When I first posted this, I was thinking about using this for different size cages, which, now that you mention it, would function the same way as creatures with the "swallow whole" ability (and thus, could be handled from within GMGen as well.) Another use would be to keep track of creatures/items inside a living vault from within GMGen.
Date: Tue, 23 Nov 2010 10:08:16 -0600
Subject: Re: [pcgen] [Trackered]Re: CONTAINS tag
I could see using it for vehicles, which often have a specific size of
crew or passenger space.
There is also another potential use from within GMGen for creatures
with the "swallow whole" ability, to keep track of how many or what the
size of creatures they have in their stomach.
On Mon, Nov 22, 2010 at 3:02 PM, James Dempsey <jdempsey@...> wrote:
> Is this really something we need to support? The contains tag relates to
> objects - how would it work with creatures? I think there is a bit of
> thinking that needs to happen before we decide if this is a useful
> addition to the program.
> On 23/11/2010 7:34 AM Andrew Maitland wrote
>> On 11/22/2010 11:18 AM, thpr wrote:
>>> Not possible today, this is a FREQ.
>>> TM, please
>>> --- In email@example.com, Martijn Verburg<martijnverburg@...> wrote:
>>>> On Fri, Nov 12, 2010 at 9:17 PM, CalebU<culfers@...> wrote:
>>>>> Is it possible to use the SIZE tag inside a CONTAINS tag? (I'm trying to
>>>>> use the CONTAINS tag to code what size (and how many of each) of creature
>>>>> can fit inside a certain size cage.)
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