Re: [pcgen] Skill Point bug?
- Hi Folks!
I believe that PCGen calculates skill points when a level is added and changes to the INT bonus after a level increase do not change that levels skill points. To getr PCGen to do what you want you will have to remove the Barbarian level and then re-add it after increasing the intelligence.
> I've been working on learning my lst coding and came across this anomaly or bug.
> PCGEN 5.16.4 (clean install on 2nd computer)
> Pathfinder game mode
> Core and APG loaded
> Created an Elf Barbarian
> Stats base 10 before racial changes
> added Barbarian class
> Clicked on Skills .... 5 available
> went back and increased Int to 16 (from 12)
> Clicked on Skills .... no change, still only 5 available.
> Is there anyway to force PCGEN to recalculate skill points? Shortcut key?
> I noticed this as I was coding an Elf Ranger Substitution Level as a template. Created stats, chose Ranger, added Elf Ranger sub 1st level Template and no bonus to skill points.
> BONUS:SKILLPOINTS|NUMBER|2 .... is how how I coded it. I'm on a different computer where I just did a clean install of PCGen to verify the potential bug.
> I had added the ranger 1 level, applied the Elf Ranger Template and no change to the skill points. If I then removed the base ranger level, but not the template, and re-chose the ranger level, Skill points were 8 (6 plus the bonus 2 from the template).
> Also very weird. From my barbarian test build, if I remove the barbarian level, the Int stat increase to 16, disappears! Note: if I do this in the proper order, Int to 16 then add barbarian, then subtract barbarian. Int stays at 16.