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Re: [pcgen] Just noticed a weird problem with pcgen

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  • Eric C Smith
    Hi Zeb, As David implied, you need to turn on Automatically Resize Equipment on the Inventory tab. What you are seeing is likely the size penalty for a small
    Message 1 of 5 , Sep 30, 2009
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      Hi Zeb,

      As David implied, you need to turn on "Automatically Resize Equipment"
      on the Inventory tab. What you are seeing is likely the size penalty
      for a small character using a medium weapon.

      Maredudd

      On Sep 30, 2009, at 10:19 AM, zebitty wrote:

      > Hi guys - I'm new to PC gen and this group. Sorry in advance if this
      > is the wrong place to post this, but I couldn't see anywhere else to
      > do so.
      >
      > Not sure if this is a bug or if I'm just doing something dumb.
      >
      > I noticed that the attack numbers for one of my characters were off,
      > so I decided to see if I could reproduce the problem with a new,
      > stripped bare, character, so I did the following...
      >
      > Start PCGEN and load the 3.5 player data and then make a level 1
      > halfling rogue.
      > Stats (after pcgen applies racial adjustments) are STR13, DEX20, the
      > rest 15.
      >
      > Without bothering to select any skills or feats, I go right to the
      > inventory section, give him a dagger and equip it as primary weap.
      >
      > The 'to hit' numbers on the character sheet looked odd, so I fired
      > up the the troubleshooting character sheet and under the attacks
      > section, I get:
      >
      > AttacksDaggerMelee; NumberofAttacks:1;Crit:
      > 19-20;CritMultiplier:x2;Reach:5ft.
      > ToHit:+0=+0[BAB]+1[STAT]+1[SIZE]-2[MAGIC]
      > Damage:1d4+1
      >
      > Dagger (Thrown)Ranged; NumberofAttacks:1;Crit:
      > 19-20;CritMultiplier:x2;RangeIncrement:10 ft.
      > ToHit:+5=+0[BAB]+5[STAT]+1[SIZE]-2[MAGIC]
      > Damage:1d4+1;
      >
      > As far as I can tell, shouldn't this halfling have a Melee ToHit of
      > +2?? - not 0?
      > ie - +1 due to STR bonus and +1 due to size (racial bonus)
      >
      > Can someone _please_ tell me where the -2[MAGIC] is coming from?
      > It's a new file, bare bones PC with just stats, class, race and a
      > single dagger equipped.
      >
      > Running Vista SP1
      > PCGen 5.16.1 with 35e Campaign Data.
    • zebitty
      Ah nice one, thanks guys. I ll test this out when I get home later on. Cheers Zeb
      Message 2 of 5 , Sep 30, 2009
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        Ah nice one, thanks guys.

        I'll test this out when I get home later on.

        Cheers

        Zeb
        --- In pcgen@yahoogroups.com, Eric C Smith <maredudd@...> wrote:
        >
        > Hi Zeb,
        >
        > As David implied, you need to turn on "Automatically Resize Equipment"
        > on the Inventory tab. What you are seeing is likely the size penalty
        > for a small character using a medium weapon.
        >
        > Maredudd
        >
        > On Sep 30, 2009, at 10:19 AM, zebitty wrote:
        >
        > > Hi guys - I'm new to PC gen and this group. Sorry in advance if this
        > > is the wrong place to post this, but I couldn't see anywhere else to
        > > do so.
        > >
        > > Not sure if this is a bug or if I'm just doing something dumb.
        > >
        > > I noticed that the attack numbers for one of my characters were off,
        > > so I decided to see if I could reproduce the problem with a new,
        > > stripped bare, character, so I did the following...
        > >
        > > Start PCGEN and load the 3.5 player data and then make a level 1
        > > halfling rogue.
        > > Stats (after pcgen applies racial adjustments) are STR13, DEX20, the
        > > rest 15.
        > >
        > > Without bothering to select any skills or feats, I go right to the
        > > inventory section, give him a dagger and equip it as primary weap.
        > >
        > > The 'to hit' numbers on the character sheet looked odd, so I fired
        > > up the the troubleshooting character sheet and under the attacks
        > > section, I get:
        > >
        > > AttacksDaggerMelee; NumberofAttacks:1;Crit:
        > > 19-20;CritMultiplier:x2;Reach:5ft.
        > > ToHit:+0=+0[BAB]+1[STAT]+1[SIZE]-2[MAGIC]
        > > Damage:1d4+1
        > >
        > > Dagger (Thrown)Ranged; NumberofAttacks:1;Crit:
        > > 19-20;CritMultiplier:x2;RangeIncrement:10 ft.
        > > ToHit:+5=+0[BAB]+5[STAT]+1[SIZE]-2[MAGIC]
        > > Damage:1d4+1;
        > >
        > > As far as I can tell, shouldn't this halfling have a Melee ToHit of
        > > +2?? - not 0?
        > > ie - +1 due to STR bonus and +1 due to size (racial bonus)
        > >
        > > Can someone _please_ tell me where the -2[MAGIC] is coming from?
        > > It's a new file, bare bones PC with just stats, class, race and a
        > > single dagger equipped.
        > >
        > > Running Vista SP1
        > > PCGen 5.16.1 with 35e Campaign Data.
        >
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