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[pcgen][PATHFINDER] problem reloading Mystic Theurge

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  • Saxum Caribetum
    I ve had great success so far, creating, saving nd reloading characters. I ve been experimenting rebuilding a 3.5 character into Pathfinder as 2 alternatives:
    Message 1 of 5 , Oct 22, 2009
    • 0 Attachment
      I've had great success so far, creating, saving nd reloading characters.

      I've been experimenting rebuilding a 3.5 character into Pathfinder as 2
      alternatives: Clr 1, Wiz 8
      and Clr 3, Wiz 3, Mystic Theurge 3.

      Not finished any version yet ... but the 3/3/3 version gives errors when
      I re-open the PCG file:

      "Warning: Mystic Theurge(1)(pcgen.cdom.inst.PCClassLevel)
      Could not find matching ADD: SPELLCASTER|Arcane"

      then
      "Warning: Mystic Theurge(1)(pcgen.cdom.inst.PCClassLevel)
      Could not find matching ADD: SPELLCASTER|Divine"

      "Warning: Mystic Theurge(2)(pcgen.cdom.inst.PCClassLevel)
      Could not find matching ADD: SPELLCASTER|Arcane"

      "Warning: Mystic Theurge(2)(pcgen.cdom.inst.PCClassLevel)
      Could not find matching ADD: SPELLCASTER|Divine"

      "Warning: Mystic Theurge(3)(pcgen.cdom.inst.PCClassLevel)
      Could not find matching ADD: SPELLCASTER|Arcane"

      "Warning: Mystic Theurge(3)(pcgen.cdom.inst.PCClassLevel)
      Could not find matching ADD: SPELLCASTER|Divine"


      -- yes, there did appear to be a space in "ADD: SPELLCASTER" -- is that
      a problem?

      I turned on Debug mode, reloaded, and copied the contents of the Console
      window:

      -- listing properties --
      java.runtime.name=Java(TM) SE Runtime Environment
      sun.boot.library.path=C:\Program Files\Java\jre6\bin
      java.vm.version=14.1-b02
      java.vm.vendor=Sun Microsystems Inc.
      java.vendor.url=http://java.sun.com/
      path.separator=;
      java.vm.name=Java HotSpot(TM) Client VM
      file.encoding.pkg=sun.io
      java.util.logging.config.file=C:\Program Files\PCGen\PCGen5161\logg...
      user.country=GB
      sun.java.launcher=SUN_STANDARD
      sun.os.patch.level=Service Pack 3
      java.vm.specification.name=Java Virtual Machine Specification
      user.dir=C:\Program Files\PCGen\PCGen5161
      java.runtime.version=1.6.0_15-b03
      java.awt.graphicsenv=sun.awt.Win32GraphicsEnvironment
      java.endorsed.dirs=C:\Program Files\Java\jre6\lib\endorsed
      os.arch=x86
      java.io.tmpdir=C:\TEMP\
      line.separator=

      java.vm.specification.vendor=Sun Microsystems Inc.
      user.variant=
      os.name=Windows XP
      sun.jnu.encoding=Cp1252
      java.library.path=C:\WINDOWS\system32;.;C:\WINDOWS\Sun\...
      java.specification.name=Java Platform API Specification
      java.class.version=50.0
      sun.management.compiler=HotSpot Client Compiler
      os.version=5.1
      user.home=C:\Documents and Settings\Neil
      user.timezone=Europe/London
      java.awt.printerjob=sun.awt.windows.WPrinterJob
      file.encoding=Cp1252
      java.specification.version=1.6
      user.name=Neil
      java.class.path=pcgen.jar
      java.vm.specification.version=1.0
      sun.arch.data.model=32
      java.home=C:\Program Files\Java\jre6
      java.specification.vendor=Sun Microsystems Inc.
      user.language=en
      awt.toolkit=sun.awt.windows.WToolkit
      java.vm.info=mixed mode
      java.version=1.6.0_15
      java.ext.dirs=C:\Program Files\Java\jre6\lib\ext;C:...
      sun.boot.class.path=C:\Program Files\Java\jre6\lib\resour...
      java.vendor=Sun Microsystems Inc.
      swing.aatext=true
      file.separator=\
      java.vendor.url.bug=http://java.sun.com/cgi-bin/bugreport...
      sun.cpu.endian=little
      sun.io.unicode.encoding=UnicodeLittle
      sun.desktop=windows
      sun.cpu.isalist=
      Memory: 520,320Kb total, 71,446.25Kb free, 1,040,512Kb max.
      FINER pcgen.core.VariableProcessor getJepVariable: DomainMagicLVL
      FINER pcgen.core.VariableProcessor variable for:
      'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainFireLVL
      FINER pcgen.core.VariableProcessor variable for: 'DomainFireLVL'
      = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainFireLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainMagicLVL
      FINER pcgen.core.VariableProcessor variable for:
      'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainFireLVL
      FINER pcgen.core.VariableProcessor variable for: 'DomainFireLVL'
      = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainFireLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: ArcaneSchoolLVL
      FINER pcgen.core.VariableProcessor variable for:
      'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.VariableProcessor Result 'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainMagicLVL
      FINER pcgen.core.VariableProcessor variable for:
      'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainFireLVL
      FINER pcgen.core.VariableProcessor variable for: 'DomainFireLVL'
      = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainFireLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: ArcaneSchoolLVL
      FINER pcgen.core.VariableProcessor variable for:
      'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.VariableProcessor Result 'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.PlayerCharacter Why is this prerequisite
      'PRESTAT:1,DEX=10' parsed in
      'pcgen.core.PlayerCharacter.getPreReqFromACType()' rather than the
      persistence layer?
      FINER pcgen.core.PlayerCharacter Why is this prerequisite
      '!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge' parsed in
      'pcgen.core.PlayerCharacter.getPreReqFromACType()' rather than the
      persistence layer?
      FINER pcgen.io.exporttoken.BonusToken Why is this not parsed in loading:
      PRESTAT:1,DEX=10 rather than in BonusToken.getBonusToken()
      FINER pcgen.io.exporttoken.BonusToken Why is this not parsed in loading:
      !PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge rather than in
      BonusToken.getBonusToken()
      FINER pcgen.core.PlayerCharacter Why is this prerequisite
      '!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge' parsed in
      'pcgen.core.PlayerCharacter.getPreReqFromACType()' rather than the
      persistence layer?
      FINER pcgen.io.exporttoken.BonusToken Why is this not parsed in loading:
      !PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge rather than in
      BonusToken.getBonusToken()
      FINER pcgen.core.VariableProcessor getJepVariable: DomainMagicLVL
      FINER pcgen.core.VariableProcessor variable for:
      'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainFireLVL
      FINER pcgen.core.VariableProcessor variable for: 'DomainFireLVL'
      = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainFireLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainMagicLVL
      FINER pcgen.core.VariableProcessor variable for:
      'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainFireLVL
      FINER pcgen.core.VariableProcessor variable for: 'DomainFireLVL'
      = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainFireLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: ArcaneSchoolLVL
      FINER pcgen.core.VariableProcessor variable for:
      'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.VariableProcessor Result 'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainMagicLVL
      FINER pcgen.core.VariableProcessor variable for:
      'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainFireLVL
      FINER pcgen.core.VariableProcessor variable for: 'DomainFireLVL'
      = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainFireLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: ArcaneSchoolLVL
      FINER pcgen.core.VariableProcessor variable for:
      'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.VariableProcessor Result 'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.PlayerCharacter
      FINER pcgen.core.PlayerCharacter ==============
      FINER pcgen.core.PlayerCharacter level 9
      FINER pcgen.core.PlayerCharacter POOL: 1.0
      FINER pcgen.core.PlayerCharacter PCPOOL: 4.0
      FINER pcgen.core.PlayerCharacter MPOOL: 0.0
      FINER pcgen.core.PlayerCharacter APOOL: 0.0
      FINER pcgen.core.PlayerCharacter LVLBONUS: 0.0
      FINER pcgen.core.PlayerCharacter
      FINER pcgen.core.PlayerCharacter Total Bonus: 5.0
      FINER pcgen.core.PlayerCharacter ==============
      FINER pcgen.core.PlayerCharacter
      FINER pcgen.core.VariableProcessor getJepVariable: DomainMagicLVL
      FINER pcgen.core.VariableProcessor variable for:
      'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainFireLVL
      FINER pcgen.core.VariableProcessor variable for: 'DomainFireLVL'
      = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainFireLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainMagicLVL
      FINER pcgen.core.VariableProcessor variable for:
      'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainFireLVL
      FINER pcgen.core.VariableProcessor variable for: 'DomainFireLVL'
      = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainFireLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: ArcaneSchoolLVL
      FINER pcgen.core.VariableProcessor variable for:
      'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.VariableProcessor Result 'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainMagicLVL
      FINER pcgen.core.VariableProcessor variable for:
      'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainFireLVL
      FINER pcgen.core.VariableProcessor variable for: 'DomainFireLVL'
      = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainFireLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: ArcaneSchoolLVL
      FINER pcgen.core.VariableProcessor variable for:
      'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.VariableProcessor Result 'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.VariableProcessor getJepVariable: DisruptiveQualify
      FINER pcgen.core.VariableProcessor getJepVariable: SpellMasteryQualify
      FINER pcgen.core.VariableProcessor variable for:
      'SpellMasteryQualify' = 1.0
      FINER pcgen.core.VariableProcessor Result 'SpellMasteryQualify'
      = 1.0
      FINER pcgen.core.PlayerCharacter
      FINER pcgen.core.PlayerCharacter ==============
      FINER pcgen.core.PlayerCharacter level 9
      FINER pcgen.core.PlayerCharacter POOL: 1.0
      FINER pcgen.core.PlayerCharacter PCPOOL: 4.0
      FINER pcgen.core.PlayerCharacter MPOOL: 0.0
      FINER pcgen.core.PlayerCharacter APOOL: 0.0
      FINER pcgen.core.PlayerCharacter LVLBONUS: 0.0
      FINER pcgen.core.PlayerCharacter
      FINER pcgen.core.PlayerCharacter Total Bonus: 5.0
      FINER pcgen.core.PlayerCharacter ==============
      FINER pcgen.core.PlayerCharacter
      FINER pcgen.core.PlayerCharacter
      FINER pcgen.core.PlayerCharacter ==============
      FINER pcgen.core.PlayerCharacter level 9
      FINER pcgen.core.PlayerCharacter POOL: 1.0
      FINER pcgen.core.PlayerCharacter PCPOOL: 4.0
      FINER pcgen.core.PlayerCharacter MPOOL: 0.0
      FINER pcgen.core.PlayerCharacter APOOL: 0.0
      FINER pcgen.core.PlayerCharacter LVLBONUS: 0.0
      FINER pcgen.core.PlayerCharacter
      FINER pcgen.core.PlayerCharacter Total Bonus: 5.0
      FINER pcgen.core.PlayerCharacter ==============
      FINER pcgen.core.PlayerCharacter
      FINER pcgen.core.PlayerCharacter
      FINER pcgen.core.PlayerCharacter ==============
      FINER pcgen.core.PlayerCharacter level 9
      FINER pcgen.core.PlayerCharacter POOL: 1.0
      FINER pcgen.core.PlayerCharacter PCPOOL: 4.0
      FINER pcgen.core.PlayerCharacter MPOOL: 0.0
      FINER pcgen.core.PlayerCharacter APOOL: 0.0
      FINER pcgen.core.PlayerCharacter LVLBONUS: 0.0
      FINER pcgen.core.PlayerCharacter
      FINER pcgen.core.PlayerCharacter Total Bonus: 5.0
      FINER pcgen.core.PlayerCharacter ==============
      FINER pcgen.core.PlayerCharacter
      FINER pcgen.core.PlayerCharacter
      FINER pcgen.core.PlayerCharacter ==============
      FINER pcgen.core.PlayerCharacter level 9
      FINER pcgen.core.PlayerCharacter POOL: 1.0
      FINER pcgen.core.PlayerCharacter PCPOOL: 4.0
      FINER pcgen.core.PlayerCharacter MPOOL: 0.0
      FINER pcgen.core.PlayerCharacter APOOL: 0.0
      FINER pcgen.core.PlayerCharacter LVLBONUS: 0.0
      FINER pcgen.core.PlayerCharacter
      FINER pcgen.core.PlayerCharacter Total Bonus: 5.0
      FINER pcgen.core.PlayerCharacter ==============
      FINER pcgen.core.PlayerCharacter
      FINER pcgen.core.VariableProcessor getJepVariable: DomainMagicLVL
      FINER pcgen.core.VariableProcessor variable for:
      'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainFireLVL
      FINER pcgen.core.VariableProcessor variable for: 'DomainFireLVL'
      = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainFireLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainMagicLVL
      FINER pcgen.core.VariableProcessor variable for:
      'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainFireLVL
      FINER pcgen.core.VariableProcessor variable for: 'DomainFireLVL'
      = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainFireLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: ArcaneSchoolLVL
      FINER pcgen.core.VariableProcessor variable for:
      'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.VariableProcessor Result 'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainMagicLVL
      FINER pcgen.core.VariableProcessor variable for:
      'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainFireLVL
      FINER pcgen.core.VariableProcessor variable for: 'DomainFireLVL'
      = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainFireLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: ArcaneSchoolLVL
      FINER pcgen.core.VariableProcessor variable for:
      'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.VariableProcessor Result 'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainMagicLVL
      FINER pcgen.core.VariableProcessor variable for:
      'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainFireLVL
      FINER pcgen.core.VariableProcessor variable for: 'DomainFireLVL'
      = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainFireLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainMagicLVL
      FINER pcgen.core.VariableProcessor variable for:
      'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainFireLVL
      FINER pcgen.core.VariableProcessor variable for: 'DomainFireLVL'
      = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainFireLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: ArcaneSchoolLVL
      FINER pcgen.core.VariableProcessor variable for:
      'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.VariableProcessor Result 'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainMagicLVL
      FINER pcgen.core.VariableProcessor variable for:
      'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainFireLVL
      FINER pcgen.core.VariableProcessor variable for: 'DomainFireLVL'
      = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainFireLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: ArcaneSchoolLVL
      FINER pcgen.core.VariableProcessor variable for:
      'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.VariableProcessor Result 'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.VariableProcessor getJepVariable: RagePowersLVL
      FINER pcgen.core.VariableProcessor getJepVariable: SwiftFootCount
      FINER pcgen.core.VariableProcessor getJepVariable: DomainMagicLVL
      FINER pcgen.core.VariableProcessor variable for:
      'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainFireLVL
      FINER pcgen.core.VariableProcessor variable for: 'DomainFireLVL'
      = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainFireLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainMagicLVL
      FINER pcgen.core.VariableProcessor variable for:
      'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainFireLVL
      FINER pcgen.core.VariableProcessor variable for: 'DomainFireLVL'
      = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainFireLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: ArcaneSchoolLVL
      FINER pcgen.core.VariableProcessor variable for:
      'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.VariableProcessor Result 'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainMagicLVL
      FINER pcgen.core.VariableProcessor variable for:
      'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainFireLVL
      FINER pcgen.core.VariableProcessor variable for: 'DomainFireLVL'
      = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainFireLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: ArcaneSchoolLVL
      FINER pcgen.core.VariableProcessor variable for:
      'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.VariableProcessor Result 'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainMagicLVL
      FINER pcgen.core.VariableProcessor variable for:
      'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainFireLVL
      FINER pcgen.core.VariableProcessor variable for: 'DomainFireLVL'
      = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainFireLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainMagicLVL
      FINER pcgen.core.VariableProcessor variable for:
      'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainFireLVL
      FINER pcgen.core.VariableProcessor variable for: 'DomainFireLVL'
      = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainFireLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: ArcaneSchoolLVL
      FINER pcgen.core.VariableProcessor variable for:
      'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.VariableProcessor Result 'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainMagicLVL
      FINER pcgen.core.VariableProcessor variable for:
      'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainFireLVL
      FINER pcgen.core.VariableProcessor variable for: 'DomainFireLVL'
      = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainFireLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: ArcaneSchoolLVL
      FINER pcgen.core.VariableProcessor variable for:
      'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.VariableProcessor Result 'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainMagicLVL
      FINER pcgen.core.VariableProcessor variable for:
      'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainFireLVL
      FINER pcgen.core.VariableProcessor variable for: 'DomainFireLVL'
      = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainFireLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainMagicLVL
      FINER pcgen.core.VariableProcessor variable for:
      'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainFireLVL
      FINER pcgen.core.VariableProcessor variable for: 'DomainFireLVL'
      = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainFireLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: ArcaneSchoolLVL
      FINER pcgen.core.VariableProcessor variable for:
      'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.VariableProcessor Result 'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainMagicLVL
      FINER pcgen.core.VariableProcessor variable for:
      'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainMagicLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: DomainFireLVL
      FINER pcgen.core.VariableProcessor variable for: 'DomainFireLVL'
      = 1.0
      FINER pcgen.core.VariableProcessor Result 'DomainFireLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: ArcaneSchoolLVL
      FINER pcgen.core.VariableProcessor variable for:
      'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.VariableProcessor Result 'ArcaneSchoolLVL' = 8.0
      FINER pcgen.core.VariableProcessor getJepVariable: BASE.INT
      FINER pcgen.core.VariableProcessor getJepVariable: MAXLEVELSTAT=INT
      FINER pcgen.core.VariableProcessor not a JEP expression:
      MAXLEVELSTAT=INT
      FINER pcgen.core.VariableProcessor getJepVariable: INTSCORE-10
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for:
      'INTSCORE' = 18.0
      FINER pcgen.core.VariableProcessor Result 'INTSCORE-10' = 8.0
      FINER pcgen.core.VariableProcessor variable for: 'MAXLEVELSTAT=INT'
      = 8.0
      FINER pcgen.core.VariableProcessor getJepVariable:
      VAR("SKILL.LINGUISTICS (UNDERSTAND EXOTIC WRITTEN MESSAGES).MISC")
      FINER pcgen.core.VariableProcessor getJepVariable: floor(SCORE/2)-5
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'SCORE' =
      18.0
      FINER pcgen.core.VariableProcessor Result 'floor(SCORE/2)-5'
      = 4.0
      FINER pcgen.io.filters.PatternFilter Filtering: 0
      FINER pcgen.io.filters.PatternFilter Filtered: 0
      FINER pcgen.core.VariableProcessor export variable for:
      'SKILL.LINGUISTICS (UNDERSTAND EXOTIC WRITTEN MESSAGES).MISC' = 0.0
      FINER pcgen.core.VariableProcessor Result
      'VAR("SKILL.LINGUISTICS (UNDERSTAND EXOTIC WRITTEN MESSAGES).MISC")' = 0.0
      FINER pcgen.core.VariableProcessor getJepVariable:
      VAR("SKILL.LINGUISTICS.MISC")
      FINER pcgen.io.filters.PatternFilter Filtering: 3
      FINER pcgen.io.filters.PatternFilter Filtered: 3
      FINER pcgen.core.VariableProcessor export variable for:
      'SKILL.LINGUISTICS.MISC' = 3.0
      FINER pcgen.core.VariableProcessor Result
      'VAR("SKILL.LINGUISTICS.MISC")' = 3.0
      FINER pcgen.core.VariableProcessor getJepVariable: SKILLINFO("RANK",
      "LINGUISTICS")
      FINER pcgen.core.VariableProcessor Result 'SKILLINFO("RANK",
      "LINGUISTICS")' = 2.0
      FINER pcgen.core.VariableProcessor getJepVariable:
      VAR("SKILL.PERCEPTION (NOTICE UNUSUAL STONEWORK).MISC")
      FINER pcgen.core.VariableProcessor getJepVariable: floor(SCORE/2)-5
      FINER pcgen.core.VariableProcessor getJepVariable: BASE.WIS
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'SCORE' =
      12.0
      FINER pcgen.core.VariableProcessor Result 'floor(SCORE/2)-5'
      = 1.0
      FINER pcgen.io.filters.PatternFilter Filtering: 4
      FINER pcgen.io.filters.PatternFilter Filtered: 4
      FINER pcgen.core.VariableProcessor export variable for:
      'SKILL.PERCEPTION (NOTICE UNUSUAL STONEWORK).MISC' = 4.0
      FINER pcgen.core.VariableProcessor Result 'VAR("SKILL.PERCEPTION
      (NOTICE UNUSUAL STONEWORK).MISC")' = 4.0
      FINER pcgen.core.VariableProcessor getJepVariable:
      VAR("SKILL.PERCEPTION.MISC")
      FINER pcgen.io.filters.PatternFilter Filtering: 4
      FINER pcgen.io.filters.PatternFilter Filtered: 4
      FINER pcgen.core.VariableProcessor export variable for:
      'SKILL.PERCEPTION.MISC' = 4.0
      FINER pcgen.core.VariableProcessor Result
      'VAR("SKILL.PERCEPTION.MISC")' = 4.0
      FINER pcgen.core.VariableProcessor getJepVariable:
      VAR("SKILL.PERCEPTION (TRAPFINDING).MISC")
      FINER pcgen.io.filters.PatternFilter Filtering: 4
      FINER pcgen.io.filters.PatternFilter Filtered: 4
      FINER pcgen.core.VariableProcessor export variable for:
      'SKILL.PERCEPTION (TRAPFINDING).MISC' = 4.0
      FINER pcgen.core.VariableProcessor Result 'VAR("SKILL.PERCEPTION
      (TRAPFINDING).MISC")' = 4.0
      FINER pcgen.core.VariableProcessor getJepVariable: SKILLINFO("RANK",
      "PERCEPTION")
      FINER pcgen.core.VariableProcessor Result 'SKILLINFO("RANK",
      "PERCEPTION")' = 4.0
      FINER pcgen.core.VariableProcessor getJepVariable:
      VAR("SKILL.SPELLCRAFT (IDENTIFY MAGIC ITEM).MISC")
      FINER pcgen.io.filters.PatternFilter Filtering: 5
      FINER pcgen.io.filters.PatternFilter Filtered: 5
      FINER pcgen.core.VariableProcessor export variable for:
      'SKILL.SPELLCRAFT (IDENTIFY MAGIC ITEM).MISC' = 5.0
      FINER pcgen.core.VariableProcessor Result 'VAR("SKILL.SPELLCRAFT
      (IDENTIFY MAGIC ITEM).MISC")' = 5.0
      FINER pcgen.core.VariableProcessor getJepVariable:
      VAR("SKILL.SPELLCRAFT.MISC")
      FINER pcgen.io.filters.PatternFilter Filtering: 3
      FINER pcgen.io.filters.PatternFilter Filtered: 3
      FINER pcgen.core.VariableProcessor export variable for:
      'SKILL.SPELLCRAFT.MISC' = 3.0
      FINER pcgen.core.VariableProcessor Result
      'VAR("SKILL.SPELLCRAFT.MISC")' = 3.0
      FINER pcgen.core.VariableProcessor getJepVariable: SKILLINFO("RANK",
      "SPELLCRAFT")
      FINER pcgen.core.VariableProcessor Result 'SKILLINFO("RANK",
      "SPELLCRAFT")' = 4.0
      FINER pcgen.core.VariableProcessor getJepVariable: ENCUMBERANCE
      FINER pcgen.core.VariableProcessor getJepVariable: STRSCORE
      FINER pcgen.core.VariableProcessor getJepVariable: BASE.STR
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for:
      'STRSCORE' = 10.0
      FINER pcgen.core.VariableProcessor Result 'STRSCORE' = 10.0
      FINER pcgen.core.PlayerCharacter BONUS: Paizo - Pathfinder Roleplaying
      Game Core Rulebook : 1.0 : ABILITYPOOL.FAVORED CLASS
      FINER pcgen.core.PlayerCharacter BONUS: Elf : -2.0 : STAT.CON
      FINER pcgen.core.PlayerCharacter BONUS: Cleric : 2.0 : DOMAIN.NUMBER
      FINER pcgen.core.PlayerCharacter BONUS: MASTERBONUSRACE:Familiar (Owl) :
      3.0 : SKILL.SPOT
      FINER pcgen.core.PlayerCharacter BONUS: Dexterity : 1000.0 : VAR.MXDXEN
      FINER pcgen.core.PlayerCharacter BONUS: Dexterity : 10.0 : COMBAT.AC:BASE
      FINER pcgen.core.PlayerCharacter BONUS: Keen Senses : 2.0 :
      SKILL.PERCEPTION:RACIAL
      FINER pcgen.core.PlayerCharacter BONUS: Arcane Bond : 1.0 :
      ABILITYPOOL.ARCANE BOND
      FINER pcgen.core.PlayerCharacter BONUS: Elven Magic : 2.0 :
      SKILL.SPELLCRAFT (IDENTIFY MAGIC ITEM):RACIAL
      FINER pcgen.core.PlayerCharacter BONUS: Channel Energy : 1.0 :
      ABILITYPOOL.CHANNEL ENERGY
      FINER pcgen.core.PlayerCharacter BONUS: Evocation School : 2.0 :
      ABILITYPOOL.ARCANE OPPOSITION SCHOOL
      FINER pcgen.core.PlayerCharacter BONUS: Arcane School : 1.0 :
      VAR.ARCANESCHOOLBONUSSPELLLVL
      FINER pcgen.core.PlayerCharacter BONUS: Arcane School : 1.0 :
      VAR.ARCANESCHOOLBONUSSPELLLVL
      FINER pcgen.core.PlayerCharacter BONUS: Arcane School : 1.0 :
      VAR.ARCANESCHOOLBONUSSPELLLVL
      FINER pcgen.core.PlayerCharacter BONUS: Arcane School : 1.0 :
      VAR.ARCANESCHOOLBONUSSPELLLVL
      FINER pcgen.core.PlayerCharacter BONUS: Elf : 1.0 : FEAT.POOL
      FINER pcgen.core.PlayerCharacter BONUS: Elf : 2.0 : STAT.DEX
      FINER pcgen.core.PlayerCharacter BONUS: Elf : 2.0 : STAT.INT
      FINER pcgen.core.PlayerCharacter BONUS: Medium : 1.0 :
      ITEMCOST.TYPE.AMMUNITION
      FINER pcgen.core.PlayerCharacter BONUS: Medium : 1.0 : ITEMCOST.TYPE.ARMOR
      FINER pcgen.core.PlayerCharacter BONUS: Medium : 1.0 : ITEMCOST.TYPE.SHIELD
      FINER pcgen.core.PlayerCharacter BONUS: Medium : 1.0 : ITEMCOST.TYPE.WEAPON
      FINER pcgen.core.PlayerCharacter BONUS: Medium : 1.0 :
      ITEMWEIGHT.TYPE.AMMUNITION
      FINER pcgen.core.PlayerCharacter BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.ARMOR
      FINER pcgen.core.PlayerCharacter BONUS: Medium : 1.0 :
      ITEMWEIGHT.TYPE.SHIELD
      FINER pcgen.core.PlayerCharacter BONUS: Medium : 1.0 :
      ITEMWEIGHT.TYPE.WEAPON
      FINER pcgen.core.PlayerCharacter BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.GOODS
      FINER pcgen.core.PlayerCharacter BONUS: Medium : 1.0 : ACVALUE.TYPE.ARMOR
      FINER pcgen.core.PlayerCharacter BONUS: Medium : 1.0 : ACVALUE.TYPE.SHIELD
      FINER pcgen.core.PlayerCharacter BONUS: Medium : 1.0 :
      ITEMCAPACITY.TYPE.GOODS
      FINER pcgen.core.PlayerCharacter BONUS: Craft (Calligraphy) : 3.0 :
      SKILL.CRAFT (CALLIGRAPHY):CLASSSKILL
      FINER pcgen.core.PlayerCharacter BONUS: Diplomacy : 3.0 :
      SKILL.DIPLOMACY:CLASSSKILL
      FINER pcgen.core.PlayerCharacter BONUS: Fly : 3.0 : SKILL.FLY:CLASSSKILL
      FINER pcgen.core.PlayerCharacter BONUS: Heal : 3.0 : SKILL.HEAL:CLASSSKILL
      FINER pcgen.core.PlayerCharacter BONUS: Knowledge (Arcana) : 3.0 :
      SKILL.KNOWLEDGE (ARCANA):CLASSSKILL
      FINER pcgen.core.PlayerCharacter BONUS: Knowledge (History) : 3.0 :
      SKILL.KNOWLEDGE (HISTORY):CLASSSKILL
      FINER pcgen.core.PlayerCharacter BONUS: Knowledge (Nature) : 3.0 :
      SKILL.KNOWLEDGE (NATURE):CLASSSKILL
      FINER pcgen.core.PlayerCharacter BONUS: Knowledge (Planes) : 3.0 :
      SKILL.KNOWLEDGE (PLANES):CLASSSKILL
      FINER pcgen.core.PlayerCharacter BONUS: Knowledge (Religion) : 3.0 :
      SKILL.KNOWLEDGE (RELIGION):CLASSSKILL
      FINER pcgen.core.PlayerCharacter BONUS: Linguistics : 3.0 :
      SKILL.LINGUISTICS:CLASSSKILL
      FINER pcgen.core.PlayerCharacter BONUS: Linguistics : 1.0 :
      SKILLRANK.LINGUISTICS (UNDERSTAND EXOTIC WRITTEN MESSAGES):SKILLGRANTED
      FINER pcgen.core.PlayerCharacter BONUS: Spellcraft : 3.0 :
      SKILL.SPELLCRAFT:CLASSSKILL
      FINER pcgen.core.PlayerCharacter BONUS: Spellcraft : 1.0 :
      SKILLRANK.SPELLCRAFT (IDENTIFY MAGIC ITEM):SKILLGRANTED
      FINER pcgen.core.PlayerCharacter BONUS: Strength : 1.0 : COMBAT.DAMAGEMULT:1
      FINER pcgen.core.PlayerCharacter BONUS: Constitution : 1.0 :
      VAR.USECOMBATMANUEVERBONUS
      FINER pcgen.core.VariableProcessor getJepVariable: INT
      FINER pcgen.core.VariableProcessor getJepVariable: floor(18/2)-5
      FINER pcgen.core.VariableProcessor Result 'floor(18/2)-5' = 4.0
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'INT' = 4.0
      FINER pcgen.core.VariableProcessor Result 'INT' = 4.0
      FINER pcgen.core.PlayerCharacter vBONUS: Intelligence : 4.0 :
      MODSKILLPOINTS.NUMBER
      FINER pcgen.core.PlayerCharacter vBONUS: Intelligence : 4.0 : LANG.BONUS
      FINER pcgen.core.VariableProcessor getJepVariable: CONSCORE
      FINER pcgen.core.VariableProcessor getJepVariable: BASE.CON
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for:
      'CONSCORE' = 12.0
      FINER pcgen.core.VariableProcessor Result 'CONSCORE' = 12.0
      FINER pcgen.core.PlayerCharacter vBONUS: Constitution : 12.0 : HP.ALTHP
      FINER pcgen.core.VariableProcessor getJepVariable: CON
      FINER pcgen.core.VariableProcessor getJepVariable: floor(12/2)-5
      FINER pcgen.core.VariableProcessor Result 'floor(12/2)-5' = 1.0
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'CON' = 1.0
      FINER pcgen.core.VariableProcessor Result 'CON' = 1.0
      FINER pcgen.core.PlayerCharacter vBONUS: Constitution : 1.0 : HP.BONUS
      FINER pcgen.core.PlayerCharacter vBONUS: Constitution : 1.0 : HP.WOUNDPOINTS
      FINER pcgen.core.VariableProcessor getJepVariable: DEX
      FINER pcgen.core.VariableProcessor getJepVariable: BASE.DEX
      FINER pcgen.core.VariableProcessor getJepVariable: floor(16/2)-5
      FINER pcgen.core.VariableProcessor Result 'floor(16/2)-5' = 3.0
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'DEX' = 3.0
      FINER pcgen.core.VariableProcessor Result 'DEX' = 3.0
      FINER pcgen.core.PlayerCharacter vBONUS: Dexterity : 3.0 :
      COMBAT.TOHIT.RANGED
      FINER pcgen.core.VariableProcessor getJepVariable: 1.5*(STR>=0)
      FINER pcgen.core.VariableProcessor getJepVariable: floor(10/2)-5
      FINER pcgen.core.VariableProcessor Result 'floor(10/2)-5' = 0.0
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'STR' = 0.0
      FINER pcgen.core.VariableProcessor Result '1.5*(STR>=0)' = 1.5
      FINER pcgen.core.PlayerCharacter vBONUS: Strength : 1.5 :
      COMBAT.DAMAGEMULT:2
      FINER pcgen.core.VariableProcessor getJepVariable: 0.5*(STR>=0)
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'STR' = 0.0
      FINER pcgen.core.VariableProcessor Result '0.5*(STR>=0)' = 0.5
      FINER pcgen.core.PlayerCharacter vBONUS: Strength : 0.5 :
      COMBAT.DAMAGEMULT:0
      FINER pcgen.core.VariableProcessor getJepVariable: STR
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'STR' = 0.0
      FINER pcgen.core.VariableProcessor Result 'STR' = 0.0
      FINER pcgen.core.PlayerCharacter vBONUS: Strength : 0.0 :
      COMBAT.DAMAGE.MELEE:ABILITY
      FINER pcgen.core.PlayerCharacter vBONUS: Strength : 0.0 :
      COMBAT.DAMAGE.THROWN:ABILITY
      FINER pcgen.core.PlayerCharacter vBONUS: Strength : 0.0 :
      COMBAT.TOHIT.MELEE:ABILITY
      FINER pcgen.core.VariableProcessor getJepVariable: SKILLRANK=SPELLCRAFT
      FINER pcgen.core.VariableProcessor not a JEP expression:
      SKILLRANK=SPELLCRAFT
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for:
      'SKILLRANK=SPELLCRAFT' = 4.0
      FINER pcgen.core.PlayerCharacter vBONUS: Spellcraft : 4.0 :
      SKILLRANK.SPELLCRAFT (IDENTIFY MAGIC ITEM):SKILLGRANTED
      FINER pcgen.core.VariableProcessor getJepVariable: SKILL.SPELLCRAFT.MISC
      FINER pcgen.io.filters.PatternFilter Filtering: 3
      FINER pcgen.io.filters.PatternFilter Filtered: 3
      FINER pcgen.core.VariableProcessor export variable for:
      'SKILL.SPELLCRAFT.MISC' = 3.0
      FINER pcgen.core.VariableProcessor Result
      'SKILL.SPELLCRAFT.MISC' = 3.0
      FINER pcgen.core.PlayerCharacter vBONUS: Spellcraft : 3.0 :
      SKILL.SPELLCRAFT (IDENTIFY MAGIC ITEM)
      FINER pcgen.core.PlayerCharacter Ignoring bonus loop for
      SKILL|PERCEPTION|IF(SKILLINFO("RANK","PERCEPTION")>=10,4,2) as it was
      already processed. Bonuses already processed: [SKILL|PERCEPTION
      (TRAPFINDING)|SKILL.PERCEPTION.MISC,
      SKILL|PERCEPTION|IF(SKILLINFO("RANK","PERCEPTION")>=10,4,2)]
      FINER pcgen.core.VariableProcessor getJepVariable:
      IF(SKILLINFO("RANK","PERCEPTION")>=10,4,2)
      FINER pcgen.core.VariableProcessor Result
      'IF(SKILLINFO("RANK","PERCEPTION")>=10,4,2)' = 2.0
      FINER pcgen.core.PlayerCharacter vBONUS: Alertness : 2.0 : SKILL.PERCEPTION
      FINER pcgen.core.VariableProcessor getJepVariable: SKILL.PERCEPTION.MISC
      FINER pcgen.io.filters.PatternFilter Filtering: 4
      FINER pcgen.io.filters.PatternFilter Filtered: 4
      FINER pcgen.core.VariableProcessor export variable for:
      'SKILL.PERCEPTION.MISC' = 4.0
      FINER pcgen.core.VariableProcessor Result
      'SKILL.PERCEPTION.MISC' = 4.0
      FINER pcgen.core.PlayerCharacter vBONUS: Perception : 4.0 :
      SKILL.PERCEPTION (TRAPFINDING)
      FINER pcgen.core.PlayerCharacter vBONUS: Perception : 4.0 :
      SKILL.PERCEPTION (NOTICE UNUSUAL STONEWORK)
      FINER pcgen.core.VariableProcessor getJepVariable: SKILLRANK=LINGUISTICS
      FINER pcgen.core.VariableProcessor not a JEP expression:
      SKILLRANK=LINGUISTICS
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for:
      'SKILLRANK=LINGUISTICS' = 2.0
      FINER pcgen.core.PlayerCharacter vBONUS: Linguistics : 2.0 :
      SKILLRANK.LINGUISTICS (JUMP):SKILLGRANTED
      FINER pcgen.core.VariableProcessor getJepVariable: SKILL.APPRAISE.MISC
      FINER pcgen.io.filters.PatternFilter Filtering: 0
      FINER pcgen.io.filters.PatternFilter Filtered: 0
      FINER pcgen.core.VariableProcessor export variable for:
      'SKILL.APPRAISE.MISC' = 0.0
      FINER pcgen.core.VariableProcessor Result 'SKILL.APPRAISE.MISC'
      = 0.0
      FINER pcgen.core.PlayerCharacter vBONUS: Linguistics : 0.0 :
      SKILL.LINGUISTICS (UNDERSTAND EXOTIC WRITTEN MESSAGES)
      FINER pcgen.core.VariableProcessor getJepVariable: CL
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'CL' = 8.0
      FINER pcgen.core.VariableProcessor Result 'CL' = 8.0
      FINER pcgen.core.PlayerCharacter vBONUS: Wizard : 8.0 : CASTERLEVEL.WIZARD
      FINER pcgen.core.VariableProcessor getJepVariable: VAR("CL=WIZARD")
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for:
      'CL=WIZARD' = 8.0
      FINER pcgen.core.VariableProcessor Result 'VAR("CL=WIZARD")' = 8.0
      FINER pcgen.core.PlayerCharacter vBONUS: Wizard : 8.0 :
      ABILITYPOOL.FAVORED CLASS BONUS
      FINER pcgen.core.VariableProcessor getJepVariable: CL
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'CL' = 1.0
      FINER pcgen.core.VariableProcessor Result 'CL' = 1.0
      FINER pcgen.core.PlayerCharacter vBONUS: Cleric : 1.0 : VAR.CHANNELENERGYLVL
      FINER pcgen.core.VariableProcessor getJepVariable:
      10+(CHANNELENERGYLVL/2)+CHA
      FINER pcgen.core.VariableProcessor variable for:
      'CHANNELENERGYLVL' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: BASE.CHA
      FINER pcgen.core.VariableProcessor getJepVariable: floor(8/2)-5
      FINER pcgen.core.VariableProcessor Result 'floor(8/2)-5' = -1.0
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'CHA' = -1.0
      FINER pcgen.core.VariableProcessor Result
      '10+(CHANNELENERGYLVL/2)+CHA' = 9.5
      FINER pcgen.core.PlayerCharacter vBONUS: Channel Energy : 9.5 :
      VAR.CHANNELENERGYDC
      FINER pcgen.core.VariableProcessor getJepVariable: CHANNELENERGYDC
      FINER pcgen.core.VariableProcessor variable for:
      'CHANNELENERGYDC' = 9.0
      FINER pcgen.core.VariableProcessor Result 'CHANNELENERGYDC' = 9.0
      FINER pcgen.core.PlayerCharacter vBONUS: Channel Positive Energy : 9.0 :
      VAR.CHANNELPOSITIVEENERGYDC
      FINER pcgen.core.VariableProcessor getJepVariable: 3+CHA
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'CHA' = -1.0
      FINER pcgen.core.VariableProcessor Result '3+CHA' = 2.0
      FINER pcgen.core.PlayerCharacter vBONUS: Channel Energy : 2.0 :
      VAR.CHANNELENERGYTIMES
      FINER pcgen.core.VariableProcessor getJepVariable:
      (CHANNELENERGYLVL+1)/2
      FINER pcgen.core.VariableProcessor variable for:
      'CHANNELENERGYLVL' = 1.0
      FINER pcgen.core.VariableProcessor Result
      '(CHANNELENERGYLVL+1)/2' = 1.0
      FINER pcgen.core.PlayerCharacter vBONUS: Channel Energy : 1.0 :
      VAR.CHANNELENERGYDICE
      FINER pcgen.core.VariableProcessor getJepVariable:
      ((MAX(STR,DEX)-STR)+SHIELDACCHECK)
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'STR' = 0.0
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for:
      'SHIELDACCHECK' = 0.0
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'DEX' = 3.0
      FINER pcgen.core.VariableProcessor Result
      '((MAX(STR,DEX)-STR)+SHIELDACCHECK)' = 3.0
      FINER pcgen.core.PlayerCharacter vBONUS: Weapon Finesse : 3.0 :
      COMBAT.TOHIT.FINESSEABLE:NOTRANGED
      FINER pcgen.core.VariableProcessor getJepVariable: MIN(DEX,
      MIN(MXDXEN,MODEQUIPMAXDEX))
      FINER pcgen.core.VariableProcessor variable for: 'MXDXEN' = 1000.0
      FINER pcgen.core.VariableProcessor getJepVariable: LOADSCORE
      FINER pcgen.core.VariableProcessor variable for: 'LOADSCORE'
      = 10.0
      FINER pcgen.core.VariableProcessor Result 'LOADSCORE' = 10.0
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for:
      'MODEQUIPMAXDEX' = 100.0
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'DEX' = 3.0
      FINER pcgen.core.VariableProcessor Result 'MIN(DEX,
      MIN(MXDXEN,MODEQUIPMAXDEX))' = 3.0
      FINER pcgen.core.PlayerCharacter vBONUS: Dexterity : 3.0 : COMBAT.AC:ABILITY
      FINER pcgen.core.VariableProcessor getJepVariable:
      MAX(FIGHTINGDEFENSIVELYAC,TOTALDEFENSEAC)
      FINER pcgen.core.VariableProcessor variable for:
      'TOTALDEFENSEAC' = 0.0
      FINER pcgen.core.VariableProcessor variable for:
      'FIGHTINGDEFENSIVELYAC' = 0.0
      FINER pcgen.core.VariableProcessor Result
      'MAX(FIGHTINGDEFENSIVELYAC,TOTALDEFENSEAC)' = 0.0
      FINER pcgen.core.PlayerCharacter vBONUS: Dexterity : 0.0 : COMBAT.AC:DODGE
      FINER pcgen.core.PlayerCharacter Ignoring bonus loop for
      VAR|CMD|10+CMD_BAB+STR+DEX+CM_SIZEMOD+VAR("AC.CMD") as it was already
      processed. Bonuses already processed: [VAR|CMD_TRIP|CMD,
      VAR|CMD|10+CMD_BAB+STR+DEX+CM_SIZEMOD+VAR("AC.CMD")]
      FINER pcgen.core.VariableProcessor getJepVariable: CL/2
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'CL' = 8.0
      FINER pcgen.core.VariableProcessor Result 'CL/2' = 4.0
      FINER pcgen.core.PlayerCharacter vBONUS: Wizard : 4.0 :
      COMBAT.BAB:BASE.REPLACE
      FINER pcgen.core.VariableProcessor getJepVariable: CL*3/4
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'CL' = 1.0
      FINER pcgen.core.VariableProcessor Result 'CL*3/4' = 0.75
      FINER pcgen.core.PlayerCharacter vBONUS: Cleric : 0.75 :
      COMBAT.BAB:BASE.REPLACE
      FINER pcgen.core.VariableProcessor getJepVariable: BAB
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'BAB' = 4.0
      FINER pcgen.core.VariableProcessor Result 'BAB' = 4.0
      FINER pcgen.core.PlayerCharacter vBONUS: CMB Output : 4.0 : VAR.CMD_BAB
      FINER pcgen.core.VariableProcessor getJepVariable:
      10+CMD_BAB+STR+DEX+CM_SIZEMOD+VAR("AC.CMD")
      FINER pcgen.core.VariableProcessor variable for: 'CM_SIZEMOD' = 0.0
      FINER pcgen.core.VariableProcessor variable for: 'CMD_BAB' = 4.0
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'STR' = 0.0
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'DEX' = 3.0
      FINER pcgen.io.filters.PatternFilter Filtering: 0
      FINER pcgen.io.filters.PatternFilter Filtered: 0
      FINER pcgen.core.VariableProcessor export variable for: 'AC.CMD'
      = 0.0
      FINER pcgen.core.VariableProcessor Result
      '10+CMD_BAB+STR+DEX+CM_SIZEMOD+VAR("AC.CMD")' = 17.0
      FINER pcgen.core.PlayerCharacter vBONUS: CMB Output : 17.0 : VAR.CMD
      FINER pcgen.core.VariableProcessor getJepVariable: CMD
      FINER pcgen.core.VariableProcessor variable for: 'CMD' = 17.0
      FINER pcgen.core.VariableProcessor Result 'CMD' = 17.0
      FINER pcgen.core.PlayerCharacter vBONUS: CMB Output : 17.0 : VAR.CMD_TRIP
      FINER pcgen.core.PlayerCharacter vBONUS: CMB Output : 4.0 : VAR.CMB_BAB
      FINER pcgen.core.PlayerCharacter vBONUS: CMB Output : 0.0 : VAR.CMB_STAT
      FINER pcgen.core.VariableProcessor getJepVariable:
      CMB_BAB+CMB_STAT+CM_SIZEMOD
      FINER pcgen.core.VariableProcessor variable for: 'CM_SIZEMOD' = 0.0
      FINER pcgen.core.VariableProcessor variable for: 'CMB_BAB' = 4.0
      FINER pcgen.core.VariableProcessor variable for: 'CMB_STAT' = 0.0
      FINER pcgen.core.VariableProcessor Result
      'CMB_BAB+CMB_STAT+CM_SIZEMOD' = 4.0
      FINER pcgen.core.PlayerCharacter vBONUS: CMB Output : 4.0 : VAR.CMB
      FINER pcgen.core.VariableProcessor getJepVariable: CMB
      FINER pcgen.core.VariableProcessor variable for: 'CMB' = 4.0
      FINER pcgen.core.VariableProcessor Result 'CMB' = 4.0
      FINER pcgen.core.PlayerCharacter vBONUS: CMB Output : 4.0 : VAR.CMB_TRIP
      FINER pcgen.core.PlayerCharacter vBONUS: CMB Output : 17.0 : VAR.CMD_SUNDER
      FINER pcgen.core.PlayerCharacter vBONUS: CMB Output : 4.0 : VAR.CMB_SUNDER
      FINER pcgen.core.PlayerCharacter vBONUS: CMB Output : 17.0 : VAR.CMD_OVERRUN
      FINER pcgen.core.PlayerCharacter vBONUS: CMB Output : 4.0 : VAR.CMB_OVERRUN
      FINER pcgen.core.PlayerCharacter vBONUS: CMB Output : 17.0 : VAR.CMD_GRAPPLE
      FINER pcgen.core.PlayerCharacter vBONUS: CMB Output : 4.0 : VAR.CMB_GRAPPLE
      FINER pcgen.core.PlayerCharacter vBONUS: CMB Output : 17.0 : VAR.CMD_DISARM
      FINER pcgen.core.PlayerCharacter vBONUS: CMB Output : 4.0 : VAR.CMB_DISARM
      FINER pcgen.core.PlayerCharacter vBONUS: CMB Output : 17.0 :
      VAR.CMD_BULLRUSH
      FINER pcgen.core.PlayerCharacter vBONUS: CMB Output : 4.0 : VAR.CMB_BULLRUSH
      FINER pcgen.core.VariableProcessor getJepVariable: 3+WIS
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'WIS' = 1.0
      FINER pcgen.core.VariableProcessor Result '3+WIS' = 4.0
      FINER pcgen.core.PlayerCharacter vBONUS: Domains : 4.0 :
      VAR.DOMAINPOWERTIMES
      FINER pcgen.core.VariableProcessor getJepVariable: DOMAINPOWERTIMES
      FINER pcgen.core.VariableProcessor variable for:
      'DOMAINPOWERTIMES' = 4.0
      FINER pcgen.core.VariableProcessor Result 'DOMAINPOWERTIMES' = 4.0
      FINER pcgen.core.PlayerCharacter vBONUS: Fire : 4.0 : VAR.DOMAINFIRETIMES
      FINER pcgen.core.PlayerCharacter vBONUS: Cleric : 1.0 : VAR.DOMAINLVL
      FINER pcgen.core.VariableProcessor getJepVariable: DOMAINLVL
      FINER pcgen.core.VariableProcessor variable for: 'DOMAINLVL' = 1.0
      FINER pcgen.core.VariableProcessor Result 'DOMAINLVL' = 1.0
      FINER pcgen.core.PlayerCharacter vBONUS: Fire : 1.0 : VAR.DOMAINFIRELVL
      FINER pcgen.core.VariableProcessor getJepVariable:
      10+(DOMAINFIRELVL/2)+CHA
      FINER pcgen.core.VariableProcessor variable for: 'DOMAINFIRELVL'
      = 1.0
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'CHA' = -1.0
      FINER pcgen.core.VariableProcessor Result
      '10+(DOMAINFIRELVL/2)+CHA' = 9.5
      FINER pcgen.core.PlayerCharacter vBONUS: Fire : 9.5 : VAR.DOMAINFIREDC
      FINER pcgen.core.PlayerCharacter vBONUS: Magic : 4.0 : VAR.DOMAINMAGICTIMES
      FINER pcgen.core.PlayerCharacter vBONUS: Magic : 1.0 : VAR.DOMAINMAGICLVL
      FINER pcgen.core.VariableProcessor getJepVariable:
      10+(DOMAINMAGICLVL/2)+CHA
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'CHA' = -1.0
      FINER pcgen.core.VariableProcessor variable for:
      'DOMAINMAGICLVL' = 1.0
      FINER pcgen.core.VariableProcessor Result
      '10+(DOMAINMAGICLVL/2)+CHA' = 9.5
      FINER pcgen.core.PlayerCharacter vBONUS: Magic : 9.5 : VAR.DOMAINMAGICDC
      FINER pcgen.core.VariableProcessor getJepVariable: CL/5
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'CL' = 8.0
      FINER pcgen.core.VariableProcessor Result 'CL/5' = 1.6
      FINER pcgen.core.PlayerCharacter vBONUS: Wizard : 1.600000023841858 :
      ABILITYPOOL.WIZARD BONUS FEAT
      FINER pcgen.core.PlayerCharacter vBONUS: Wizard : 8.0 : VAR.FMLEVEL
      FINER pcgen.core.PlayerCharacter vBONUS: Wizard : 8.0 : VAR.ARCANESCHOOLLVL
      FINER pcgen.core.VariableProcessor getJepVariable: MAX(CL,0)/2
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'CL' = 8.0
      FINER pcgen.core.VariableProcessor Result 'MAX(CL,0)/2' = 4.0
      FINER pcgen.core.PlayerCharacter vBONUS: Wizard : 4.0 : FEAT.PCPOOL
      FINER pcgen.core.VariableProcessor getJepVariable: CL/3
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'CL' = 8.0
      FINER pcgen.core.VariableProcessor Result 'CL/3' =
      2.6666666666666665
      FINER pcgen.core.PlayerCharacter vBONUS: Wizard : 2.6666667461395264 :
      CHECKS.BASE.FORTITUDE
      FINER pcgen.core.PlayerCharacter vBONUS: Wizard : 2.6666667461395264 :
      CHECKS.BASE.REFLEX
      FINER pcgen.core.VariableProcessor getJepVariable: CL/2+2
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'CL' = 8.0
      FINER pcgen.core.VariableProcessor Result 'CL/2+2' = 6.0
      FINER pcgen.core.PlayerCharacter vBONUS: Wizard : 6.0 : CHECKS.BASE.WILL
      FINER pcgen.core.PlayerCharacter vBONUS: Cleric : 1.0 : VAR.ALIGNMENTAURALVL
      FINER pcgen.core.VariableProcessor getJepVariable: MAX(CL-3+2,0)/2
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'CL' = 1.0
      FINER pcgen.core.VariableProcessor Result 'MAX(CL-3+2,0)/2' = 0.0
      FINER pcgen.core.PlayerCharacter vBONUS: Cleric : 0.0 : FEAT.PCPOOL
      FINER pcgen.core.PlayerCharacter vBONUS: Cleric : 1.0 : CASTERLEVEL.CLERIC
      FINER pcgen.core.VariableProcessor getJepVariable: CL/3
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'CL' = 1.0
      FINER pcgen.core.VariableProcessor Result 'CL/3' =
      0.3333333333333333
      FINER pcgen.core.PlayerCharacter vBONUS: Cleric : 0.3333333432674408 :
      CHECKS.BASE.REFLEX
      FINER pcgen.core.VariableProcessor getJepVariable: CL/2+2
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'CL' = 1.0
      FINER pcgen.core.VariableProcessor Result 'CL/2+2' = 2.5
      FINER pcgen.core.PlayerCharacter vBONUS: Cleric : 2.5 :
      CHECKS.BASE.FORTITUDE
      FINER pcgen.core.PlayerCharacter vBONUS: Cleric : 2.5 : CHECKS.BASE.WILL
      FINER pcgen.core.VariableProcessor getJepVariable: WIS
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'WIS' = 1.0
      FINER pcgen.core.VariableProcessor Result 'WIS' = 1.0
      FINER pcgen.core.PlayerCharacter vBONUS: Will : 1.0 : CHECKS.WILL
      FINER pcgen.core.PlayerCharacter vBONUS: Reflex : 3.0 : CHECKS.REFLEX
      FINER pcgen.core.PlayerCharacter vBONUS: Fortitude : 1.0 : CHECKS.FORTITUDE
      FINER pcgen.core.PlayerCharacter Ignoring bonus loop for SKILL|SENSE
      MOTIVE|IF(SKILLINFO("RANK","SENSE MOTIVE")>=10,4,2) as it was already
      processed. Bonuses already processed: [SKILL|SENSE
      MOTIVE|IF(SKILLINFO("RANK","SENSE MOTIVE")>=10,4,2)]
      FINER pcgen.core.VariableProcessor getJepVariable:
      IF(SKILLINFO("RANK","SENSE MOTIVE")>=10,4,2)
      FINER pcgen.core.VariableProcessor Result
      'IF(SKILLINFO("RANK","SENSE MOTIVE")>=10,4,2)' = 2.0
      FINER pcgen.core.PlayerCharacter vBONUS: Alertness : 2.0 : SKILL.SENSE
      MOTIVE
      FINER pcgen.io.filters.PatternFilter Creating filter from C:\Program
      Files\PCGen\PCGen5161\system\outputFilters\rehtml.lst
      FINER pcgen.io.filters.PatternFilter Filtering: Harrel
      FINER pcgen.io.filters.PatternFilter Filtered: Harrel
      FINER pcgen.io.filters.PatternFilter Filtering: Arvan
      FINER pcgen.io.filters.PatternFilter Filtered: Arvan
      FINER pcgen.io.filters.PatternFilter Filtering: Merianath Thousand Eyes
      FINER pcgen.io.filters.PatternFilter Filtered: Merianath Thousand Eyes
      FINER pcgen.io.filters.PatternFilter Filtering: Neutral
      FINER pcgen.io.filters.PatternFilter Filtered: Neutral
      FINER pcgen.core.VariableProcessor getJepVariable: COUNT[CLASSES]-1
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for:
      'COUNT[CLASSES]' = 2.0
      FINER pcgen.core.VariableProcessor export variable for: '1' = 1.0
      FINER pcgen.core.VariableProcessor getJepVariable: CLASS.0.TYPE:Monster
      FINER pcgen.core.VariableProcessor not a JEP expression:
      CLASS.0.TYPE:Monster
      FINER pcgen.io.filters.PatternFilter Filtering: Base.PC
      FINER pcgen.io.filters.PatternFilter Filtered: Base.PC
      FINER pcgen.core.VariableProcessor getJepVariable:
      TEXT.LENGTH.CLASS.0.LEVEL:0
      FINER pcgen.core.VariableProcessor not a JEP expression:
      TEXT.LENGTH.CLASS.0.LEVEL:0
      FINER pcgen.io.filters.PatternFilter Filtering: 1
      FINER pcgen.io.filters.PatternFilter Filtered: 1
      FINER pcgen.io.filters.PatternFilter Filtering:
      FINER pcgen.io.filters.PatternFilter Filtered:
      FINER pcgen.io.filters.PatternFilter Filtering: Clr
      FINER pcgen.io.filters.PatternFilter Filtered: Clr
      FINER pcgen.io.filters.PatternFilter Filtering: 1
      FINER pcgen.io.filters.PatternFilter Filtered: 1
      FINER pcgen.io.filters.PatternFilter Filtering:
      FINER pcgen.io.filters.PatternFilter Filtered:
      FINER pcgen.core.VariableProcessor getJepVariable: CLASS.1.TYPE:Monster
      FINER pcgen.core.VariableProcessor not a JEP expression:
      CLASS.1.TYPE:Monster
      FINER pcgen.io.filters.PatternFilter Filtering: Base.PC
      FINER pcgen.io.filters.PatternFilter Filtered: Base.PC
      FINER pcgen.core.VariableProcessor getJepVariable:
      TEXT.LENGTH.CLASS.1.LEVEL:0
      FINER pcgen.core.VariableProcessor not a JEP expression:
      TEXT.LENGTH.CLASS.1.LEVEL:0
      FINER pcgen.io.filters.PatternFilter Filtering: 8
      FINER pcgen.io.filters.PatternFilter Filtered: 8
      FINER pcgen.io.filters.PatternFilter Filtering:
      FINER pcgen.io.filters.PatternFilter Filtered:
      FINER pcgen.io.filters.PatternFilter Filtering: Evo
      FINER pcgen.io.filters.PatternFilter Filtered: Evo
      FINER pcgen.io.filters.PatternFilter Filtering: 8
      FINER pcgen.io.filters.PatternFilter Filtered: 8
      FINER pcgen.io.filters.PatternFilter Filtering:
      FINER pcgen.io.filters.PatternFilter Filtered:
      FINER pcgen.io.filters.PatternFilter Filtering: 105000
      FINER pcgen.io.filters.PatternFilter Filtered: 105000
      FINER pcgen.io.filters.PatternFilter Filtering: Elf
      FINER pcgen.io.filters.PatternFilter Filtered: Elf
      FINER pcgen.io.filters.PatternFilter Filtering: Medium
      FINER pcgen.io.filters.PatternFilter Filtered: Medium
      FINER pcgen.io.filters.PatternFilter Filtering: 5' 10"
      FINER pcgen.io.filters.PatternFilter Filtered: 5' 10"
      FINER pcgen.io.filters.PatternFilter Filtering: 118 lbs.
      FINER pcgen.io.filters.PatternFilter Filtered: 118 lbs.
      FINER pcgen.io.filters.PatternFilter Filtering: Low-light
      FINER pcgen.io.filters.PatternFilter Filtered: Low-light
      FINER pcgen.io.filters.PatternFilter Filtering: 9
      FINER pcgen.io.filters.PatternFilter Filtered: 9
      FINER pcgen.io.filters.PatternFilter Filtering: 105000
      FINER pcgen.io.filters.PatternFilter Filtered: 105000
      FINER pcgen.io.filters.PatternFilter Filtering: 142
      FINER pcgen.io.filters.PatternFilter Filtered: 142
      FINER pcgen.io.filters.PatternFilter Filtering: Male
      FINER pcgen.io.filters.PatternFilter Filtered: Male
      FINER pcgen.io.filters.PatternFilter Filtering: Brown
      FINER pcgen.io.filters.PatternFilter Filtered: Brown
      FINER pcgen.io.filters.PatternFilter Filtering: Black
      FINER pcgen.io.filters.PatternFilter Filtered: Black
      FINER pcgen.io.filters.PatternFilter Filtering: 15
      FINER pcgen.io.filters.PatternFilter Filtered: 15
      FINER pcgen.core.VariableProcessor getJepVariable: COUNT[STATS]-1
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for:
      'COUNT[STATS]' = 6.0
      FINER pcgen.core.VariableProcessor export variable for: '1' = 1.0
      FINER pcgen.io.filters.PatternFilter Filtering: STR
      FINER pcgen.io.filters.PatternFilter Filtered: STR
      FINER pcgen.io.filters.PatternFilter Filtering: 10
      FINER pcgen.io.filters.PatternFilter Filtered: 10
      FINER pcgen.io.filters.PatternFilter Filtering: +0
      FINER pcgen.io.filters.PatternFilter Filtered: +0
      FINER pcgen.io.filters.PatternFilter Filtering: 10
      FINER pcgen.io.filters.PatternFilter Filtered: 10
      FINER pcgen.io.filters.PatternFilter Filtering: +0
      FINER pcgen.io.filters.PatternFilter Filtered: +0
      FINER pcgen.io.filters.PatternFilter Filtering: 10
      FINER pcgen.io.filters.PatternFilter Filtered: 10
      FINER pcgen.io.filters.PatternFilter Filtering: +0
      FINER pcgen.io.filters.PatternFilter Filtered: +0
      FINER pcgen.io.filters.PatternFilter Filtering: DEX
      FINER pcgen.io.filters.PatternFilter Filtered: DEX
      FINER pcgen.io.filters.PatternFilter Filtering: 16
      FINER pcgen.io.filters.PatternFilter Filtered: 16
      FINER pcgen.io.filters.PatternFilter Filtering: +3
      FINER pcgen.io.filters.PatternFilter Filtered: +3
      FINER pcgen.io.filters.PatternFilter Filtering: 16
      FINER pcgen.io.filters.PatternFilter Filtered: 16
      FINER pcgen.io.filters.PatternFilter Filtering: +3
      FINER pcgen.io.filters.PatternFilter Filtered: +3
      FINER pcgen.io.filters.PatternFilter Filtering: 16
      FINER pcgen.io.filters.PatternFilter Filtered: 16
      FINER pcgen.io.filters.PatternFilter Filtering: +3
      FINER pcgen.io.filters.PatternFilter Filtered: +3
      FINER pcgen.io.filters.PatternFilter Filtering: CON
      FINER pcgen.io.filters.PatternFilter Filtered: CON
      FINER pcgen.io.filters.PatternFilter Filtering: 12
      FINER pcgen.io.filters.PatternFilter Filtered: 12
      FINER pcgen.io.filters.PatternFilter Filtering: +1
      FINER pcgen.io.filters.PatternFilter Filtered: +1
      FINER pcgen.io.filters.PatternFilter Filtering: 12
      FINER pcgen.io.filters.PatternFilter Filtered: 12
      FINER pcgen.io.filters.PatternFilter Filtering: +1
      FINER pcgen.io.filters.PatternFilter Filtered: +1
      FINER pcgen.io.filters.PatternFilter Filtering: 12
      FINER pcgen.io.filters.PatternFilter Filtered: 12
      FINER pcgen.io.filters.PatternFilter Filtering: +1
      FINER pcgen.io.filters.PatternFilter Filtered: +1
      FINER pcgen.io.filters.PatternFilter Filtering: INT
      FINER pcgen.io.filters.PatternFilter Filtered: INT
      FINER pcgen.io.filters.PatternFilter Filtering: 18
      FINER pcgen.io.filters.PatternFilter Filtered: 18
      FINER pcgen.io.filters.PatternFilter Filtering: +4
      FINER pcgen.io.filters.PatternFilter Filtered: +4
      FINER pcgen.io.filters.PatternFilter Filtering: 18
      FINER pcgen.io.filters.PatternFilter Filtered: 18
      FINER pcgen.io.filters.PatternFilter Filtering: +4
      FINER pcgen.io.filters.PatternFilter Filtered: +4
      FINER pcgen.io.filters.PatternFilter Filtering: 18
      FINER pcgen.io.filters.PatternFilter Filtered: 18
      FINER pcgen.io.filters.PatternFilter Filtering: +4
      FINER pcgen.io.filters.PatternFilter Filtered: +4
      FINER pcgen.io.filters.PatternFilter Filtering: WIS
      FINER pcgen.io.filters.PatternFilter Filtered: WIS
      FINER pcgen.io.filters.PatternFilter Filtering: 12
      FINER pcgen.io.filters.PatternFilter Filtered: 12
      FINER pcgen.io.filters.PatternFilter Filtering: +1
      FINER pcgen.io.filters.PatternFilter Filtered: +1
      FINER pcgen.io.filters.PatternFilter Filtering: 12
      FINER pcgen.io.filters.PatternFilter Filtered: 12
      FINER pcgen.io.filters.PatternFilter Filtering: +1
      FINER pcgen.io.filters.PatternFilter Filtered: +1
      FINER pcgen.io.filters.PatternFilter Filtering: 12
      FINER pcgen.io.filters.PatternFilter Filtered: 12
      FINER pcgen.io.filters.PatternFilter Filtering: +1
      FINER pcgen.io.filters.PatternFilter Filtered: +1
      FINER pcgen.io.filters.PatternFilter Filtering: CHA
      FINER pcgen.io.filters.PatternFilter Filtered: CHA
      FINER pcgen.io.filters.PatternFilter Filtering: 8
      FINER pcgen.io.filters.PatternFilter Filtered: 8
      FINER pcgen.io.filters.PatternFilter Filtering: -1
      FINER pcgen.io.filters.PatternFilter Filtered: -1
      FINER pcgen.io.filters.PatternFilter Filtering: 8
      FINER pcgen.io.filters.PatternFilter Filtered: 8
      FINER pcgen.io.filters.PatternFilter Filtering: -1
      FINER pcgen.io.filters.PatternFilter Filtered: -1
      FINER pcgen.io.filters.PatternFilter Filtering: 8
      FINER pcgen.io.filters.PatternFilter Filtered: 8
      FINER pcgen.io.filters.PatternFilter Filtering: -1
      FINER pcgen.io.filters.PatternFilter Filtered: -1
      FINER pcgen.io.filters.PatternFilter Filtering: 40
      FINER pcgen.io.filters.PatternFilter Filtered: 40
      FINER pcgen.io.filters.PatternFilter Filtering:
      FINER pcgen.io.filters.PatternFilter Filtered:
      FINER pcgen.io.filters.PatternFilter Filtering: Walk 30 ft.
      FINER pcgen.io.filters.PatternFilter Filtered: Walk 30 ft.
      FINER pcgen.io.filters.PatternFilter Filtering: 13
      FINER pcgen.io.filters.PatternFilter Filtered: 13
      FINER pcgen.io.filters.PatternFilter Filtering: 13
      FINER pcgen.io.filters.PatternFilter Filtered: 13
      FINER pcgen.core.PlayerCharacter Why is this prerequisite
      'PRESTAT:1,DEX=10' parsed in
      'pcgen.core.PlayerCharacter.getPreReqFromACType()' rather than the
      persistence layer?
      FINER pcgen.core.PlayerCharacter Why is this prerequisite
      '!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge' parsed in
      'pcgen.core.PlayerCharacter.getPreReqFromACType()' rather than the
      persistence layer?
      FINER pcgen.io.exporttoken.BonusToken Why is this not parsed in loading:
      PRESTAT:1,DEX=10 rather than in BonusToken.getBonusToken()
      FINER pcgen.io.exporttoken.BonusToken Why is this not parsed in loading:
      !PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge rather than in
      BonusToken.getBonusToken()
      FINER pcgen.core.PlayerCharacter Why is this prerequisite
      '!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge' parsed in
      'pcgen.core.PlayerCharacter.getPreReqFromACType()' rather than the
      persistence layer?
      FINER pcgen.io.exporttoken.BonusToken Why is this not parsed in loading:
      !PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge rather than in
      BonusToken.getBonusToken()
      FINER pcgen.io.filters.PatternFilter Filtering: 10
      FINER pcgen.io.filters.PatternFilter Filtered: 10
      FINER pcgen.io.filters.PatternFilter Filtering: 10
      FINER pcgen.io.filters.PatternFilter Filtered: 10
      FINER pcgen.io.filters.PatternFilter Filtering: 0
      FINER pcgen.io.filters.PatternFilter Filtered: 0
      FINER pcgen.io.filters.PatternFilter Filtering: 0
      FINER pcgen.io.filters.PatternFilter Filtered: 0
      FINER pcgen.io.filters.PatternFilter Filtering: 3
      FINER pcgen.io.filters.PatternFilter Filtered: 3
      FINER pcgen.io.filters.PatternFilter Filtering: 0
      FINER pcgen.io.filters.PatternFilter Filtered: 0
      FINER pcgen.io.filters.PatternFilter Filtering: 0
      FINER pcgen.io.filters.PatternFilter Filtered: 0
      FINER pcgen.io.filters.PatternFilter Filtering: 0
      FINER pcgen.io.filters.PatternFilter Filtered: 0
      FINER pcgen.io.filters.PatternFilter Filtering: 0
      FINER pcgen.io.filters.PatternFilter Filtered: 0
      FINER pcgen.io.filters.PatternFilter Filtering: +0
      FINER pcgen.io.filters.PatternFilter Filtered: +0
      FINER pcgen.io.filters.PatternFilter Filtering: 0
      FINER pcgen.io.filters.PatternFilter Filtered: 0
      FINER pcgen.core.VariableProcessor getJepVariable: INITCOMP
      FINER pcgen.core.VariableProcessor getJepVariable: DEX
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'DEX' = 3.0
      FINER pcgen.core.VariableProcessor Result 'DEX' = 3.0
      FINER pcgen.core.VariableProcessor variable for: 'INITCOMP' = 3.0
      FINER pcgen.core.VariableProcessor Result 'INITCOMP' = 3.0
      FINER pcgen.io.filters.PatternFilter Filtering: +3
      FINER pcgen.io.filters.PatternFilter Filtered: +3
      FINER pcgen.io.filters.PatternFilter Filtering: +3
      FINER pcgen.io.filters.PatternFilter Filtered: +3
      FINER pcgen.io.filters.PatternFilter Filtering: +3
      FINER pcgen.io.filters.PatternFilter Filtered: +3
      FINER pcgen.io.filters.PatternFilter Filtering: +0
      FINER pcgen.io.filters.PatternFilter Filtered: +0
      FINER pcgen.io.filters.PatternFilter Filtering: +4
      FINER pcgen.io.filters.PatternFilter Filtered: +4
      FINER pcgen.core.VariableProcessor getJepVariable: TOTALPOWERPOINTS
      FINER pcgen.io.filters.PatternFilter Filtering: 9
      FINER pcgen.io.filters.PatternFilter Filtered: 9
      FINER pcgen.io.filters.PatternFilter Filtering: 9
      FINER pcgen.io.filters.PatternFilter Filtered: 9
      FINER pcgen.core.VariableProcessor getJepVariable: COUNT[SKILLS]-1
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for:
      'COUNT[SKILLS]' = 14.0
      FINER pcgen.core.VariableProcessor export variable for: '1' = 1.0
      FINER pcgen.io.filters.PatternFilter Filtering: Craft (Calligraphy)
      FINER pcgen.io.filters.PatternFilter Filtered: Craft (Calligraphy)
      FINER pcgen.io.filters.PatternFilter Filtering: INT
      FINER pcgen.io.filters.PatternFilter Filtered: INT
      FINER pcgen.io.filters.PatternFilter Filtering: 8
      FINER pcgen.io.filters.PatternFilter Filtered: 8
      FINER pcgen.io.filters.PatternFilter Filtering: Craft (Calligraphy)
      FINER pcgen.io.filters.PatternFilter Filtered: Craft (Calligraphy)
      FINER pcgen.io.filters.PatternFilter Filtering: 8
      FINER pcgen.io.filters.PatternFilter Filtered: 8
      FINER pcgen.io.filters.PatternFilter Filtering: 4
      FINER pcgen.io.filters.PatternFilter Filtered: 4
      FINER pcgen.io.filters.PatternFilter Filtering: 1.0
      FINER pcgen.io.filters.PatternFilter Filtered: 1.0
      FINER pcgen.io.filters.PatternFilter Filtering: 3
      FINER pcgen.io.filters.PatternFilter Filtered: 3
      FINER pcgen.io.filters.PatternFilter Filtering: Diplomacy
      FINER pcgen.io.filters.PatternFilter Filtered: Diplomacy
      FINER pcgen.io.filters.PatternFilter Filtering: CHA
      FINER pcgen.io.filters.PatternFilter Filtered: CHA
      FINER pcgen.core.VariableProcessor getJepVariable: floor(SCORE/2)-5
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'SCORE' = 8.0
      FINER pcgen.core.VariableProcessor Result 'floor(SCORE/2)-5' = -1.0
      FINER pcgen.io.filters.PatternFilter Filtering: 3
      FINER pcgen.io.filters.PatternFilter Filtered: 3
      FINER pcgen.io.filters.PatternFilter Filtering: Diplomacy
      FINER pcgen.io.filters.PatternFilter Filtered: Diplomacy
      FINER pcgen.io.filters.PatternFilter Filtering: 3
      FINER pcgen.io.filters.PatternFilter Filtered: 3
      FINER pcgen.io.filters.PatternFilter Filtering: -1
      FINER pcgen.io.filters.PatternFilter Filtered: -1
      FINER pcgen.io.filters.PatternFilter Filtering: 1.0
      FINER pcgen.io.filters.PatternFilter Filtered: 1.0
      FINER pcgen.io.filters.PatternFilter Filtering: 3
      FINER pcgen.io.filters.PatternFilter Filtered: 3
      FINER pcgen.io.filters.PatternFilter Filtering: Fly
      FINER pcgen.io.filters.PatternFilter Filtered: Fly
      FINER pcgen.io.filters.PatternFilter Filtering: DEX
      FINER pcgen.io.filters.PatternFilter Filtered: DEX
      FINER pcgen.core.VariableProcessor getJepVariable: floor(SCORE/2)-5
      FINER pcgen.core.term.BasePCTermEvaluator Export variable for: 'SCORE' =
      16.0
      FINER pcgen.core.VariableProcessor Result 'floor(SCORE/2)-5' = 3.0
      FINER pcgen.io.filters.PatternFilter Filtering: 8
      FINER pcgen.io.filters.PatternFilter Filtered: 8
      FINER pcgen.io.filters.PatternFilter Filtering: Fly
      FINER pcgen.io.filters.PatternFilter Filtered: Fly
      FINER pcgen.io.filters.PatternFilter Filtering: 8
      FINER pcgen.io.filters.PatternFilter Filtered: 8
      FINER pcgen.io.filters.PatternFilter Filtering: 3
      FINER pcgen.io.filters.PatternFilter Filtered: 3
      FINER pcgen.io.filters.PatternFilter Filtering: 2.0
      FINER pcgen.io.filters.PatternFilter Filtered: 2.0
      FINER pcgen.io.filters.PatternFilter Filtering: 3
      FINER pcgen.io.filters.PatternFilter Filtered: 3
      FINER pcgen.io.filters.PatternFilter Filtering: Heal
      FINER pcgen.io.filters.PatternFilter Filtered: Heal
      FINER pcgen.io.filters.PatternFilter Filtering: WIS
      FINER pcgen.io.filters.PatternFilter Filtered: WIS
      FINER pcgen.io.filters.PatternFilter Filtering: 7
      FINER pcgen.io.filters.PatternFilter Filtered: 7
      FINER pcgen.io.filters.PatternFilter Filtering: Heal
      FINER pcgen.io.filters.PatternFilter Filtered: Heal
      FINER pcgen.io.filters.PatternFilter Filtering: 7
      FINER pcgen.io.filters.PatternFilter Filtered: 7
      FINER pcgen.io.filters.PatternFilter Filtering: 1
      FINER pcgen.io.filters.PatternFilter Filtered: 1
      FINER pcgen.io.filters.PatternFilter Filtering: 3.0
      FINER pcgen.io.filters.PatternFilter Filtered: 3.0
      FINER pcgen.io.filters<br/><br/>(Message over 64 KB, truncated)
    • Andrew Maitland
      Saxum Caribetum wrote: 2886125 problem reloading Mystic Theurge I had
      Message 2 of 5 , Oct 25, 2009
      • 0 Attachment
        Saxum Caribetum wrote:

        2886125 problem reloading Mystic Theurge
        <http://sourceforge.net/tracker/?func=detail&aid=2886125&group_id=25576&atid=384719>

        I had opened a tracker this morning (12+ hours ago) but the size of this
        message kept crashing my email client. Finally realized it was the size
        taking forever and was able to reply...
        > I've had great success so far, creating, saving nd reloading characters.
        >
        > I've been experimenting rebuilding a 3.5 character into Pathfinder as 2
        > alternatives: Clr 1, Wiz 8
        > and Clr 3, Wiz 3, Mystic Theurge 3.
        >
        > Not finished any version yet ... but the 3/3/3 version gives errors when
        > I re-open the PCG file:
        >
        > "Warning: Mystic Theurge(1)(pcgen.cdom.inst.PCClassLevel)
        > Could not find matching ADD: SPELLCASTER|Arcane"
        >
        > then
        > "Warning: Mystic Theurge(1)(pcgen.cdom.inst.PCClassLevel)
        > Could not find matching ADD: SPELLCASTER|Divine"
        >
        > "Warning: Mystic Theurge(2)(pcgen.cdom.inst.PCClassLevel)
        > Could not find matching ADD: SPELLCASTER|Arcane"
        >

        <SNIP Lots and Lots of Stuff!>


        --

        Andrew Maitland (LegacyKing)
        Admin Silverback, PCGen Board of Directors
        Data Chimp, Docs Tamarin
        Unique Title "Quick-Silverback Tracker Monkey"



        [Non-text portions of this message have been removed]
      • thpr
        ... I am unable to follow this issue in order to reproduce it. I see no Mystic Theurge in our Pathfinder data. What is the source of the Mystic Theurge and
        Message 3 of 5 , Oct 30, 2009
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          --- In pcgen@yahoogroups.com, Saxum Caribetum <saxum.caribetum@...> wrote:
          >
          > I've had great success so far, creating, saving nd reloading characters.
          >
          > I've been experimenting rebuilding a 3.5 character into Pathfinder as 2
          > alternatives: Clr 1, Wiz 8
          > and Clr 3, Wiz 3, Mystic Theurge 3.
          >
          > Not finished any version yet ... but the 3/3/3 version gives errors when
          > I re-open the PCG file:

          I am unable to follow this issue in order to reproduce it. I see no Mystic Theurge in our Pathfinder data. What is the source of the Mystic Theurge and what data is being used?

          TP.
        • Andrew Maitland
          Tom, Mystic Theurge is in the branch/5.16/alpha folder or the download ooc set. Andrew Maitland (LegacyKing) Admin Silverback, PCGen Board of Directors Data
          Message 4 of 5 , Oct 30, 2009
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            Tom,

            Mystic Theurge is in the branch/5.16/alpha folder or the download ooc set.


            Andrew Maitland (LegacyKing)
            Admin Silverback, PCGen Board of Directors
            Data Chimp, Docs Tamarin
            Unique Title "Quick-Silverback Tracker Monkey"



            thpr wrote:
            > --- In pcgen@yahoogroups.com, Saxum Caribetum <saxum.caribetum@...> wrote:
            >
            >> I've had great success so far, creating, saving nd reloading characters.
            >>
            >> I've been experimenting rebuilding a 3.5 character into Pathfinder as 2
            >> alternatives: Clr 1, Wiz 8
            >> and Clr 3, Wiz 3, Mystic Theurge 3.
            >>
            >> Not finished any version yet ... but the 3/3/3 version gives errors when
            >> I re-open the PCG file:
            >>
            >
            > I am unable to follow this issue in order to reproduce it. I see no Mystic Theurge in our Pathfinder data. What is the source of the Mystic Theurge and what data is being used?
            >
            > TP.
            >
            >
            >
            >
            > ------------------------------------
            >
            > Related Lists
            > PCGen's release site: http://pcgen.sourceforge.net
            > PCGen's Wiki: http://wiki.pcgen.org/
            > PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
            > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
            > PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
            > PCGen's Backup Autobuilds and Docs: http://pcgen.akozakis.id.au/autobuilds/download.html
            >
            > PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
            > (for assistance in creating new homebrew or official list files)
            >
            > PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
            > (for new official data source development)
            > Yahoo! Groups Links
            >
            >
            >
            >
            >


            [Non-text portions of this message have been removed]
          • thpr
            Thanks. I have identified this as a false-positive warning. The PC should be okay. I will check in a fix shortly to fix the messaging. TP.
            Message 5 of 5 , Oct 30, 2009
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              Thanks.

              I have identified this as a false-positive warning. The PC should be okay. I will check in a fix shortly to fix the messaging.

              TP.

              --- In pcgen@yahoogroups.com, Andrew Maitland <drew0500@...> wrote:
              >
              > Tom,
              >
              > Mystic Theurge is in the branch/5.16/alpha folder or the download ooc set.
              >
              >
              > Andrew Maitland (LegacyKing)
              > Admin Silverback, PCGen Board of Directors
              > Data Chimp, Docs Tamarin
              > Unique Title "Quick-Silverback Tracker Monkey"
              >
              >
              >
              > thpr wrote:
              > > --- In pcgen@yahoogroups.com, Saxum Caribetum <saxum.caribetum@> wrote:
              > >
              > >> I've had great success so far, creating, saving nd reloading characters.
              > >>
              > >> I've been experimenting rebuilding a 3.5 character into Pathfinder as 2
              > >> alternatives: Clr 1, Wiz 8
              > >> and Clr 3, Wiz 3, Mystic Theurge 3.
              > >>
              > >> Not finished any version yet ... but the 3/3/3 version gives errors when
              > >> I re-open the PCG file:
              > >>
              > >
              > > I am unable to follow this issue in order to reproduce it. I see no Mystic Theurge in our Pathfinder data. What is the source of the Mystic Theurge and what data is being used?
              > >
              > > TP.
              > >
              > >
              > >
              > >
              > > ------------------------------------
              > >
              > > Related Lists
              > > PCGen's release site: http://pcgen.sourceforge.net
              > > PCGen's Wiki: http://wiki.pcgen.org/
              > > PCGen's Roadmap: http://wiki.pcgen.org/index.php?title=Roadmap
              > > PCGen's alpha build: http://pcgen.sourceforge.net/07_autobuilds.php
              > > PCGen's Online Docs: http://pcgen-test.org/autobuilds/pcgen-docs/index.html
              > > PCGen's Backup Autobuilds and Docs: http://pcgen.akozakis.id.au/autobuilds/download.html
              > >
              > > PCGen List File Help: http://tech.groups.yahoo.com/group/PCGenListFileHelp/
              > > (for assistance in creating new homebrew or official list files)
              > >
              > > PCGen Experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/
              > > (for new official data source development)
              > > Yahoo! Groups Links
              > >
              > >
              > >
              > >
              > >
              >
              >
              > [Non-text portions of this message have been removed]
              >
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