamiliar with the FR Guidelines. Are those for 3e?
> I have the same problem with my campaign world. I'm just going to
> remove the LANGAUTO for all of the races in my campaign and give the
> players an additional skill point to use in the program.
> In regard to languages, here's something that I discovered while
> using the Wizard's program. Languages added using skill points are
> listed under skills so you can always audit the skill points used.
> The languages also appear under Languages Spoken so you can't choose
> it twice by accident. That's kind of slick and would help close the
> bug when you delete a language purchased with skill points. Just a
which languages you learned due to skill because it seemed
like an unnecessary task since it was added to the Language list.
I'll add this to my list as well.
>My To Do list thanks you. ;)
> > Would it be possible to implement instead some kind of "slot"
> > method? For example, say a human has one slot but initially is
> > only allowed to begin play speaking Smurfish (due to the region
> > he/she comes from).
> *If* this is changed here is a suggestion.
> Add a tag to give a race additional languages slots (added to
> the INT number. You then can remove the LANGAUTO for that race, add
> your set of racial languages to LANGBONUS and you're set. This might
> work nicely for the future as well.
> See Bryan! I *can* keep it under 30. ;-)