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Re: Just noticed a weird problem with pcgen

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  • zebitty
    Ah nice one, thanks guys. I ll test this out when I get home later on. Cheers Zeb
    Message 1 of 5 , Sep 30, 2009
      Ah nice one, thanks guys.

      I'll test this out when I get home later on.

      Cheers

      Zeb
      --- In pcgen@yahoogroups.com, Eric C Smith <maredudd@...> wrote:
      >
      > Hi Zeb,
      >
      > As David implied, you need to turn on "Automatically Resize Equipment"
      > on the Inventory tab. What you are seeing is likely the size penalty
      > for a small character using a medium weapon.
      >
      > Maredudd
      >
      > On Sep 30, 2009, at 10:19 AM, zebitty wrote:
      >
      > > Hi guys - I'm new to PC gen and this group. Sorry in advance if this
      > > is the wrong place to post this, but I couldn't see anywhere else to
      > > do so.
      > >
      > > Not sure if this is a bug or if I'm just doing something dumb.
      > >
      > > I noticed that the attack numbers for one of my characters were off,
      > > so I decided to see if I could reproduce the problem with a new,
      > > stripped bare, character, so I did the following...
      > >
      > > Start PCGEN and load the 3.5 player data and then make a level 1
      > > halfling rogue.
      > > Stats (after pcgen applies racial adjustments) are STR13, DEX20, the
      > > rest 15.
      > >
      > > Without bothering to select any skills or feats, I go right to the
      > > inventory section, give him a dagger and equip it as primary weap.
      > >
      > > The 'to hit' numbers on the character sheet looked odd, so I fired
      > > up the the troubleshooting character sheet and under the attacks
      > > section, I get:
      > >
      > > AttacksDaggerMelee; NumberofAttacks:1;Crit:
      > > 19-20;CritMultiplier:x2;Reach:5ft.
      > > ToHit:+0=+0[BAB]+1[STAT]+1[SIZE]-2[MAGIC]
      > > Damage:1d4+1
      > >
      > > Dagger (Thrown)Ranged; NumberofAttacks:1;Crit:
      > > 19-20;CritMultiplier:x2;RangeIncrement:10 ft.
      > > ToHit:+5=+0[BAB]+5[STAT]+1[SIZE]-2[MAGIC]
      > > Damage:1d4+1;
      > >
      > > As far as I can tell, shouldn't this halfling have a Melee ToHit of
      > > +2?? - not 0?
      > > ie - +1 due to STR bonus and +1 due to size (racial bonus)
      > >
      > > Can someone _please_ tell me where the -2[MAGIC] is coming from?
      > > It's a new file, bare bones PC with just stats, class, race and a
      > > single dagger equipped.
      > >
      > > Running Vista SP1
      > > PCGen 5.16.1 with 35e Campaign Data.
      >
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