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GURPS Summary Part 3

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  • bryan_j_maloney <bryan_j_maloney@yahoo.c
    This is essentially the last of the GURPS in a nutshell posts. Experience and character advancement in GURPS is even more theoretically simple and practially
    Message 1 of 1 , Dec 24, 2002
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      This is essentially the last of the GURPS in a nutshell posts.

      Experience and character advancement in GURPS is even more
      theoretically simple and practially complex as GURPS character
      generation. Characters in GURPS receive additional character points,
      awarded by the GM. These can be spent as character points are spent
      during character generation. However, gamemasters are encouraged to
      restrict this expenditure. If the only thing that characters do is
      wander through a jungle and hack monsters in half with axes, then the
      only skills they can acquire via experience character points are
      Survival (Jungle) and Axe. Of course, in most campaigns, characters
      do a lot more than this.

      In addition, gamemasters may allow a character to "study". If they
      can find a teacher, then X hours equal 1 character point in the skill
      studied. If there is no teacher but there are adequate texts,
      practice facilities, etc., then this rate is half as effective. If
      there is no teacher and no adequate other source of information, then
      the rate is one quarter as efficient. Some skills may require
      literacy to study.

      Gamemasters can award "free" skill points, too. For example, if
      Intrepid Max and his flunkies are wandering around France for six
      months, they might each get a "free" character point to pick up or
      improve French (up to a reasonable limit).

      Character points can be used to improve attributes, but usually at
      double cost from character generation.

      Character points cannot usually be used to pick up new Advantages,
      although a gamemaster may make exceptions.

      Character points may be used to eliminate Disadvantages, but only with
      gamemaster permission--and gamemasters are encouraged to incorporate
      this into active roleplay sessions.

      It is possible for characters to acquire some Advantages due to
      roleplaying events. While GURPS encourages gamemasters to charge
      character points for these, many gamemasters ignore this suggestion,
      using the principle of "earned in play is earned".

      Characters can get new Disadvantages during play. These disadvantages
      never (as in NEVER) grant more character points. All GURPS
      gamemasters I've encountered adhere to this.
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