80915Re: [pcgen] [Devon][CODE] [FREQ] p7+ trackers - 10/31/04
- Nov 3, 2004Tir Gwaith wrote:
>Do you realize HOW MANY Types there are in Equipment? And while many areWhile I understand, if the solution involves 5 lines for a new type or
>there for users ability to select items, many are there clogging it up for a
>single obscure purpose. I small rule (that groups I've played with have
>always ignored) in the RSRD that will require another TYPE, with potentially
>another hard-code specific TYPE, is something I really don't want to go
>into. I'd like another solution than just throwing everything and the
>kitchen sink into TYPE tags.
>I have SERIOUS reservations about endorsing another hard-coded (even in
>GameMode) TYPE to equipment.
>The other problem we have is that the object's TYPE tag is not used the same
>across all files. Or even the same way all the time in the same file. It
>is like the "Catch-all" drawer in my kitchen.
500 (or more) to do it another way, sometimes this means that a new
hardcoded type is the lesser of two evils. I'll look into the issue
that spawned this some time later and see if there is a creative way to
solve it without a type.
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