RE: [pcgen-xml] Re: Expanded pcg proposal
- Ok, that sounds fine. The overhead for decompression should be small
hopefully. I think the end result would be worth it.
From: email@example.com [mailto:firstname.lastname@example.org] On Behalf
Of Fred Drake
Sent: Friday, October 07, 2005 02:14
Subject: Re: [pcgen-xml] Re: Expanded pcg proposal
On 10/6/05, Edwin Holley <eholley@...> wrote:
> Does this mean that their would not be one DOT "openrpg" file? But many
> files to make a character?
Yes and no. If you want to look at just a part of the character
definition, you'd be able to pick out the part you want using a ZIP
extraction tool. If you only want to work with your character with a
single application (presumably PCGen), then the archive file itself is
all you need to worry about. Just one file.
Just getting the built-in editors to work well has been an effort for a number of years now. I think that, if the code team were
to focus solely on the editors, they'd work on getting just the flat-file stuff working first before going towards the zipped
Paul W. King
OGL/PL/TM Chimp, Data Gibbon
From: email@example.com [mailto:firstname.lastname@example.org]On Behalf Of Edwin Holley
Sent: Wednesday, October 12, 2005 7:05 PM
Subject: RE: [pcgen-xml] Re: Expanded pcg proposal
Ok ... what about an editor for the data sets, which could support the zipped or unzipped data sets automatically.
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