Re: [pcgen] An interesting question about Hit Points
> Anestis Kozakis wrote:See page 16, the last paragraph of the Constitution entry.
>> The Pathfinder rules don't specifically state this (I've just had a
>> look), but as Pathfinder is based on the 3.5 SRD, whenever a
>> character gained a constitution bonus in 3.5 (and 3.0), the hit
>> points were adjusted retroactively.
>> If someone can clarify this for Pathfinder it would be good.
On Sun, Feb 28, 2010 at 08:43:23PM -0500, Keith McComb wrote:
> I appreciate this fast response. Can I assume that this retroactive
> stuff counts for other stat increases as well, such as spells if you
> raise your INT?
> It would make sense, and be more fair if ALL stats gave a similar
The Headband of Vast Intelligence, page 517. You treat the bonus as
temporary for the first 24 hours that the item is worn. It doesn't
explicitly spell it out, but It's reasonable that after that the bonus
is treated as if permenant.
See Ability Score Bonus on pages 554 & 555, the secion at the end on
permenant bonuses explicitly talks about skill points. Note the way
this is treated is one of the differences with v3.5
Sagittarius: (Nov. 22 - Dec. 21)
Turns out the thing about getting 72 virgins in heaven is true, but
it also turns out all they want to do is play Madden.
- By the time the character created it, the party had amassed more than a
little cash. We'd started the campaign as first level characters quite
some time ago. It was expensive as hell in time and money to create just
the spells, and then the belt? (It was one of the reasons that my
character kept his money, and why the GM let him - he had a place to
store it, and had a plan for it, which meant that the character would
eventually be no longer able to access close to 3 million (maybe more -
have to look at my old calculations) GP.)
Tir Gwaith wrote:
> BTW, an item that does +20 to all 6 stats is one VERY expensive item.
> 400K gold for just a +20 to a single stat. for all 6 stats it would
> be 400k + 300k + (200k*4) or 1.5M gold.