[OT] RE: [Clip] Adventure - The Classic Start of it All
- For me, it was CP/M on an old Kaypro in the mid-80's. I worked long hours with no overtime (as usual) and that was my
mental relaxation at night. I was a premier at 'Save', and must have had hundreds, each named for the point in the game
at which something unwanted happened. The dwarves were the worst � undependable and deadly, if you didn't have the
I have to give the game credit for making me think out of the box. I learned that there are many ways to approach a
problem, and that repeatedly trying the same thing would only result in, uh, the same results. This has been good for
both my career and my approach to problem solving in general. More memorable than any class I ever took.
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From: firstname.lastname@example.org [mailto:email@example.com] On Behalf Of Art Kocsis
Sent: Thursday, May 17, 2012 17:47
Subject: [Clip] Adventure - The Classic Start of it All
At 5/16/2012 08:12 PM, John Shotsky wrote:
>It was not dungeons and dragons, it was Colossal Cave Adventure, andThanks for the trip down memory lane. Unfortunately maintenance has not
>I STILL have a copy! I cleared the whole cave (the 550 point version),
>after I used graph paper to plot it all out. It took me months, but it was
>both fun and a lesson in problem solving. XYZZY! Plugh! Plover! Fee Fie
been what it should be and there were a few potholes. The Wikipedia article
was very interesting - especially the caver background of Crowther as being
a source of inspiration for the game.
You are right, it was not D&D, it was Adventure (and later also Colossal
Cave), and I played it on a PDP-11 running RSX-11M. "WELCOME TO
ADVENTURE!!" is the in game message as it appears in Crother's mid 70s
original long-thought-lost source code found at Stanford in 2005. This
code was modified by Woods and released in 1977 (according to this 2007
Amazingly, there is still a lot of interest in this game - both
academically as well as general - even an online port of the original
Adventure as well as other classics: Zork, Eliza(!) and Leisure Suit Larry.
In the late 70s I had broken both legs skiing and was stuck in the house
for months. I had recently installed a bunch of PDP-11s at work and had a
video terminal and a 2400 baud modem so the conditions were right. Being
strictly a text based game, a 240 cps connection was not too much of a
limitation. Which machine did you play it on? Is your copy of CC for DOS or
I too had a huge sheet of paper - probably the old 22x11 fan-fold
printer paper - covered with nodes and colored lines going every which
way. I probably even still have that paper somewhere. I had quite a chuckle
when I finally caught on to the key to "twisty little passages" but what
really gave me a belly laugh was "throw bird" at the huge snake and the
bird killing the snake! Having experienced so many times the frustration of
trying to debug code that "should work" but doesn't and in desperation
doing something totally illogical, I really felt the connection with
Crowther. It is a shared emotional state experienced by only a few.
In one of the pot holes of memory lane I find a mental image of an official
road sign between LA and Los Vegas that called out something like Zzyzxy.
It's not that but I thought it started with a Z and I always chuckled
thinking it came from the game. It's been years since I've driven that road
so it will remain a mystery for now.
In searching for the source code for the PDP-11 I find that there is an
active group restoring and running(!) these old machines. Amazing.
I might still have some old DECUS tapes here that they might be able to use
although maybe not as after 30 years the tape is probably stuck together.
Hmmm. Now I'm not sure I would rather thank you for the journey or to crown
you for the time-killing diversion! ;-) I suspect we should take this
offline, it's a bit OT.
GEEZER (ge-zer)-noun. slang.
Not young. Not dead.
Somewhere in between.
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