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Re: NERO update

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  • Kenneth Stanley
    ... (did I ... I think I knew that somehow. Actually, aren t you involved in the CIG conference in Essex in April? We re actually going to be presenting NERO
    Message 1 of 8 , Mar 2, 2005
      --- In neat@yahoogroups.com, Ian Badcoe <ian_badcoe@y...> wrote:
      > Wow!
      >
      > That might be very cool. On the other hand, games can be tricky
      (did I
      > ever mention I used to be Head of R&D for a games company?)

      I think I knew that somehow. Actually, aren't you involved in the CIG
      conference in Essex in April? We're actually going to be presenting
      NERO there.

      > What platforms does it run on (e.g. Linux/Windows...)?
      >

      Theoretically it can compile on anything, but I've only seen it
      running well on Windows.

      > I assume it's OGL graphics, are you using one of the open source
      > games/graphics libraries?
      >

      We are not using open source, actually. We're using Torque, for which
      we bought a license.

      > I'll be very keen to try that when it is ready.
      >

      I'm just hoping we get it out on schedule! I have definitely been
      learning the "tricky" part of games development.

      By the way, we will also be presenting NERO next week at the GDC
      Experimental Games Workshop in San Francisco.

      > And I'll be happy to help out if there's any way I can...
      >
      > Ian
      >

      Hey, thanks! Perhaps I'll see you in England?

      ken

      > At 22:36 24/02/2005, you wrote:
      >
      >
      > >I haven't spoken much about NERO on here. NERO is the novel video
      > >game we are developing based ona real-time version of NEAT. NERO
      > >has a lot of features that are interesting even if you aren't into
      > >gaming: you can basically set up neuroevolution experiments and
      > >change the fitness function dynamically in real-time, watch your
      > >whole population evolve at once, and even interact with them as
      they
      > >evolve. And you don't need to understand anything about GAs, NEAT,
      > >neuroevolution, or anything technical in order to play with it. If
      > >you are curious about its progress, the website is being updated
      at:
      > >
      > >http://nerogame.org
      > >
      > >There are new screenshots and movies. You can also go directly to
      > >movies at movies.nerogame.org.
      > >
      > >We are hoping to release the game in a few months so that people
      can
      > >play on the internet.
      > >
      > >ken
      > >
      > >
      > >
      > >
      > >
      > >
      > >
      > >Yahoo! Groups Links
      > >
      > >
      > >
      > >
      >
      >
      >
      > http://livingathome.sourceforge.net/ - evolution for the desktop
    • Ian Badcoe
      At 23:21 02/03/2005, you wrote:--- In neat@yahoogroups.com, Ian Badcoe wrote: Wow! That might be very cool. On the other
      Message 2 of 8 , Mar 3, 2005
        At 23:21 02/03/2005, you wrote:


        >--- In neat@yahoogroups.com, Ian Badcoe <ian_badcoe@y...> wrote:
        > > Wow!
        > >
        > > That might be very cool. On the other hand, games can be tricky
        >(did I
        > > ever mention I used to be Head of R&D for a games company?)
        >
        >I think I knew that somehow. Actually, aren't you involved in the CIG
        >conference in Essex in April? We're actually going to be presenting
        >NERO there.

        Yes, they couldn't get anybody current from the games industry, so I agreed
        to review some of the papers.

        I was very pleasantly surprised, they were all good.

        > > What platforms does it run on (e.g. Linux/Windows...)?
        > >
        >
        >Theoretically it can compile on anything, but I've only seen it
        >running well on Windows.
        >
        > > I assume it's OGL graphics, are you using one of the open source
        > > games/graphics libraries?
        > >
        >
        >We are not using open source, actually. We're using Torque, for which
        >we bought a license.

        What's it like? And how expensive?

        > > I'll be very keen to try that when it is ready.
        > >
        >
        >I'm just hoping we get it out on schedule! I have definitely been
        >learning the "tricky" part of games development.

        Don't get me started :)

        >By the way, we will also be presenting NERO next week at the GDC
        >Experimental Games Workshop in San Francisco.

        That'll be interesting, you'll either get a very positive audience (because
        games-programmers are all geeks and dead-keen on evolution, AI, etc etc
        many artists also) or very negative (because games-industry people know
        what they like in a game and their standards are quite high).

        > > And I'll be happy to help out if there's any way I can...
        > >
        > > Ian
        > >
        >
        >Hey, thanks! Perhaps I'll see you in England?

        After I saw the papers, I was trying to get to attend the CIG conference,
        but my employers are not in this field, and the registration costs were a
        little high for me to pay them myself. So I've resigned myself to reading
        the papers on the web after the event.

        What are your arrival/departure dates and will you be anywhere further
        north than Essex? I'm in Sheffield, if you are going to be roughly in this
        part of the country I could try to meet up with you somewhere...

        I suppose I could try and persuade one of our local universities to invite
        you to talk... I might be able to swing that although my contacts there
        tend to be graphics-researchers, not AI folk. I think the AI groups are
        generally "unsympathetic" towards soft AI.

        Ian

        Ian






        Living@Home - Open Source Evolving Organisms -
        http://livingathome.sourceforge.net/
      • Julian Togelius
        ... I can t imagine Noel Sharkey ( www.dcs.shef.ac.uk/~noel/ ) in Sheffield is. I m looking forward to the CIG conference, by the way, even though my own
        Message 3 of 8 , Mar 3, 2005
          > I suppose I could try and persuade one of our local universities to invite
          > you to talk... I might be able to swing that although my contacts there
          > tend to be graphics-researchers, not AI folk. I think the AI groups are
          > generally "unsympathetic" towards soft AI.
          >
          > Ian

          I can't imagine Noel Sharkey ( www.dcs.shef.ac.uk/~noel/ ) in Sheffield is.

          I'm looking forward to the CIG conference, by the way, even though my
          own contribution might not be the most exciting stuff around it looks
          like there will be lots of interesting papers.

          Julian
        • Ian Badcoe
          At 18:00 03/03/2005, you wrote:I suppose I could try and persuade one of our local universities to invite you to talk... I might be able to
          Message 4 of 8 , Mar 4, 2005
            At 18:00 03/03/2005, you wrote:

            > > I suppose I could try and persuade one of our local universities to
            > invite
            > > you to talk... I might be able to swing that although my contacts there
            > > tend to be graphics-researchers, not AI folk. I think the AI groups are
            > > generally "unsympathetic" towards soft AI.
            > >
            > > Ian
            >
            >I can't imagine Noel Sharkey ( www.dcs.shef.ac.uk/~noel/ ) in Sheffield is.

            Oh yes, I feel a bit stupid now.. I tend to forget him because I hardly
            ever met him. But of course you are quite right, and he has a whole group
            using ANN's.

            >I'm looking forward to the CIG conference, by the way, even though my
            >own contribution might not be the most exciting stuff around it looks
            >like there will be lots of interesting papers.

            The ones I saw looked very good.

            It was a welcome contrast, because I reviewed a couple for a graphics/games
            conference just before, and they were frankly lame.

            Ian

            >Julian
            >
            >
            >
            >
            >Yahoo! Groups Links
            >
            >
            >
            >



            Living@Home - Open Source Evolving Organisms -
            http://livingathome.sourceforge.net/
          • Kenneth Stanley
            I should probably mention that I have no idea what my schedule will be like in England, as I am only there the few days of the conference, and I have little
            Message 5 of 8 , Mar 4, 2005
              I should probably mention that I have no idea what my schedule will
              be like in England, as I am only there the few days of the
              conference, and I have little sense of what is near what.
              Anyway, to anyone who will be at CIG, I look forward to meeting you
              and/or seeing your presentation.

              ken

              --- In neat@yahoogroups.com, Ian Badcoe <ian_badcoe@y...> wrote:
              > At 18:00 03/03/2005, you wrote:
              >
              > > > I suppose I could try and persuade one of our local
              universities to
              > > invite
              > > > you to talk... I might be able to swing that although my
              contacts there
              > > > tend to be graphics-researchers, not AI folk. I think the AI
              groups are
              > > > generally "unsympathetic" towards soft AI.
              > > >
              > > > Ian
              > >
              > >I can't imagine Noel Sharkey ( www.dcs.shef.ac.uk/~noel/ ) in
              Sheffield is.
              >
              > Oh yes, I feel a bit stupid now.. I tend to forget him because I
              hardly
              > ever met him. But of course you are quite right, and he has a
              whole group
              > using ANN's.
              >
              > >I'm looking forward to the CIG conference, by the way, even
              though my
              > >own contribution might not be the most exciting stuff around it
              looks
              > >like there will be lots of interesting papers.
              >
              > The ones I saw looked very good.
              >
              > It was a welcome contrast, because I reviewed a couple for a
              graphics/games
              > conference just before, and they were frankly lame.
              >
              > Ian
              >
              > >Julian
              > >
              > >
              > >
              > >
              > >Yahoo! Groups Links
              > >
              > >
              > >
              > >
              >
              >
              >
              > Living@Home - Open Source Evolving Organisms -
              > http://livingathome.sourceforge.net/
            • Ian Badcoe
              At 22:30 04/03/2005, you wrote:I should probably mention that I have no idea what my schedule will be like in England, as I am only there the few days of
              Message 6 of 8 , Mar 8, 2005
                At 22:30 04/03/2005, you wrote:


                >I should probably mention that I have no idea what my schedule will
                >be like in England, as I am only there the few days of the
                >conference, and I have little sense of what is near what.

                No problem. It was just an idle thought, in case you were going to be in
                the area.

                Essex is "quite a long way" from Sheffield....

                Ian




                Living@Home - Open Source Evolving Organisms -
                http://livingathome.sourceforge.net/
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