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Re: [pcgen] Skill Point Purchase Glitch for v5.16.3

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  • Andrew Wilson
    ... I see a lot of this is done already, it mostly needs better display of what s going on. It doesn t tell me where ranks came from and it lets me adjust
    Message 1 of 7 , Oct 28, 2010
      On 28 October 2010 03:00, Andrew Wilson <andrew@...> wrote:

      > *Suggested Requirements*
      > The system shall provide a breakdown on a per skill basis of the origin
      > of each skill rank added to a PC.
      >
      > The system shall provide a breakdown of the origin of all modifications
      > to a given skill (Skill Synergy, Racial Bonus, etc.) currently being
      > applied to a PC
      >
      > The system shall provide a means to easily see and modify how each
      > level's skill ranks were spent.
      >
      > The system shall provide the means to edit the allocation of each
      > level's skill ranks independently.
      >
      > The system shall ensure that the gamemode's rules for skill
      > acquisition and allocation are followed.
      >
      > The system shall make it possible to override the gamemode's rules for
      > skill acquisition and allocation.
      >
      > The system shall highlight any failure to follow the gamemode's rules
      > for skill acquisition and allocation.
      >
      > The system shall provide a means to make adjustments to INT either
      > have no effect or retroactively adjust the available skill points per
      > level.
      >
      > The system shall provide a means to make the retroactivity of INT
      > adjustments settable on a per PC basis.
      >
      > The system shall provide a means to make the retroactivity of INT
      > adjustments default to the gamemode value.
      >

      I see a lot of this is done already, it mostly needs better display of
      what's going on.

      It doesn't tell me where ranks came from and it lets me adjust ranks that
      weren't
      given by the level I'm adjusting.

      andrew


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