Re: [pcgen-xml] Re: GURPS Summary, part 1
- On Tue, Nov 19, 2002 at 02:13:02PM +0000, bryan_j_maloney wrote:
> --- In pcgen-xml@y..., "chris" <waxman80014@y...> wrote:I think I'm very close with what I have now (and will hopefully post
> > Nope, I ment the GURPs Data files.. I want to help make them :-)
> > --- In pcgen-xml@y..., "bryan_j_maloney" <bryan_j_maloney@y...> wrote:
> > > --- In pcgen-xml@y..., "chris" <waxman80014@y...> wrote:
> > > > Tell me when you need help with the LSTs.
> > >
> > > That would be in GURPS Vehicles? You're talking about those naval
> > > cargo vessels, right?
> First, some sort of XML Schema and DTD would have to be composed. I
> posted the information on the pcgen-xml list because I want to have as
> little to do at all with that hideous kludge that pcgen currently uses.
soon). Things... changed over the weekend. I have the skeleton of the
meta-level schema written, which could then be used to describe the
game-specific schema. I probably could have used XSD for my
descriptions, but I haven't taken time to learn it yet.
Anyway, I'm preparing documentation for my meta language and will try to
get it out tonight or Thursday.
PCGen: <reaper/>, smartass
"You just can't argue with a moron. It's like handling Nuclear
waste. It's not good, it's not evil, but for Christ's sake, don't
get any on you!!" -- Chuck, PCGen mailing list