101318Re: [pcgen] Fantasycraft support
- Dec 3 6:42 PMWith the sheer number of products we are releasing for FC, then FC support
would be favorable for BPI.
On Thu, Dec 3, 2009 at 8:41 PM, Andrew Maitland <drew0500@...> wrote:
> It's global across the board. Individual skill support would either need
> code work or could be done in data but that would be a lot of work around...
> still doable if you really wanted it...
> From: Eddy Anthony <eddyba@... <eddyba%40mindspring.com>>
> To: PCGen Groups <email@example.com <pcgen%40yahoogroups.com>>
> Sent: Thu, December 3, 2009 4:26:31 PM
> Subject: Re: [pcgen] Fantasycraft support
> Andrew Maitland scribed:
> > I can't answer the first portion, but the Max Skill Ranks aren't
> as hardcoded
> > as is believed. You may add a variable to the gamemode which will allow
> you to
> > change the max rank for a certain character.
> Per skill or for all skills?
> The feature needed for Spycraft was the ability to add ranks beyond the max
> ranks for specific skills.
> ~ Eddy Anthony (MoSaT)
> ~ PCGen Data, Docs & Tracker Chimp
> ~ Outputsheet Tamarin & Mac build guru
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Jonathan M. Thompson
Battlefield Press, Inc (www.battlefieldpress.com) / Solar Flare Productions
d20 Magazine Rack (www.d20zines.com)
In Development: (2009) Gaslight Victorian Fantasy (OGL/Savage Worlds),
(2010) Fantastic World (Ubiquity), Terran Trade Authority (MGT) |
"Imagination will often carry us to worlds that never were. But without it
we go nowhere." - Carl Sagan
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