Re: [pcgen-xml] Re: Expanded pcg proposal
- Ok, then let me edit and formalize a bit:
-- Information for the package
-- The character itself
-- OpenDocument formatted preview of the character sheet.
-- Ideally, this could look exactly like the preview panel.
-- Raw numbers to use to import into other programs.
-- Depending on how the data works out, could this be done with
only the info in content.xml?
-- Pictures of characters, equipment, holy symbols, etc.
-- Smaller pics, could be included inline in an equipment sheet.
-- All the custom data relating to the character(s) in this file
-- Character files for the followers
-- I would use single files under this directory if we can have a
good way to collapse all custom data and equipment for all the
characters down into PCGen/customdata/*.
-- Otherwise, it should be a directory with multiple files for
-- And besides, why can't a follower have followers of his own?
-- By config option, if user wants to pregenerate output on save.
-- Each entry under here should be selectable by a config option
for how much debugging the user wants.
-- The section2 log
-- The pcgen system options file
-- The transform files for any generated outputsheets.
-- Copies of the data used to generate the character
Directories for other character generator programs:
Anything I left out?
Just getting the built-in editors to work well has been an effort for a number of years now. I think that, if the code team were
to focus solely on the editors, they'd work on getting just the flat-file stuff working first before going towards the zipped
Paul W. King
OGL/PL/TM Chimp, Data Gibbon
From: email@example.com [mailto:firstname.lastname@example.org]On Behalf Of Edwin Holley
Sent: Wednesday, October 12, 2005 7:05 PM
Subject: RE: [pcgen-xml] Re: Expanded pcg proposal
Ok ... what about an editor for the data sets, which could support the zipped or unzipped data sets automatically.
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