Re: PFRPG Ninja, anyone started on this one yet?
- I've put a ZIP file with a rough draft ninja in the Homebrew/Homebrew LST Files section of the Files for the group. It doesn't have any of the proper Copyright information (I got all of it from Paizo's Ultimate Combat; the copyright is all theirs). The ninja tricks don't actually do anything except be choosable. But it's a start.
If it makes sense to crib it for the Ultimate Combat eventual release, feel free.
--- In firstname.lastname@example.org, "distant_scholar" <adventure@...> wrote:
> Someone (Andrew Wilson) is working on Ultimate Combat; I'm not sure how far he's gotten. The last comment (about 3 weeks ago) says he's working on the class archetypes.
> Coding up the skeleton of the class shouldn't be too hard; coding up every single one of the ninja tricks is more difficult. If you know which ninja tricks are desired, I might be able to whip something up tomorrow.
> --- In email@example.com, Patryk Adamski <ruemere@> wrote:
> > Hello,
> > has anyone started on Ninja (this alternative class from PFRPG Ultimate
> > Combat) yet?
> > If yes, are you planning to do it as a full-blown class, a copy of a
> > Rogue class with the changes thrown in or as an archetype?
> > The way I see it, making it a separate class is going to be the best
> > course of action, but I am open to suggestions.
> > Link:
> > http://paizo.com/pathfinderRPG/prd/ultimateCombat/classes/ninja.html
> > One of my players is rebuilding his character (he got tired of
> > inherent wimpiness of his Fighter/Rogue/Shadowdancer) and for his benefit I
> > need to put this class together.
> > Regards,
> > Ruemere
> > --
> > email>> ruemere@
> > www>> www.ruemere.com
- Hello distant_scholar,
Thursday, December 1, 2011, 1:24:08 AM, you wrote:
d> I've put a ZIP file with a rough draft ninja in the
d> Homebrew/Homebrew LST Files section of the Files for the group. It
d> doesn't have any of the proper Copyright information (I got all of
d> it from Paizo's Ultimate Combat; the copyright is all theirs). The
d> ninja tricks don't actually do anything except be choosable. But it's a start.
d> If it makes sense to crib it for the Ultimate Combat eventual release, feel free.
Looks way better than my half-finished attempt.
Also, I'm not very well versed yet with this new way of handling
special abilities (tilde character? ye gods!), so it will take me a
few days to digest it - fortunately, Neceros form-fillable pdf sheets
came to my rescue for yesterday's session.
Thanks for sharing. If I get it to work, I'll share it back, with the
following caveat - the latest pcGen alpha fails miserably while
loading one of my party characters (looks like the old bug of pcGen
being unable to handle "-" characters in file/paths is rearing its
ugly head again), and so I cannot guarantee that my
code is going to support it.