Re: [pcgen-xml] How goes it?
- On Tue, Jan 20, 2004 at 09:57:45AM -0500, CC Noram Carstensen James wrote:
> Frugal wrote:Or, say, Entity? With a subtype called 'Progression'?
> > I have always thought that races should be class level 0.
> > A first level human monk should be 0:Human, 1:Monk
> > A first level Orc should be 0:Orc-Race, 1:Orc
> > A first level Orc Monk should be 0:Orc-Race, 1:Monk
> > An Orge/Mnk1 shoudl be 0:Ogre, 1:Giant, 2:Giant, 3:Giant, 4:Giant,
> > 5:Monk
> > An Ogre/Mnk1 character with 2ECL should be 0:Ogre, 1:Giant, 2:Giant,
> > 3:Giant, 4:Giant, 5:ECL, 6:ECL, 7:Monk
> > An AstraDeva should be 0:Celestial, 1:AstraDeva, 2:AstraDeva ...
> This I can sink my teeth into. I like it.
> Though the ECL example gets a bit odd because it's really a Level
> Adjustment, not a real level, so it doesn't trigger some level-based
> events (like feats and ability increases).
> Of course, I think that races, monster levels, templates, and class
> levels are all really the same thing at the core. Let's call that a
> Widget just for discussion.
> Frugal, would your comments above be okay with instead of being "aYep, adding ranks in the Monk progression adds ranks in the 'Monk
> level 0 widget" being "a widget that adds 0 levels"?
> If so, try something like this.
> Orc is a widget that contains all of the orcish racial adjustments,
> including abilities, skills, etc. One part is that it does not add to
> Monk is a widget that contains all of the adjustments for being a
> 1st level monk. One part is that it does add a level. (And as a side
> note, most things like unarmed damage and the like it just increments
> by 1 on another chart as opposed to spelling it out.)
Unarmed Combat progression' (for lack of a better name); I never even
considered putting the actual monk unarmed stuff *in* Monk. Same with
spellcasting ability (because prestige classes give ranks in it as
> So a 2nd level orc monk would have three widgets - an orc widget, aSlightly different emphasis than I had, but not unreasonable.
> monk widget, and a monk widget. Only two of those increment
> level, so it's a 2nd level character.
> Some widgets might contain a level adjustment but not a level (or HD).Actually, what you're describing here very much matches what I've
> So that you could easily build the Savage Species 20 widget version of
> the Astral Deva, which has only 12 widgets that add levels (and HD),
> and 8 widgets that don't.
> (Note: This is just talking out loud, not proposing any changes to
> Keith's ideas.)
designed. Progressions group them to ensure they happen in a particular
order without having extraneous prereqs ('to get Monk you must have
Monk'). The 'Astral Deva Widgets' you describe fit the 'Astra Deva
Pre-base Progression' I was trying to describe.
There are few differences (such as having level just be another score;
I don't recall if I was going to track it or just count when I needed to
know, but tracking it makes a fair amount of sense), but nothing that
far out of line.
Remember, everyone, the Wiki describes *a* way to implement D&D.
Details (structure of individual entities, etc.) are expected to change,
though I expect the framework to stay much the same.
Keith Davies I gave my 2yo daughter a strawberry
keith.davies@... Naomi: "Strawberry!"
me: "What do you say?"
Naomi: "*MY* strawberry!"