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Re: [pcgen] [James] PCgen export to d20PRO

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  • Andrew
    Hi, Terry - Got any multiclass characters? James - Would this be easier to do as a text export or do we need something more specialized? ... -- Andrew Maitland
    Message 1 of 10 , Apr 3, 2011
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      Hi,

      Terry - Got any multiclass characters?

      James - Would this be easier to do as a text export or do we need something more specialized?


      On 4/3/2011 1:35 PM, Terry Milnes wrote:
      > <?xml version='1.0' encoding='ISO-8859-1'?>
      > <document signature='d20Pro Import File'>
      >
      > <importer version='2' game='pathfinder'/>
      >
      > <hero heroname='Albinus Dyneley'>
      > <keyvalue id='Size' value='Medium'/>
      > <keyvalue id='Space' value='5'/>
      > <keyvalue id='Reach' value='5'/>
      > <keyvalue id='Speed' value='30'/>
      > <keyvalue id='NumHands' name='Number of Hands' value='2'/>
      > <keyvalue id='Class' value='Rogue 4'/>
      > <keyvalue id='Race' value='Human'/>
      > <keyvalue id='Alignment' value='Neutral Good'/>
      >
      > <keyvalue id='CurrentHP' name='Current Hit Points' value='35'/>
      > <keyvalue id='MaxHP' name='Maximum Hit Points' value='35'/>
      >
      > <keyvalue id='ACTotal' name='Total Armor Class' value='18'/>
      > <keyvalue id='ACArmor' name='AC from Armor' value='+3'/>
      > <keyvalue id='ACShield' name='AC from Shield'/>
      > <keyvalue id='ACDexMod' name='AC from Dexterity Modifier' value='+4'/>
      > <keyvalue id='ACNatural' name='AC from Natural'/>
      > <keyvalue id='ACDeflect' name='AC from Deflection'/>
      > <keyvalue id='ACDodge' name='AC from Dodge' value='+1'/>
      > <keyvalue id='ACMisc' name='AC from Miscellaneous'/>
      >
      > <keyvalue id='CMBTotal' name='Total CMB' value='+4'/>
      > <keyvalue id='CMDTotal' name='Total CMD' value='19'/>
      > <keyvalue id='CMDFlat' name='Flat-Footed CMD' value='14'/>
      > <keyvalue id='PP' name='Total PP' value='0'/>
      > <keyvalue id='GP' name='Total GP' value='7786'/>
      > <keyvalue id='SP' name='Total SP' value='0'/>
      > <keyvalue id='CP' name='Total CP' value='0'/>
      >
      > <background gender='male' age='19' height='5' 6"'
      > weight='160lb.' hair='Blonde' eyes='Blue' skin='Olive'><![CDATA[Growing up
      > in Riddleport has not been easy. My father works at the docks, where he
      > recruited me at a early age, as a dock hand. It
      > barely pays the rent and put food on the table, but he enjoys it. My loving
      > mother helps out by cleaning and mending many of the dock
      > hands clothes as they have no women to do it for'em. I however knew this was
      > not the life for me at an early age. Once when I was young,
      > my uncle took me to the library. It was filled with such wondrous books that
      > allowed me to pretend I was in some other place or time.
      > Slaying a dragon, fleeing a Djinn or even matching wits with a mind-flayer.
      > Each new book was a glimpse into what could be. I reveled in
      > the excitement and waited impatiently for each trip. This is why I knew I
      > wanted to become an adventurer. Secretly, since the age of 14 I
      > have been sneeking out of the apartment to meet up with friends to pilfer
      > some misplaced dock crate so I could build up a cache of coin to
      > purchase items setting me on my path to freedom. I have now amassed the coin
      > to buy a rapier, daggers, studded leather jerkin and some
      > odds and ends. And so begins my journey...]]></background>
      >
      > <types>
      > <type name='Humanoid'/>
      > <subtype name='Human'/>
      > </types>
      >
      > <attributes>
      > <keyvalue id='aSTR' name='Strength' value='12'/>
      > <keyvalue id='aDEX' name='Dexterity' value='18'/>
      > <keyvalue id='aCON' name='Constitution' value='14'/>
      > <keyvalue id='aINT' name='Intelligence' value='12'/>
      > <keyvalue id='aWIS' name='Wisdom' value='12'/>
      > <keyvalue id='aCHA' name='Charisma' value='10'/>
      > </attributes>
      >
      > <saves>
      > <keyvalue id='svFort' name='Fortitude Save' value='3'/>
      > <keyvalue id='svRef' name='Reflex Save' value='9'/>
      > <keyvalue id='svWill' name='Will Save' value='2'/>
      > </saves>
      >
      > <attacks>
      > <attack id='wDagger' name='Dagger' attack='0' damage='1d4'
      > critical='19-20/x2' multiattacks='no' class='light' equipped='' melee='true'
      > ranged='false' thrown='true' finesse='true'/>
      > <attack id='wDagger' name='Dagger (w/ off-hand)' attack='-4'
      > damage='1d4' critical='19-20/x2' multiattacks='no' class='light' equipped=''
      > melee='true' ranged='false' thrown='true' finesse='true'/>
      > <attack id='wDagger' name='Dagger (w/ light off.)' attack='-2'
      > damage='1d4' critical='19-20/x2' multiattacks='no' class='light' equipped=''
      > melee='true' ranged='false' thrown='true' finesse='true'/>
      > <attack id='wDagger' name='Dagger (off hand)' attack='-2' damage='1d4'
      > critical='19-20/x2' multiattacks='no' class='light' equipped='' melee='true'
      > ranged='false' thrown='true' finesse='true'/>
      >
      > <attack id='wDagger' name='Dagger' attack='0' damage='1d4'
      > critical='19-20/x2' multiattacks='no' class='light' equipped='' melee='true'
      > ranged='false' thrown='true' finesse='true'/>
      > <attack id='wDagger' name='Dagger (w/ off-hand)' attack='-4'
      > damage='1d4' critical='19-20/x2' multiattacks='no' class='light' equipped=''
      > melee='true' ranged='false' thrown='true' finesse='true'/>
      > <attack id='wDagger' name='Dagger (w/ light off.)' attack='-2'
      > damage='1d4' critical='19-20/x2' multiattacks='no' class='light' equipped=''
      > melee='true' ranged='false' thrown='true' finesse='true'/>
      > <attack id='wDagger' name='Dagger (off hand)' attack='-2' damage='1d4'
      > critical='19-20/x2' multiattacks='no' class='light' equipped='' melee='true'
      > ranged='false' thrown='true' finesse='true'/>
      >
      > <attack id='wDagger' name='Dagger' attack='0' damage='1d4'
      > critical='19-20/x2' multiattacks='no' class='light' equipped='' melee='true'
      > ranged='false' thrown='true' finesse='true'/>
      > <attack id='wDagger' name='Dagger (w/ off-hand)' attack='-4'
      > damage='1d4' critical='19-20/x2' multiattacks='no' class='light' equipped=''
      > melee='true' ranged='false' thrown='true' finesse='true'/>
      > <attack id='wDagger' name='Dagger (w/ light off.)' attack='-2'
      > damage='1d4' critical='19-20/x2' multiattacks='no' class='light' equipped=''
      > melee='true' ranged='false' thrown='true' finesse='true'/>
      > <attack id='wDagger' name='Dagger (off hand)' attack='-2' damage='1d4'
      > critical='19-20/x2' multiattacks='no' class='light' equipped='' melee='true'
      > ranged='false' thrown='true' finesse='true'/>
      >
      > <attack id='wDagger' name='Dagger' attack='0' damage='1d4'
      > critical='19-20/x2' multiattacks='no' class='light' equipped='' melee='true'
      > ranged='false' thrown='true' finesse='true'/>
      > <attack id='wDagger' name='Dagger (w/ off-hand)' attack='-4'
      > damage='1d4' critical='19-20/x2' multiattacks='no' class='light' equipped=''
      > melee='true' ranged='false' thrown='true' finesse='true'/>
      > <attack id='wDagger' name='Dagger (w/ light off.)' attack='-2'
      > damage='1d4' critical='19-20/x2' multiattacks='no' class='light' equipped=''
      > melee='true' ranged='false' thrown='true' finesse='true'/>
      > <attack id='wDagger' name='Dagger (off hand)' attack='-2' damage='1d4'
      > critical='19-20/x2' multiattacks='no' class='light' equipped='' melee='true'
      > ranged='false' thrown='true' finesse='true'/>
      >
      > <attack id='wDagger' name='Dagger' attack='0' damage='1d4'
      > critical='19-20/x2' multiattacks='no' class='light' equipped='' melee='true'
      > ranged='false' thrown='true' finesse='true'/>
      > <attack id='wDagger' name='Dagger (w/ off-hand)' attack='-4'
      > damage='1d4' critical='19-20/x2' multiattacks='no' class='light' equipped=''
      > melee='true' ranged='false' thrown='true' finesse='true'/>
      > <attack id='wDagger' name='Dagger (w/ light off.)' attack='-2'
      > damage='1d4' critical='19-20/x2' multiattacks='no' class='light' equipped=''
      > melee='true' ranged='false' thrown='true' finesse='true'/>
      > <attack id='wDagger' name='Dagger (off hand)' attack='-2' damage='1d4'
      > critical='19-20/x2' multiattacks='no' class='light' equipped='' melee='true'
      > ranged='false' thrown='true' finesse='true'/>
      >
      > <attack id='iMagWeapon' name='Masterwork Rapier' attack='2'
      > damage='1d6' critical='18-20/x2' multiattacks='no' class='onehanded'
      > equipped='primary' melee='true' ranged='false' thrown='false'
      > finesse='true'/>
      > <attack id='iMagWeapon' name='Masterwork Rapier (both hands)'
      > attack='2' damage='1d6' critical='18-20/x2' multiattacks='no'
      > class='onehanded' equipped='primary' melee='true' ranged='false'
      > thrown='false' finesse='true'/>
      > <attack id='iMagWeapon' name='Masterwork Rapier (w/ off-hand)'
      > attack='-2' damage='1d6' critical='18-20/x2' multiattacks='no'
      > class='onehanded' equipped='primary' melee='true' ranged='false'
      > thrown='false' finesse='true'/>
      > <attack id='iMagWeapon' name='Masterwork Rapier (w/ light off.)'
      > attack='0' damage='1d6' critical='18-20/x2' multiattacks='no'
      > class='onehanded' equipped='primary' melee='true' ranged='false'
      > thrown='false' finesse='true'/>
      > <attack id='iMagWeapon' name='Masterwork Rapier (off hand)'
      > attack='-2' damage='1d6' critical='18-20/x2' multiattacks='no'
      > class='onehanded' equipped='primary' melee='true' ranged='false'
      > thrown='false' finesse='true'/>
      >
      > <attack id='iMagWeapon' name='Masterwork Rapier' attack='2'
      > damage='1d6' critical='18-20/x2' multiattacks='no' class='onehanded'
      > equipped='secondary' melee='true' ranged='false' thrown='false'
      > finesse='true'/>
      > <attack id='iMagWeapon' name='Masterwork Rapier (both hands)'
      > attack='2' damage='1d6' critical='18-20/x2' multiattacks='no'
      > class='onehanded' equipped='secondary' melee='true' ranged='false'
      > thrown='false' finesse='true'/>
      > <attack id='iMagWeapon' name='Masterwork Rapier (w/ off-hand)'
      > attack='-2' damage='1d6' critical='18-20/x2' multiattacks='no'
      > class='onehanded' equipped='secondary' melee='true' ranged='false'
      > thrown='false' finesse='true'/>
      > <attack id='iMagWeapon' name='Masterwork Rapier (w/ light off.)'
      > attack='0' damage='1d6' critical='18-20/x2' multiattacks='no'
      > class='onehanded' equipped='secondary' melee='true' ranged='false'
      > thrown='false' finesse='true'/>
      > <attack id='iMagWeapon' name='Masterwork Rapier (off hand)'
      > attack='-2' damage='1d6' critical='18-20/x2' multiattacks='no'
      > class='onehanded' equipped='secondary' melee='true' ranged='false'
      > thrown='false' finesse='true'/>
      >
      > <attack id='wRapier' name='Rapier' attack='1' damage='1d6'
      > critical='18-20/x2' multiattacks='no' class='onehanded' equipped=''
      > melee='true' ranged='false' thrown='false' finesse='true'/>
      > <attack id='wRapier' name='Rapier (both hands)' attack='1'
      > damage='1d6' critical='18-20/x2' multiattacks='no' class='onehanded'
      > equipped='' melee='true' ranged='false' thrown='false' finesse='true'/>
      > <attack id='wRapier' name='Rapier (w/ off-hand)' attack='-3'
      > damage='1d6' critical='18-20/x2' multiattacks='no' class='onehanded'
      > equipped='' melee='true' ranged='false' thrown='false' finesse='true'/>
      > <attack id='wRapier' name='Rapier (w/ light off.)' attack='-1'
      > damage='1d6' critical='18-20/x2' multiattacks='no' class='onehanded'
      > equipped='' melee='true' ranged='false' thrown='false' finesse='true'/>
      > <attack id='wRapier' name='Rapier (off hand)' attack='-3' damage='1d6'
      > critical='18-20/x2' multiattacks='no' class='onehanded' equipped=''
      > melee='true' ranged='false' thrown='false' finesse='true'/>
      >
      > <attack id='wUnarmed' name='Unarmed Strike' attack='0' damage='1d3'
      > critical='20/x2' multiattacks='no' class='light' equipped='' melee='true'
      > ranged='false' thrown='false' finesse='true'/>
      > <attack id='wUnarmed' name='Unarmed Strike (w/ off-hand)' attack='-4'
      > damage='1d3' critical='20/x2' multiattacks='no' class='light' equipped=''
      > melee='true' ranged='false' thrown='false' finesse='true'/>
      > <attack id='wUnarmed' name='Unarmed Strike (w/ light off.)'
      > attack='-2' damage='1d3' critical='20/x2' multiattacks='no' class='light'
      > equipped='' melee='true' ranged='false' thrown='false' finesse='true'/>
      > <attack id='wUnarmed' name='Unarmed Strike (off hand)' attack='-2'
      > damage='1d3' critical='20/x2' multiattacks='no' class='light' equipped=''
      > melee='true' ranged='false' thrown='false' finesse='true'/>
      >
      > </attacks>
      >
      > <feats>
      > <keyvalue id='fArmLight' name='Armor Proficiency (Light)'/>
      > <keyvalue id='fDodge' name='Dodge'/>
      > <keyvalue id='fWepRog' name='Rogue Weapon Proficiencies'/>
      > <keyvalue id='fSimple' name='Simple Weapon Proficiency - All'/>
      > <keyvalue id='fTwoWep' name='Two-weapon Fighting'/>
      > <keyvalue id='fWepFin' name='Weapon Finesse'/>
      > <keyvalue id='fWepFoc' name='Weapon Focus: Rapier'/>
      > </feats>
      >
      > <skills>
      > <skill id='skAcrobat' name='Acrobatics' ranks='4' misc='-1'/>
      > <skill id='skAppraise' name='Appraise' ranks='1' misc='0'/>
      > <skill id='skBluff' name='Bluff' ranks='3' misc='0'/>
      > <skill id='skClimb' name='Climb' ranks='4' misc='-1'/>
      > <skill id='skDiplo' name='Diplomacy' ranks='0' misc='0'/>
      > <skill id='skDisable' name='Disable Device' ranks='4' misc='1'/>
      > <skill id='skDisguise' name='Disguise' ranks='2' misc='0'/>
      > <skill id='skEscape' name='Escape Artist' ranks='3' misc='-1'/>
      > <skill id='skFly' name='Fly' ranks='0' misc='-1'/>
      > <skill id='skHandleAn' name='Handle Animal' ranks='0' misc='0'/>
      > <skill id='skHeal' name='Heal' ranks='0' misc='0'/>
      > <skill id='skIntim' name='Intimidate' ranks='0' misc='0'/>
      > <skill id='skKnowLoc' name='Knowledge: Local' ranks='2' misc='0'/>
      > <skill id='skLinguist' name='Linguistics' ranks='0' misc='0'/>
      > <skill id='skPercep' name='Perception' ranks='4' misc='0'/>
      > <skill id='skPerfDanc' name='Perform: Dance' ranks='4' misc='0'/>
      > <skill id='skRide' name='Ride' ranks='0' misc='-1'/>
      > <skill id='skSenseMot' name='Sense Motive' ranks='3' misc='0'/>
      > <skill id='skSleight' name='Sleight of Hand' ranks='0' misc='-1'/>
      > <skill id='skSpellcr' name='Spellcraft' ranks='0' misc='0'/>
      > <skill id='skStealth' name='Stealth' ranks='4' misc='-1'/>
      > <skill id='skSurvival' name='Survival' ranks='1' misc='0'/>
      > <skill id='skSwim' name='Swim' ranks='1' misc='-1'/>
      > <skill id='skUseMagic' name='Use Magic Device' ranks='0' misc='0'/>
      > <skill id='lCommon' name='Speak Common' ranks='1' misc='0'/>
      > <skill id='lElven' name='Speak Elven' ranks='1' misc='0'/>
      > </skills>
      >
      > <gear>
      > <item id='fBackpack' name='Backpack (1 @ 2 lbs)' weight='2lbs'
      > quantity='1'/>
      > <item id='wDagger' name='Dagger' weight='1lb' quantity='1'/>
      > <item id='wDagger' name='Dagger' weight='1lb' quantity='1'/>
      > <item id='wDagger' name='Dagger' weight='1lb' quantity='1'/>
      > <item id='wDagger' name='Dagger' weight='1lb' quantity='1'/>
      > <item id='wDagger' name='Dagger' weight='1lb' quantity='1'/>
      > <item id='gGround' name='Dropped to Ground (empty)' quantity='1'/>
      > <item id='fFlintStl' name='Flint and steel' quantity='1'/>
      > <item id='ioHandyHav' name='Handy Haversack (7 @ 174.72 lbs)'
      > weight='5lbs' quantity='1'/>
      > <item id='iMagWeapon' name='Masterwork Rapier' weight='2lbs'
      > quantity='1'/>
      > <item id='iMagWeapon' name='Masterwork Rapier' weight='2lbs'
      > quantity='1'/>
      > <item id='ipCureMW' name='Potion of Cure Moderate Wounds'
      > quantity='2'/>
      > <item id='fPouchBelt' name='Pouch, belt (4 @ 4 lbs)' weight='0.5lbs'
      > quantity='1'/>
      > <item id='wRapier' name='Rapier' weight='2lbs' quantity='1'/>
      > <item id='fRations' name='Rations, trail (per day)' weight='1lb'
      > quantity='5'/>
      > <item id='fRopeHemp' name='Rope, hempen (50 ft.)' weight='10lbs'
      > quantity='1'/>
      > <item id='sCustomScr' name='Scroll: Cure Light Wounds (CL 2)'
      > quantity='1'/>
      > <item id='arStudded' name='Studded Leather' weight='20lbs'
      > quantity='1'/>
      > <item id='fSunrod' name='Sunrod' weight='1lb' quantity='4'/>
      > <item id='fThievesT' name='Thieves' tools' weight='1lb'
      > quantity='1'/>
      > <item id='fThievesTM' name='Thieves' tools, masterwork'
      > weight='2lbs' quantity='1'/>
      > <item id='iwCureLW' name='Wand of Cure Light Wounds' quantity='1'/>
      > <item id='fWhetstone' name='Whetstone' weight='1lb' quantity='1'/>
      > </gear>
      >
      > <spellsknown>
      > </spellsknown>
      >
      > <spellsmemorized>
      > </spellsmemorized>
      >
      > <specialabilities>
      > <special name='Evasion (Ex)'><![CDATA[If you succeed at a Reflex save
      > for half damage, you take none instead.]]></special>
      > <special name='Sneak Attack +2d6'><![CDATA[+1d6 to your Sneak Attack
      > damage.]]></special>
      > <special name='Trap Sense +1 (Ex)'><![CDATA[Bonus on reflex saves and
      > AC against traps improves by +1.]]></special>
      > <special name='Trap Spotter (Ex)'><![CDATA[Whenever you come within
      > 10' of a trap, the GM secretly rolls for you to find it.]]></special>
      > <special name='Trapfinding +2'><![CDATA[Bonus to find or disable
      > traps, including magical ones.]]></special>
      > <special name='Uncanny Dodge (Ex)'><![CDATA[Retain Dex bonus to AC
      > when flat-footed.]]></special>
      > </specialabilities>
      >
      > </hero>
      >
      > </document>
      >
      >
      > [Non-text portions of this message have been removed]
      >
      >
      >
      > ------------------------------------
      >
      > Related Lists
      > PCGen's release site: http://pcgen.sourceforge.net
      > PCGen's Wiki: http://wiki.pcgen.org/
      > PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
      > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
      > PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
      > PCGen's Backup Autobuilds and Docs: http://pcgen.akozakis.id.au/autobuilds/download.html
      >
      > PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
      > (for assistance in creating new homebrew or official list files)
      >
      > PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
      > (for new official data source development)
      > Yahoo! Groups Links
      >
      >
      >
      >

      --
      Andrew Maitland (LegacyKing)
      Admin Silverback - PCGen Board of Directors
      Data 2nd, Docs Tamarin, OS Lemur
      Unique Title "Quick-Silverback Tracker Monkey"
      Unique Title "The Torturer of PCGen"


      [Non-text portions of this message have been removed]
    • James Dempsey
      Hi, I think it would be quite viable as a text output sheet. With the structure there it should be fairly straight forward for someone to go through and
      Message 2 of 10 , Apr 3, 2011
      • 0 Attachment
        Hi,

        I think it would be quite viable as a text output sheet. With the
        structure there it should be fairly straight forward for someone to go
        through and gradually convert it over to PCGen tokens.

        The main complexity might be to assign codes.

        Cheers,
        James,

        On 4/04/2011 6:49 AM Andrew wrote
        > Hi,
        >
        > Terry - Got any multiclass characters?
        >
        > James - Would this be easier to do as a text export or do we need something more specialized?
        >
        >
        > On 4/3/2011 1:35 PM, Terry Milnes wrote:
        >> <?xml version='1.0' encoding='ISO-8859-1'?>
        >> <document signature='d20Pro Import File'>
      • Terry Milnes
        I can provide whatever you need. Creatures, multiclass. I was going to start this, but got side tracked on running my games. [Non-text portions of this
        Message 3 of 10 , Apr 3, 2011
        • 0 Attachment
          I can provide whatever you need. Creatures, multiclass. I was going to
          start this, but got side tracked on running my games.


          [Non-text portions of this message have been removed]
        • David Dernier
          Wow I knew you guys worked hard on PCgen  - did not realize you where quick to jump on these things - thank you. I do not know any of the developers - however
          Message 4 of 10 , Apr 3, 2011
          • 0 Attachment
            Wow I knew you guys worked hard on PCgen  - did not realize you where quick to
            jump on these things - thank you.
            I do not know any of the developers - however the ppl on the forums are VERY
            friendly (mod, and other employees as well as everyone else).
             
            Thanks again for taking a look at this,
             
            David
             

            ________________________________

            From: Andrew <drew0500@...>
            To: pcgen@yahoogroups.com
            Sent: Sun, April 3, 2011 1:49:08 PM
            Subject: Re: [pcgen] [James] PCgen export to d20PRO

            Hi,

            Terry - Got any multiclass characters?

            James - Would this be easier to do as a text export or do we need something more
            specialized?

            On 4/3/2011 1:35 PM, Terry Milnes wrote:
            > <?xml version='1.0' encoding='ISO-8859-1'?>
            > <document signature='d20Pro Import File'>
            >
            > <importer version='2' game='pathfinder'/>
            >
            > <hero heroname='Albinus Dyneley'>
            > <keyvalue id='Size' value='Medium'/>
            > <keyvalue id='Space' value='5'/>
            > <keyvalue id='Reach' value='5'/>
            > <keyvalue id='Speed' value='30'/>
            > <keyvalue id='NumHands' name='Number of Hands' value='2'/>
            > <keyvalue id='Class' value='Rogue 4'/>
            > <keyvalue id='Race' value='Human'/>
            > <keyvalue id='Alignment' value='Neutral Good'/>
            >
            > <keyvalue id='CurrentHP' name='Current Hit Points' value='35'/>
            > <keyvalue id='MaxHP' name='Maximum Hit Points' value='35'/>
            >
            > <keyvalue id='ACTotal' name='Total Armor Class' value='18'/>
            > <keyvalue id='ACArmor' name='AC from Armor' value='+3'/>
            > <keyvalue id='ACShield' name='AC from Shield'/>
            > <keyvalue id='ACDexMod' name='AC from Dexterity Modifier' value='+4'/>
            > <keyvalue id='ACNatural' name='AC from Natural'/>
            > <keyvalue id='ACDeflect' name='AC from Deflection'/>
            > <keyvalue id='ACDodge' name='AC from Dodge' value='+1'/>
            > <keyvalue id='ACMisc' name='AC from Miscellaneous'/>
            >
            > <keyvalue id='CMBTotal' name='Total CMB' value='+4'/>
            > <keyvalue id='CMDTotal' name='Total CMD' value='19'/>
            > <keyvalue id='CMDFlat' name='Flat-Footed CMD' value='14'/>
            > <keyvalue id='PP' name='Total PP' value='0'/>
            > <keyvalue id='GP' name='Total GP' value='7786'/>
            > <keyvalue id='SP' name='Total SP' value='0'/>
            > <keyvalue id='CP' name='Total CP' value='0'/>
            >
            > <background gender='male' age='19' height='5' 6"'
            > weight='160lb.' hair='Blonde' eyes='Blue' skin='Olive'><![CDATA[Growing up
            > in Riddleport has not been easy. My father works at the docks, where he
            > recruited me at a early age, as a dock hand. It
            > barely pays the rent and put food on the table, but he enjoys it. My loving
            > mother helps out by cleaning and mending many of the dock
            > hands clothes as they have no women to do it for'em. I however knew this was
            > not the life for me at an early age. Once when I was young,
            > my uncle took me to the library. It was filled with such wondrous books that
            > allowed me to pretend I was in some other place or time.
            > Slaying a dragon, fleeing a Djinn or even matching wits with a mind-flayer.
            > Each new book was a glimpse into what could be. I reveled in
            > the excitement and waited impatiently for each trip. This is why I knew I
            > wanted to become an adventurer. Secretly, since the age of 14 I
            > have been sneeking out of the apartment to meet up with friends to pilfer
            > some misplaced dock crate so I could build up a cache of coin to
            > purchase items setting me on my path to freedom. I have now amassed the coin
            > to buy a rapier, daggers, studded leather jerkin and some
            > odds and ends. And so begins my journey...]]></background>
            >
            > <types>
            > <type name='Humanoid'/>
            > <subtype name='Human'/>
            > </types>
            >
            > <attributes>
            > <keyvalue id='aSTR' name='Strength' value='12'/>
            > <keyvalue id='aDEX' name='Dexterity' value='18'/>
            > <keyvalue id='aCON' name='Constitution' value='14'/>
            > <keyvalue id='aINT' name='Intelligence' value='12'/>
            > <keyvalue id='aWIS' name='Wisdom' value='12'/>
            > <keyvalue id='aCHA' name='Charisma' value='10'/>
            > </attributes>
            >
            > <saves>
            > <keyvalue id='svFort' name='Fortitude Save' value='3'/>
            > <keyvalue id='svRef' name='Reflex Save' value='9'/>
            > <keyvalue id='svWill' name='Will Save' value='2'/>
            > </saves>
            >
            > <attacks>
            > <attack id='wDagger' name='Dagger' attack='0' damage='1d4'
            > critical='19-20/x2' multiattacks='no' class='light' equipped='' melee='true'
            > ranged='false' thrown='true' finesse='true'/>
            > <attack id='wDagger' name='Dagger (w/ off-hand)' attack='-4'
            > damage='1d4' critical='19-20/x2' multiattacks='no' class='light' equipped=''
            > melee='true' ranged='false' thrown='true' finesse='true'/>
            > <attack id='wDagger' name='Dagger (w/ light off.)' attack='-2'
            > damage='1d4' critical='19-20/x2' multiattacks='no' class='light' equipped=''
            > melee='true' ranged='false' thrown='true' finesse='true'/>
            > <attack id='wDagger' name='Dagger (off hand)' attack='-2' damage='1d4'
            > critical='19-20/x2' multiattacks='no' class='light' equipped='' melee='true'
            > ranged='false' thrown='true' finesse='true'/>
            >
            > <attack id='wDagger' name='Dagger' attack='0' damage='1d4'
            > critical='19-20/x2' multiattacks='no' class='light' equipped='' melee='true'
            > ranged='false' thrown='true' finesse='true'/>
            > <attack id='wDagger' name='Dagger (w/ off-hand)' attack='-4'
            > damage='1d4' critical='19-20/x2' multiattacks='no' class='light' equipped=''
            > melee='true' ranged='false' thrown='true' finesse='true'/>
            > <attack id='wDagger' name='Dagger (w/ light off.)' attack='-2'
            > damage='1d4' critical='19-20/x2' multiattacks='no' class='light' equipped=''
            > melee='true' ranged='false' thrown='true' finesse='true'/>
            > <attack id='wDagger' name='Dagger (off hand)' attack='-2' damage='1d4'
            > critical='19-20/x2' multiattacks='no' class='light' equipped='' melee='true'
            > ranged='false' thrown='true' finesse='true'/>
            >
            > <attack id='wDagger' name='Dagger' attack='0' damage='1d4'
            > critical='19-20/x2' multiattacks='no' class='light' equipped='' melee='true'
            > ranged='false' thrown='true' finesse='true'/>
            > <attack id='wDagger' name='Dagger (w/ off-hand)' attack='-4'
            > damage='1d4' critical='19-20/x2' multiattacks='no' class='light' equipped=''
            > melee='true' ranged='false' thrown='true' finesse='true'/>
            > <attack id='wDagger' name='Dagger (w/ light off.)' attack='-2'
            > damage='1d4' critical='19-20/x2' multiattacks='no' class='light' equipped=''
            > melee='true' ranged='false' thrown='true' finesse='true'/>
            > <attack id='wDagger' name='Dagger (off hand)' attack='-2' damage='1d4'
            > critical='19-20/x2' multiattacks='no' class='light' equipped='' melee='true'
            > ranged='false' thrown='true' finesse='true'/>
            >
            > <attack id='wDagger' name='Dagger' attack='0' damage='1d4'
            > critical='19-20/x2' multiattacks='no' class='light' equipped='' melee='true'
            > ranged='false' thrown='true' finesse='true'/>
            > <attack id='wDagger' name='Dagger (w/ off-hand)' attack='-4'
            > damage='1d4' critical='19-20/x2' multiattacks='no' class='light' equipped=''
            > melee='true' ranged='false' thrown='true' finesse='true'/>
            > <attack id='wDagger' name='Dagger (w/ light off.)' attack='-2'
            > damage='1d4' critical='19-20/x2' multiattacks='no' class='light' equipped=''
            > melee='true' ranged='false' thrown='true' finesse='true'/>
            > <attack id='wDagger' name='Dagger (off hand)' attack='-2' damage='1d4'
            > critical='19-20/x2' multiattacks='no' class='light' equipped='' melee='true'
            > ranged='false' thrown='true' finesse='true'/>
            >
            > <attack id='wDagger' name='Dagger' attack='0' damage='1d4'
            > critical='19-20/x2' multiattacks='no' class='light' equipped='' melee='true'
            > ranged='false' thrown='true' finesse='true'/>
            > <attack id='wDagger' name='Dagger (w/ off-hand)' attack='-4'
            > damage='1d4' critical='19-20/x2' multiattacks='no' class='light' equipped=''
            > melee='true' ranged='false' thrown='true' finesse='true'/>
            > <attack id='wDagger' name='Dagger (w/ light off.)' attack='-2'
            > damage='1d4' critical='19-20/x2' multiattacks='no' class='light' equipped=''
            > melee='true' ranged='false' thrown='true' finesse='true'/>
            > <attack id='wDagger' name='Dagger (off hand)' attack='-2' damage='1d4'
            > critical='19-20/x2' multiattacks='no' class='light' equipped='' melee='true'
            > ranged='false' thrown='true' finesse='true'/>
            >
            > <attack id='iMagWeapon' name='Masterwork Rapier' attack='2'
            > damage='1d6' critical='18-20/x2' multiattacks='no' class='onehanded'
            > equipped='primary' melee='true' ranged='false' thrown='false'
            > finesse='true'/>
            > <attack id='iMagWeapon' name='Masterwork Rapier (both hands)'
            > attack='2' damage='1d6' critical='18-20/x2' multiattacks='no'
            > class='onehanded' equipped='primary' melee='true' ranged='false'
            > thrown='false' finesse='true'/>
            > <attack id='iMagWeapon' name='Masterwork Rapier (w/ off-hand)'
            > attack='-2' damage='1d6' critical='18-20/x2' multiattacks='no'
            > class='onehanded' equipped='primary' melee='true' ranged='false'
            > thrown='false' finesse='true'/>
            > <attack id='iMagWeapon' name='Masterwork Rapier (w/ light off.)'
            > attack='0' damage='1d6' critical='18-20/x2' multiattacks='no'
            > class='onehanded' equipped='primary' melee='true' ranged='false'
            > thrown='false' finesse='true'/>
            > <attack id='iMagWeapon' name='Masterwork Rapier (off hand)'
            > attack='-2' damage='1d6' critical='18-20/x2' multiattacks='no'
            > class='onehanded' equipped='primary' melee='true' ranged='false'
            > thrown='false' finesse='true'/>
            >
            > <attack id='iMagWeapon' name='Masterwork Rapier' attack='2'
            > damage='1d6' critical='18-20/x2' multiattacks='no' class='onehanded'
            > equipped='secondary' melee='true' ranged='false' thrown='false'
            > finesse='true'/>
            > <attack id='iMagWeapon' name='Masterwork Rapier (both hands)'
            > attack='2' damage='1d6' critical='18-20/x2' multiattacks='no'
            > class='onehanded' equipped='secondary' melee='true' ranged='false'
            > thrown='false' finesse='true'/>
            > <attack id='iMagWeapon' name='Masterwork Rapier (w/ off-hand)'
            > attack='-2' damage='1d6' critical='18-20/x2' multiattacks='no'
            > class='onehanded' equipped='secondary' melee='true' ranged='false'
            > thrown='false' finesse='true'/>
            > <attack id='iMagWeapon' name='Masterwork Rapier (w/ light off.)'
            > attack='0' damage='1d6' critical='18-20/x2' multiattacks='no'
            > class='onehanded' equipped='secondary' melee='true' ranged='false'
            > thrown='false' finesse='true'/>
            > <attack id='iMagWeapon' name='Masterwork Rapier (off hand)'
            > attack='-2' damage='1d6' critical='18-20/x2' multiattacks='no'
            > class='onehanded' equipped='secondary' melee='true' ranged='false'
            > thrown='false' finesse='true'/>
            >
            > <attack id='wRapier' name='Rapier' attack='1' damage='1d6'
            > critical='18-20/x2' multiattacks='no' class='onehanded' equipped=''
            > melee='true' ranged='false' thrown='false' finesse='true'/>
            > <attack id='wRapier' name='Rapier (both hands)' attack='1'
            > damage='1d6' critical='18-20/x2' multiattacks='no' class='onehanded'
            > equipped='' melee='true' ranged='false' thrown='false' finesse='true'/>
            > <attack id='wRapier' name='Rapier (w/ off-hand)' attack='-3'
            > damage='1d6' critical='18-20/x2' multiattacks='no' class='onehanded'
            > equipped='' melee='true' ranged='false' thrown='false' finesse='true'/>
            > <attack id='wRapier' name='Rapier (w/ light off.)' attack='-1'
            > damage='1d6' critical='18-20/x2' multiattacks='no' class='onehanded'
            > equipped='' melee='true' ranged='false' thrown='false' finesse='true'/>
            > <attack id='wRapier' name='Rapier (off hand)' attack='-3' damage='1d6'
            > critical='18-20/x2' multiattacks='no' class='onehanded' equipped=''
            > melee='true' ranged='false' thrown='false' finesse='true'/>
            >
            > <attack id='wUnarmed' name='Unarmed Strike' attack='0' damage='1d3'
            > critical='20/x2' multiattacks='no' class='light' equipped='' melee='true'
            > ranged='false' thrown='false' finesse='true'/>
            > <attack id='wUnarmed' name='Unarmed Strike (w/ off-hand)' attack='-4'
            > damage='1d3' critical='20/x2' multiattacks='no' class='light' equipped=''
            > melee='true' ranged='false' thrown='false' finesse='true'/>
            > <attack id='wUnarmed' name='Unarmed Strike (w/ light off.)'
            > attack='-2' damage='1d3' critical='20/x2' multiattacks='no' class='light'
            > equipped='' melee='true' ranged='false' thrown='false' finesse='true'/>
            > <attack id='wUnarmed' name='Unarmed Strike (off hand)' attack='-2'
            > damage='1d3' critical='20/x2' multiattacks='no' class='light' equipped=''
            > melee='true' ranged='false' thrown='false' finesse='true'/>
            >
            > </attacks>
            >
            > <feats>
            > <keyvalue id='fArmLight' name='Armor Proficiency (Light)'/>
            > <keyvalue id='fDodge' name='Dodge'/>
            > <keyvalue id='fWepRog' name='Rogue Weapon Proficiencies'/>
            > <keyvalue id='fSimple' name='Simple Weapon Proficiency - All'/>
            > <keyvalue id='fTwoWep' name='Two-weapon Fighting'/>
            > <keyvalue id='fWepFin' name='Weapon Finesse'/>
            > <keyvalue id='fWepFoc' name='Weapon Focus: Rapier'/>
            > </feats>
            >
            > <skills>
            > <skill id='skAcrobat' name='Acrobatics' ranks='4' misc='-1'/>
            > <skill id='skAppraise' name='Appraise' ranks='1' misc='0'/>
            > <skill id='skBluff' name='Bluff' ranks='3' misc='0'/>
            > <skill id='skClimb' name='Climb' ranks='4' misc='-1'/>
            > <skill id='skDiplo' name='Diplomacy' ranks='0' misc='0'/>
            > <skill id='skDisable' name='Disable Device' ranks='4' misc='1'/>
            > <skill id='skDisguise' name='Disguise' ranks='2' misc='0'/>
            > <skill id='skEscape' name='Escape Artist' ranks='3' misc='-1'/>
            > <skill id='skFly' name='Fly' ranks='0' misc='-1'/>
            > <skill id='skHandleAn' name='Handle Animal' ranks='0' misc='0'/>
            > <skill id='skHeal' name='Heal' ranks='0' misc='0'/>
            > <skill id='skIntim' name='Intimidate' ranks='0' misc='0'/>
            > <skill id='skKnowLoc' name='Knowledge: Local' ranks='2' misc='0'/>
            > <skill id='skLinguist' name='Linguistics' ranks='0' misc='0'/>
            > <skill id='skPercep' name='Perception' ranks='4' misc='0'/>
            > <skill id='skPerfDanc' name='Perform: Dance' ranks='4' misc='0'/>
            > <skill id='skRide' name='Ride' ranks='0' misc='-1'/>
            > <skill id='skSenseMot' name='Sense Motive' ranks='3' misc='0'/>
            > <skill id='skSleight' name='Sleight of Hand' ranks='0' misc='-1'/>
            > <skill id='skSpellcr' name='Spellcraft' ranks='0' misc='0'/>
            > <skill id='skStealth' name='Stealth' ranks='4' misc='-1'/>
            > <skill id='skSurvival' name='Survival' ranks='1' misc='0'/>
            > <skill id='skSwim' name='Swim' ranks='1' misc='-1'/>
            > <skill id='skUseMagic' name='Use Magic Device' ranks='0' misc='0'/>
            > <skill id='lCommon' name='Speak Common' ranks='1' misc='0'/>
            > <skill id='lElven' name='Speak Elven' ranks='1' misc='0'/>
            > </skills>
            >
            > <gear>
            > <item id='fBackpack' name='Backpack (1 @ 2 lbs)' weight='2lbs'
            > quantity='1'/>
            > <item id='wDagger' name='Dagger' weight='1lb' quantity='1'/>
            > <item id='wDagger' name='Dagger' weight='1lb' quantity='1'/>
            > <item id='wDagger' name='Dagger' weight='1lb' quantity='1'/>
            > <item id='wDagger' name='Dagger' weight='1lb' quantity='1'/>
            > <item id='wDagger' name='Dagger' weight='1lb' quantity='1'/>
            > <item id='gGround' name='Dropped to Ground (empty)' quantity='1'/>
            > <item id='fFlintStl' name='Flint and steel' quantity='1'/>
            > <item id='ioHandyHav' name='Handy Haversack (7 @ 174.72 lbs)'
            > weight='5lbs' quantity='1'/>
            > <item id='iMagWeapon' name='Masterwork Rapier' weight='2lbs'
            > quantity='1'/>
            > <item id='iMagWeapon' name='Masterwork Rapier' weight='2lbs'
            > quantity='1'/>
            > <item id='ipCureMW' name='Potion of Cure Moderate Wounds'
            > quantity='2'/>
            > <item id='fPouchBelt' name='Pouch, belt (4 @ 4 lbs)' weight='0.5lbs'
            > quantity='1'/>
            > <item id='wRapier' name='Rapier' weight='2lbs' quantity='1'/>
            > <item id='fRations' name='Rations, trail (per day)' weight='1lb'
            > quantity='5'/>
            > <item id='fRopeHemp' name='Rope, hempen (50 ft.)' weight='10lbs'
            > quantity='1'/>
            > <item id='sCustomScr' name='Scroll: Cure Light Wounds (CL 2)'
            > quantity='1'/>
            > <item id='arStudded' name='Studded Leather' weight='20lbs'
            > quantity='1'/>
            > <item id='fSunrod' name='Sunrod' weight='1lb' quantity='4'/>
            > <item id='fThievesT' name='Thieves' tools' weight='1lb'
            > quantity='1'/>
            > <item id='fThievesTM' name='Thieves' tools, masterwork'
            > weight='2lbs' quantity='1'/>
            > <item id='iwCureLW' name='Wand of Cure Light Wounds' quantity='1'/>
            > <item id='fWhetstone' name='Whetstone' weight='1lb' quantity='1'/>
            > </gear>
            >
            > <spellsknown>
            > </spellsknown>
            >
            > <spellsmemorized>
            > </spellsmemorized>
            >
            > <specialabilities>
            > <special name='Evasion (Ex)'><![CDATA[If you succeed at a Reflex save
            > for half damage, you take none instead.]]></special>
            > <special name='Sneak Attack +2d6'><![CDATA[+1d6 to your Sneak Attack
            > damage.]]></special>
            > <special name='Trap Sense +1 (Ex)'><![CDATA[Bonus on reflex saves and
            > AC against traps improves by +1.]]></special>
            > <special name='Trap Spotter (Ex)'><![CDATA[Whenever you come within
            > 10' of a trap, the GM secretly rolls for you to find it.]]></special>
            > <special name='Trapfinding +2'><![CDATA[Bonus to find or disable
            > traps, including magical ones.]]></special>
            > <special name='Uncanny Dodge (Ex)'><![CDATA[Retain Dex bonus to AC
            > when flat-footed.]]></special>
            > </specialabilities>
            >
            > </hero>
            >
            > </document>
            >
            >
            > [Non-text portions of this message have been removed]
            >
            >
            >
            > ------------------------------------
            >
            > Related Lists
            > PCGen's release site: http://pcgen.sourceforge.net
            > PCGen's Wiki: http://wiki.pcgen.org/
            > PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
            > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
            > PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
            > PCGen's Backup Autobuilds and Docs:
            >http://pcgen.akozakis.id.au/autobuilds/download.html
            >
            > PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
            > (for assistance in creating new homebrew or official list files)
            >
            > PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
            > (for new official data source development)
            > Yahoo! Groups Links
            >
            >
            >
            >

            --
            Andrew Maitland (LegacyKing)
            Admin Silverback - PCGen Board of Directors
            Data 2nd, Docs Tamarin, OS Lemur
            Unique Title "Quick-Silverback Tracker Monkey"
            Unique Title "The Torturer of PCGen"

            [Non-text portions of this message have been removed]







            [Non-text portions of this message have been removed]
          • Andrew
            Terry, If you ve got a handle on it, then go for it. Just open an OS tracker and assign it to yourself. ... -- Andrew Maitland (LegacyKing) Admin Silverback -
            Message 5 of 10 , Apr 4, 2011
            • 0 Attachment
              Terry,

              If you've got a handle on it, then go for it. Just open an OS tracker and assign it to yourself.


              On 4/3/2011 2:49 PM, Terry Milnes wrote:
              > I can provide whatever you need. Creatures, multiclass. I was going to
              > start this, but got side tracked on running my games.
              >
              >
              > [Non-text portions of this message have been removed]
              >
              >
              >
              > ------------------------------------
              >
              > Related Lists
              > PCGen's release site: http://pcgen.sourceforge.net
              > PCGen's Wiki: http://wiki.pcgen.org/
              > PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
              > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
              > PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
              > PCGen's Backup Autobuilds and Docs: http://pcgen.akozakis.id.au/autobuilds/download.html
              >
              > PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
              > (for assistance in creating new homebrew or official list files)
              >
              > PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
              > (for new official data source development)
              > Yahoo! Groups Links
              >
              >
              >
              >

              --
              Andrew Maitland (LegacyKing)
              Admin Silverback - PCGen Board of Directors
              Data 2nd, Docs Tamarin, OS Lemur
              Unique Title "Quick-Silverback Tracker Monkey"
              Unique Title "The Torturer of PCGen"


              [Non-text portions of this message have been removed]
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