- I notice in your schema for ratings you have hardcoded the concepts of
"good", "evil", "lawful" and "Chaotic". Is this really a good thing if we
wish to support other game modes?
It might work fine for D&D, but will fail for any d20 system that uses the
- On Tue, Jan 20, 2004 at 12:48:26PM +0000, Frugal wrote:
> I notice in your schema for ratings you have hardcoded the concepts ofThrow away or change the definition of alignment, then. Personally, my
> "good", "evil", "lawful" and "Chaotic". Is this really a good thing if
> we wish to support other game modes?
campaign uses allegiances rather than alignments. The boolean flags for
the alignment components are there so it's easier to check for 'any
good', 'never lawful', etc.
> It might work fine for D&D, but will fail for any d20 system that usesso those ones don't even have alignment. The idea here is that that
> the allegiences system.
individual games or game modes define and use what they needed. Playing
a game that doesn't use spells? Drop them entirely. Playing a game
that uses spells, but they look different? Replace the definition.
Keith Davies I gave my 2yo daughter a strawberry
keith.davies@... Naomi: "Strawberry!"
me: "What do you say?"
Naomi: "*MY* strawberry!"