Re: [BUG] AC additions when using non-human race?
- Hi Folks!
> As to what stacks, all bonus's of different types stack. So,And as Stefan pointed out, the Deflection bonus does not.
> armor, shield, natural armor, dodge, racial, holy, infernal,
> luck, circumstance, and deflection all stack.
> Dodge bonuses stack with each other, as do different types
> of circumstance bonus. If you somehow get two different
> racial bonuses ( say from base race plus template) then those
> stack with each other as well.
> Enhancement bonuses are special critters that boost a base
> bonus type (shield, natural armor, or armor). They do not stack.
Quoting your original post:
> Custom version of Boots of Striding and Springing. Addtype=Ring.Note the +3 Deflection bonus.
> Add +3 Deflection Bonus. Change Name to Protective Ring of
> Striding and Springing. The ring came out right, and had the
> right name and price.
> For the amulet, I took an amulet of MightyAgain, note the +3 Deflection bonus.
> Fists (+3) and created a custom object from it called Amulet of
> Naturally Protective Mighty Fists (+3) and (+3 Deflection). Again,
> price seemed to work out correctly.
These will note stack.