Re: [nslu2-general] Re: skype pkg?
- Skype is using the iLBC codec (I heard) and the
asterisk implementation of that codec requires
floating point calculation, so it's not working on the
The IPX4xx has some DSP instructions and there is an
Intel library that has all the codecs and other VoIP
goodies, but I did not find a way to use them because
it gives you access to just one end of the pipe (the
other end is handled by a NPE).
--- Tomislav Vujec <tvujec@...> wrote:
> On Mon, 2005-09-26 at 07:28 +0000, mbanditt wrote:
> > A friend of mine ran skype on his 500 MHz PIII
> desktop under Win98. It
> > took 100% cpu time. As soon as you started any
> other application, the
> > conversation broke. It's my impression that - even
> if you could get a
> > binary for the slug - the slug would not have
> enough cpu power for it.
> That PC would probably die from the simple web
> server too, yet the NSLU2
> doesn't have a problem with this. ARM is perfectly
> capable of decoding
> real time voice of the phone quality.
> Tomislav Vujec Manager,
> Client Development
> Red Hat GmbH Otto-Hahn-Straße 20 Germany 85609
> Tel +49 89 205071 212 Fax +49 89 205071 111 Cell.
> +49 172 623 1214
> Skype/AIM/Yahoo/IRC: tvujec ICQ: 4508361
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