Re: [pcgen] Amulet w/ Attack Bonus, Damage Bonus, and Extra Crit Damage
- Understood. Thanks.
On Sat, Dec 11, 2010 at 10:01 AM, Barak <barak@...> wrote:
> > -----Original Message-----
> > they're always on, as it were. Furthermore I can only seem to add
> > attack, damage, and crit bonuses to weapons, not wearable things like
> > amulets.
> That's because by the rules an amulet doesn't grant those kind of bonuses,
> and the program follows the rules.
> You'll need to code it manually.
> Brad's Amulet
> SPROP:Deal an extra 1d8 damage on a critical hit
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