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Re: [pcgen] Re: [Trackered] OS Bug with High BAB Creatures

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  • Martijn Verburg
    Hi Chuck, I think you ll need to FREQ these from my investigation none of those values are OS tokens. K ... [Non-text portions of this message have been
    Message 1 of 7 , Jun 19, 2010
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      Hi Chuck,

      I think you'll need to FREQ these from my investigation none of those values
      are OS tokens.

      K

      On Sat, Jun 12, 2010 at 12:09 PM, Chuck <pcgen2006@...> wrote:

      >
      >
      > It's in the xslt code, not java. I'll look into this more next week, but I
      > may end up asking for some java code to output some things that the xslt
      > doesn't currently have. I don't know (simply because I haven't looked)
      > whether or not BABMAXATT, BABATTCYC, and BABMINVAL are available to the OS.
      > But with those, it should be easy to make this work properly.
      >
      > Chuck
      >
      >
      > --- In pcgen@yahoogroups.com <pcgen%40yahoogroups.com>, Andrew Wilson
      > <andrew@...> wrote:
      > >
      > > Is this xslt code or java that you're talking about? I'm pretty sure that
      > > we have
      > > a java routine that calculates attack progressions and it handles extra
      > > attacks
      > > for speed weapons, monks flurry of blows, et al. That code knows how to
      > > limit the progression appropriately, AFAIK. I'm surprised we aren't using
      > > it
      > > here.
      > > andrew
      > > On 11 June 2010 21:07, Chuck <pcgen2006@...> wrote:
      > >
      > > > Found the problem, there is a low-level routine that simply iterates by
      > > > subtracting 5 until the remainder is less than 5. It's used to output
      > both
      > > > BAB and CMB. That will have to be changed to allow "overrides" to the
      > number
      > > > subtracted (i.e. 5), minimum value to allow to print, and on the number
      > of
      > > > iterations. Since I've got some time this next week, I've assigned it
      > to me,
      > > > and I'll fix it next week.
      > > >
      > > > Chuck
      > > >
      > > > --- In pcgen@yahoogroups.com <pcgen%40yahoogroups.com>, Andrew
      > Maitland <drew0500@> wrote:
      > > > >
      > > > > Hi,
      > > > >
      > > > > Hm, odd... Pathfinder and SRD35 use the same code... need to see if
      > this
      > > > > is true in all gamemodes. I don't remember any changes to the
      > iteration
      > > > > code at all in the past, which is what keeps that capped at 4.
      > > > >
      > > > >
      > > > > OS PDF doesn't cap at 4 iterations <
      > > > http://jira.pcgen.org/browse/OS-18>
      > > > >
      > > > >
      > > > >
      > > > >
      > > > > On 6/11/2010 3:20 AM, George wrote:
      > > > > > This bug was found using the Pathfinder game mode under v5.16.2,
      > which
      > > > has the following tags in the system file miscinfo.lst:
      > > > > >
      > > > > > BABMAXATT:4
      > > > > > BABATTCYC:5
      > > > > > BABMINVAL:1
      > > > > >
      > > > > > I created a creature with BAB +24, and exported it using
      > > > > > d20\fantasy\pdf\csheet_fantasy_std_blackandwhite.xslt.
      > > > > >
      > > > > > Base Attack Bonus displays as +24/+19/+14/+9/+4 I think it should
      > be
      > > > capped at 4 attacks, but that's not as big a problem as what happens
      > with
      > > > CMB (melee and ranged attacks are OK). The CMB BAB block only uses 4
      > > > levels, but the CMB total block tries to use all 5 (truncating the last
      > due
      > > > to lack of space so that I see +31/+26/+21/+16/+1). Even worse, the
      > > > individual offense CMB blocks with iterative attack bonuses are
      > unreadable
      > > > because the numbers all run together.
      > > > > >
      > > > > > Cheers,
      > > > > >
      > > > > > Sir George Anonymous
      > > > > >
      > > > > >
      > > > > >
      > > > > >
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      > > > ------------------------------------
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