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Re: [BUG] AC additions when using non-human race?

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  • Maredudd
    Hi Folks! ... And as Stefan pointed out, the Deflection bonus does not. ... Note the +3 Deflection bonus. ... Again, note the +3 Deflection bonus. These will
    Message 1 of 30 , Jul 26 8:06 AM
      Hi Folks!

      Matt wrote:
      > As to what stacks, all bonus's of different types stack. So,
      > armor, shield, natural armor, dodge, racial, holy, infernal,
      > luck, circumstance, and deflection all stack.
      >
      > Dodge bonuses stack with each other, as do different types
      > of circumstance bonus. If you somehow get two different
      > racial bonuses ( say from base race plus template) then those
      > stack with each other as well.
      >
      > Enhancement bonuses are special critters that boost a base
      > bonus type (shield, natural armor, or armor). They do not stack.

      And as Stefan pointed out, the Deflection bonus does not.

      Quoting your original post:

      > Custom version of Boots of Striding and Springing. Addtype=Ring.
      > Add +3 Deflection Bonus. Change Name to Protective Ring of
      > Striding and Springing. The ring came out right, and had the
      > right name and price.

      Note the +3 Deflection bonus.

      > For the amulet, I took an amulet of Mighty
      > Fists (+3) and created a custom object from it called Amulet of
      > Naturally Protective Mighty Fists (+3) and (+3 Deflection). Again,
      > price seemed to work out correctly.

      Again, note the +3 Deflection bonus.

      These will note stack.

      Maredudd
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