- Feb 7View SourceHi,
The NAMEOPT apparently broke, it was addressed and should be fixed in the upcoming release (or grab an autobuild). I don't see any code that would grant the Nimbleness improvements though.
Best method to get fixes or improvements is to make a JIRA. However, I've pushed an improvement for Goggles of Minute Seeing into the trunk, this along with many other fixes will be in the next 6.2 release.
Thanks for the report.
On 2/7/2014 9:21 AM, neal.smith@... wrote:
Found a couple of "bugs" in 6.02
I am using 3.5e with home brew sets.
I have programmed up the Nimbleness armour property from the Magic Item Compendium.
This is defined as:-
"A suit of armor that has this property has a maximum Dexterity bonus 1 higher than normal, and its armor check penalty is reduced by 2."
I have programmed it as:-
Nimbleness KEY:NIMBLENESS TYPE:Armor COST:0 VISIBLE:QUALIFY NAMEOPT:NORMAL SOURCEPAGE:MagicItemCompendium PRETYPE:2,Armor,Magic PLUS:1 BONUS:MISC|ACCHECK|2|TYPE=Enhancement BONUS:MISC|MAXDEX|1|TYPE=Enhancement
It used to work in 5.14.3 but does nothing now. Not even an error on loading.
I gave one of my players the Goggles of Minute Seeing. As programmed in "wizards_of_the_coast\srd35\advanced\rsrd_equip_wondrousitems.lst does nothing.
It should add +5 competence bonus on Search checks to find secret doors, traps, and similar concealed objects.
There should be at least a SPROP.