Re: [pcgen] [Pathfinder] Traps?
- I noticed. Glad that was easy to do.
On 3/9/2012 2:23 AM, Doug Limmer wrote:
> Mostly, I wanted to know if/how the existing traps were written up,
> since traps are part-way between monsters, items, and special abilities.
> It turns out that ranger traps (in particular) are better modeled as
> special abilities, so in a fit of insomnia I went with that.
> On 3/9/2012 12:07 AM, Andrew wrote:
>> Depends on what you want? If we don't already have them, it wouldn't
>> be hard to port from the 3.5e
>> set. Those were set up as equipment IIRC.
>> On 3/8/2012 6:22 PM, Distant Scholar wrote:
>>> Does PCGen in general, or the Pathfinder files in particular,
>> already have support for traps? I will soon start in on the Ranger
>> Traps from Ultimate Magic, and I want to know if I'll be staking out
>> new territory, or if there's already some work done on this sort of thing.
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