Re: Just noticed a weird problem with pcgen
- Ah nice one, thanks guys.
I'll test this out when I get home later on.
--- In firstname.lastname@example.org, Eric C Smith <maredudd@...> wrote:
> Hi Zeb,
> As David implied, you need to turn on "Automatically Resize Equipment"
> on the Inventory tab. What you are seeing is likely the size penalty
> for a small character using a medium weapon.
> On Sep 30, 2009, at 10:19 AM, zebitty wrote:
> > Hi guys - I'm new to PC gen and this group. Sorry in advance if this
> > is the wrong place to post this, but I couldn't see anywhere else to
> > do so.
> > Not sure if this is a bug or if I'm just doing something dumb.
> > I noticed that the attack numbers for one of my characters were off,
> > so I decided to see if I could reproduce the problem with a new,
> > stripped bare, character, so I did the following...
> > Start PCGEN and load the 3.5 player data and then make a level 1
> > halfling rogue.
> > Stats (after pcgen applies racial adjustments) are STR13, DEX20, the
> > rest 15.
> > Without bothering to select any skills or feats, I go right to the
> > inventory section, give him a dagger and equip it as primary weap.
> > The 'to hit' numbers on the character sheet looked odd, so I fired
> > up the the troubleshooting character sheet and under the attacks
> > section, I get:
> > AttacksDaggerMelee; NumberofAttacks:1;Crit:
> > 19-20;CritMultiplier:x2;Reach:5ft.
> > ToHit:+0=+0[BAB]+1[STAT]+1[SIZE]-2[MAGIC]
> > Damage:1d4+1
> > Dagger (Thrown)Ranged; NumberofAttacks:1;Crit:
> > 19-20;CritMultiplier:x2;RangeIncrement:10 ft.
> > ToHit:+5=+0[BAB]+5[STAT]+1[SIZE]-2[MAGIC]
> > Damage:1d4+1;
> > As far as I can tell, shouldn't this halfling have a Melee ToHit of
> > +2?? - not 0?
> > ie - +1 due to STR bonus and +1 due to size (racial bonus)
> > Can someone _please_ tell me where the -2[MAGIC] is coming from?
> > It's a new file, bare bones PC with just stats, class, race and a
> > single dagger equipped.
> > Running Vista SP1
> > PCGen 5.16.1 with 35e Campaign Data.