37762More Info on Monster Skills Bug 560634
- Jul 1, 20021) With "Use Default Monsters" unchecked, BONUS:SKILLRANK entries in
the monster race file should be ignored.
2) Either the SKILLMULT: tag must allow formulas including the
character's Intelligence, or the program must automatically substitute
the following values for SKILLMULT when a race with HD is chosen:
Aberration : SKILLMULT equal to Intelligence
Beast : SKILLMULT equal to 2*Intelligence
Elemental : SKILLMULT equal to Intelligence
Fey: SKILLMULT equal to 1.5*Intelligence
Magical Beast: SKILLMULT equal to 2*Intelligence
Monstrous Humanoid: SKILLMULT equal to Intelligence
Shapechanger: SKILLMULT equal to 2*Intelligence
Undead: SKILLMULT equal to 1.5*Intelligence
Either way, to do this would require modification (at least) of the
Race.java method of getting the skill multiplier, which currently reads:
public int getInitialSkillMultiplier()
Obviously, just returning an integer isn't enough to support the
above-mentioned types of monsters.
Thanks for reading!
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