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Re: [pcgen] Re: Weapon equipping proposal (was: UI Discussion of Inventory Tab)

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  • Martijn Verburg
    Eddy, Could you please formalise this into a spec/JIRA? Thanks! K On Wed, Jun 30, 2010 at 2:30 PM, dave_the_ferret
    Message 1 of 14 , Jun 30, 2010
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      Eddy,

      Could you please formalise this into a spec/JIRA?

      Thanks!
      K

      On Wed, Jun 30, 2010 at 2:30 PM, dave_the_ferret <
      ferret.griffin@...> wrote:

      >
      >
      > Greetings,
      > This sounds great, I've nearly always found that the weapon blocks were not
      > always ideal - I'd only want that much detail for some weapons rather than
      > all.
      > Some way to tailor these for each character would be great. Though it can
      > be handy to have all the combat options displayed, it takes up room, and I
      > tend to have favourite combinations that are the only ones I want to refer
      > to.
      >
      > I.e. There may be one weapon that I want to use one or two handed, and
      > sometimes I may use a specific offhand weapon in combination with it, but
      > all of my other weapons would only ever get used one handed - and that one
      > offhand weapon never gets used as a primary, so that whole 'one or two
      > handed & off handed weapon is heavy or light' block is just wasted ink
      > generally other than for the two or three combinations I need.
      > And at last I could do away with the throwing chart for a dagger, I've
      > never thrown a dagger, its there on the equipment list for eating with not
      > fighting! :-)
      >
      > And here's another - in one of my groups, some spare weapons are actually
      > carried around for another player (his carry weight is restrictive), so
      > options to have the weapon blocks show or not show at all for some carried
      > weapons (or weapons flagged as 'not carried') would be handy.
      > (hmmm, I need to add a 'container' named after another character!)
      >
      > Taking this a step further - could the AC for that combination be included
      > as well as hit/damage? I.e combinations such as 'buckler and two handed
      > sword', or 'heavy shield and single handed sword' would be handy.
      >
      > I would vote for this to be an option to use either the existing weapon
      > block or the new style, selected *per character* (my mage couldn't care less
      > about the weapon stats!)
      >
      > Also, as a preference, I wouldn't want this option to use extra sheets
      > (though perhaps as a further option...), I'd like to use it so I can tailor
      > it and see *only* the weapon stats I need, and thus make the entire
      > character sheet easier to use.
      >
      > Cheers
      > Dave
      >
      > --- In pcgen@yahoogroups.com <pcgen%40yahoogroups.com>, Eddy Anthony
      > <eddyba@...> wrote:
      > >
      > > Hi all,
      > > Since we are discussing the inventory UI I'd like to repeat a proposal
      > > that was made some time ago
      > SNIP...
      >
      > >
      > > It's probably possible to make this an additional feature without
      > actually
      > > removing the current equipping method and have a preference switch which
      > > output to use. Thoughts?
      > > --
      > > ~ Eddy Anthony (MoSaT)
      > > ~ PCGen Data, Docs & Tracker Chimp
      > > ~ Outputsheet Tamarin & Mac build guru
      > >
      >
      >
      >


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