Re: [NTO] Squiggly fonts on TFT
- Alex Plantema wrote:
>Unlike CRT screens, TFT screens consist of individual pixels.I use the largest rest (the native one). Hmm. I don't think many
>That's why they perform best when the maximum available resolution
>is chosen in the display properties.
>When using a lower resolution, some character pixels need to be
>mapped onto more than one screen pixel,
>with the result you described.
>If the maximal resolution results in too small characters, you might
>increase the character size in individual programs.
programs lets you adjust the fonts size for their interface. If they
do it's in giant steps. Maybe I should up the DPI in Windows
properties a little. I don't think it will help though. For example,
WordWeb displays the word descriptions in a thin, squiggly font. It
lets me change between small, medium and large. It doesn't help.
Large and squiggly is almost worse.
Oh well. Watching movies is great!
- Greg Chapman wrote:
> Someone will have to tell me exactly how those figures areThe main thing is that all that asks the wrong question. What one really
> derived and whether they have any meaning in the modern world.
needs to know ist what the window dimensions are, the screen is beside
the point. There even are people running a virtual screen several times
the size of the physical one so they can scroll between their windows or
for a two-screen setup. Imagine their joy, when some script opens a
window at full screen and without resize.
Sadly it is far easier to ask for the screen dimensions than the window
ones, which are one the things older IE versions did differently from
do things that are wrong for the window. Zooming in new IE and Opera
versions makes things even more difficult but manageable.