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Re: [pcgen] [Pathfinder] Traps?

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  • Andrew
    I noticed. Glad that was easy to do. ... -- Andrew Maitland (LegacyKing) Admin Silverback - PCGen Board of Directors Data 2nd, Docs Tamarin, OS Lemur Unique
    Message 1 of 4 , Mar 9, 2012
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      I noticed. Glad that was easy to do.

      On 3/9/2012 2:23 AM, Doug Limmer wrote:
      > Mostly, I wanted to know if/how the existing traps were written up,
      > since traps are part-way between monsters, items, and special abilities.
      >
      > It turns out that ranger traps (in particular) are better modeled as
      > special abilities, so in a fit of insomnia I went with that.
      >
      > DS/DL
      >
      > On 3/9/2012 12:07 AM, Andrew wrote:
      >> Doug,
      >>
      >> Depends on what you want? If we don't already have them, it wouldn't
      >> be hard to port from the 3.5e
      >> set. Those were set up as equipment IIRC.
      >>
      >> Cheers,
      >>
      >> On 3/8/2012 6:22 PM, Distant Scholar wrote:
      >>> Does PCGen in general, or the Pathfinder files in particular,
      >> already have support for traps? I will soon start in on the Ranger
      >> Traps from Ultimate Magic, and I want to know if I'll be staking out
      >> new territory, or if there's already some work done on this sort of thing.
      >>
      >
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      >
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      --
      Andrew Maitland (LegacyKing)
      Admin Silverback - PCGen Board of Directors
      Data 2nd, Docs Tamarin, OS Lemur
      Unique Title "Quick-Silverback Tracker Monkey"
      Unique Title "The Torturer of PCGen"


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