Re: [NTO] Squiggly fonts on TFT
- Unlike CRT screens, TFT screens consist of individual pixels.
That's why they perform best when the maximum available resolution is chosen in the display properties.
When using a lower resolution, some character pixels need to be mapped onto more than one screen pixel,
with the result you described.
If the maximal resolution results in too small characters, you might increase the character size in individual programs.
- Greg Chapman wrote:
> Someone will have to tell me exactly how those figures areThe main thing is that all that asks the wrong question. What one really
> derived and whether they have any meaning in the modern world.
needs to know ist what the window dimensions are, the screen is beside
the point. There even are people running a virtual screen several times
the size of the physical one so they can scroll between their windows or
for a two-screen setup. Imagine their joy, when some script opens a
window at full screen and without resize.
Sadly it is far easier to ask for the screen dimensions than the window
ones, which are one the things older IE versions did differently from
do things that are wrong for the window. Zooming in new IE and Opera
versions makes things even more difficult but manageable.