Well, shucks, I guess I can back out my commit then. We should really get PCGen to not complain
about the level issue then though.
On 10/1/2010 4:59 PM, Eddy Anthony wrote:
> This is the expected behavior, no fix is necessary. There is a certain
> amount of ambiguity in the interpretation of the rules which has never
> really been resolved. To the best of our ability we determined that the
> official interpretation is that Psicrystals do not get HD not do they
> progress like familiars and so that is the default coding for this feature.
> That said there is a sizeable contingent of folks who went the other way and
> house-ruled it so they do progress like familiars. In order to accommodate
> as many folks playing styles as possible we created a small dataset which
> modifies the Psicrystal for this interpretation. You can find it in the
> PCGen directory in the 3.5e gameMode, it's named PCGen Open Gaming Content -
> Psicrystal Hit Dice.
> Here is the doc entry in the source help section about the set:
> Sorry for the late response, I just now got caught up with the latest on
> this list.
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data Chimp, Docs Tamarin
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"
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