Loading ...
Sorry, an error occurred while loading the content.
 

Re: {Disarmed} Re: [pcgen] How to remove temporary bonus by default.

Expand Messages
  • UnclePete
    I also agree with Andrew. Saving the state of each bonus would work nicely. Can I also add that when first adding the bonus to the character, the initial state
    Message 1 of 11 , May 4 3:43 PM
      I also agree with Andrew. Saving the state of each bonus would work
      nicely. Can I also add that when first adding the bonus to the
      character, the initial state should be 'off'?

      Pete

      On 05/05/2011 07:37 AM, James Dempsey wrote:
      >
      > Hi,
      >
      > On 5/05/2011 2:24 AM Susan Dittmar wrote
      > > Quoting Andrew (drew0500@... <mailto:drew0500%40yahoo.com>):
      > >> Hi,
      > >>
      > >> Simple solution, Save the Temp Mods on/off as they are when you
      > save the character. Upon reload, the
      > >> temp mods are either on or off as they were when you saved the
      > character.
      > >>
      > >> Seems to be the most simple solution to me.
      > > For my needs, it is. But if I understand Mark correctly, he wished
      > the temp
      > > mods to automatically come off with save/load of character.
      > >
      > > So, combined with my interjection, he came to requesting a a
      > per-character
      > > per-temp-mod flag "turn off upon character load". I myself would
      > vote for
      > > "turn off upon interactive character load", if such a feature be added,
      > > though that is not necessary for my personal needs.
      > >
      > I agree with Andrew, saving the chosen on/off state of each temp mod
      > seems like the simplest and least surprising way. If we had any form of
      > autooff on load we would get complaints that the temp mods never apply :)
      >
      > Cheers,
      > James.
      >
      >


      [Non-text portions of this message have been removed]
    Your message has been successfully submitted and would be delivered to recipients shortly.