Re: [pcgen] APG - Inquisitor
- I didn't review how those were done in a similiar class. I think it was left at
0. So many things to check and fix and so little time. :P
From: David R. Bender <Papa.DRB@...>
Sent: Wed, September 8, 2010 9:07:12 AM
Subject: Re: [pcgen] APG - Inquisitor
Oh, one other thing. It gives 9 "0 level" spells can be cast.
Inquisitor orisons are like the others, infinite.
Grognard (definition 1)
My better half and me
Madness takes its toll - please have exact change.
On 9/8/2010 12:05 PM, Andrew Maitland wrote:
> Thanks for the review David. I could've sworn the spells were in place...
> I'll get that fixed later today.
> From: David R. Bender<Papa.DRB@...>
> To: firstname.lastname@example.org
> Sent: Wed, September 8, 2010 8:49:15 AM
> Subject: [pcgen] APG - Inquisitor
> Been working my way thru the Inquisitor today and found a couple of
> 1) Only the new spells are there, still need to .MOD the Core rules to
> add Inquisitor to the Spells
> 2) Inquisitor gets Track at 2nd level which adds half his level to
> follow tracks, just like the Ranger. Need to .MOD the Conditional skill
> lst file.
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